Continuum
- Continuum (1997 on DOS)
Description official descriptions
Continuum is a 3D game viewed from third-person perspective. The player pilots a "Mobile", a craft which bounces off of the platforms that fill the rooms. The player can rotate the craft left and right, thrust it forward, and move the camera up and down for optimal viewing. The game contains 256 rooms, which the player explores while in search of 16 crystals and 16 cubes. The Mobile bounces from platform to platform, making its way around the room to the doors that lead into other rooms. On the way, the player encounters many other creatures and vehicles, as well as surprises, such as rooms with reversed gravity.
There are two modes of play: Emotion and Action.
- In Action, players start in the central room, and work their way around with a time limit. Players gain time when going into a room they haven't been in before, and when crystal or cube power-ups are picked up. When time runs out, the Mobile explodes and the game ends.
- In Emotion, players can choose to start in any of the 12 regions into which the 256 rooms are grouped. The regions are arranged in the context of different areas of the human brain. While there is no timer, players also can't explore beyond the region that is chosen.
Groups +
Screenshots
Promos
Credits (DOS version)
9 People (5 developers, 4 thanks)
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Reviews
Critics
Average score: 68% (based on 10 ratings)
Players
Average score: 3.9 out of 5 (based on 23 ratings with 2 reviews)
The Good
Well, it was surreal. You hop around with your polygon among colorful rooms made of dice, spheres, and polygons. Every room has a different psychotic name. The point eludes me but it was fun nonetheless. I guess this game, in combination with certain mind-altering substances and visits to the shrink might calm your heart and ease your spirit. Oh, and you can play the game in several different languages, including Esperanto. Wow.
The Bad
Nothing, really. Other than the fact that there's no story, no point, no action, no change of pace. And that you're a hopping polygon.
The Bottom Line
Take a look if you can find it somewhere. Maybe you can figure this game out. I was strangely attracted by it. Maybe Infogrames put subliminal messages in this or something?
DOS · by Gothicgene (66) · 2001
It is great, addictive, once you get used to it.
The Good
Takes a while for you to get the hang of it, and get the jist of it, then you are hooked.
I haven't had a copy of this since my x386 days. A neighbour erased my 3.5 floppy that had it on, and I didn't realize until I went to load my new computer a year later, and had already reformatted the old one to give away :-(
I've searched for this every so often, and this is the closest I've come to finding it. NOW, how do I get it ????
The Bad
Couldn't finish it
The Bottom Line
a bouncing, physics game......
DOS · by Dan Borghese (1) · 2006
Trivia
Influence on developers
The music is an important part of this game and in the manual it states:
NOTE: Although it is not a system requirement, we highly recommend using an Ad Lib or compatible sound board to enhance your gaming experience.
Influence on developers
Frédérick Raynal described the 3D usage of Alone in the Dark as a consequence of his earlier work on Alpha Waves (Continuum).
Optimizations
A last minute optimisation of the program code, which gained 2% of speed, prevented the game's compatibility with later 680x0 computers (like the Atari TT), although the game in it's plain form was compatible.
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Related Sites +
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Christophe de Dinechin about Alpha Waves
Programmer Christophe de Dinechin present some historical and technical insights about Alpha Waves on his blog.
Identifiers +
Contribute
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Contributors to this Entry
Game added by Peter Hall.
Amiga added by Johnny "ThunderPeel2001" Walker. Atari ST added by Martin Smith.
Additional contributors: Trixter, Patrick Bregger, Jo ST.
Game added March 22, 2000. Last modified May 2, 2024.