Doom³
- Doom³ (2019 on PlayStation 4, Xbox One, Nintendo Switch...)
Description official descriptions
The third game of the DOOM series (now in full 3D) takes gamers through the depths of Hell, where technology and demons meet. But this time round, the game is more focused on horror elements than previous games in series.
Doom 3 is set in the year 2145, on Mars. You start as an unnamed marine soldier sent to the Red Planet, where a corporation named The Union Aerospace Corporation makes secret experiments based on ancient aliens' technology. People around the base are on the edge, & something is not right. You receive your first simple mission and when you depart, the game really kicks off.
This third major release of the Doom series is especially based on single player experience. As in most First Person Shooter games, you aim, you shoot, & you run... Enemies are zombified humans from the base or daemons straight from Hell. Doom 3 is much darker visually than previous games - you can use a flashlight in dark corridors, but you must choose between various weapons and the flashlight (the marine can't use them both in same time.)
The game has multiplayer with four game modes for four players.
Spellings
- Doom 3 - Alternative spelling
- 毁灭战士3 - Simplified Chinese spelling
- 둠 3 - Korean spelling
Groups +
- 3D Engine: id Tech 4
- Console Generation Exclusives: Xbox
- Doom series
- Game feature: In-game screenshot capture
- Games made into books
- Games made into movies
- Games referenced in movies
- Games that include map/level editor
- Games with officially released source code
- Green Pepper releases
- Middleware: Bink Video
- Middleware: PunkBuster
- Middleware: SDL
- Setting: Hell
- Setting: Mars
- Software Pyramide releases
- Technology: amBX
- Video games turned into board / card games
- Weapon: Chainsaw
- Xbox Platinum Hits releases
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Credits (Windows version)
141 People (135 developers, 6 thanks) · View all
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Office Manager and id Mom | |
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Dir. Business Development | |
[ full credits ] |
Reviews
Critics
Average score: 85% (based on 108 ratings)
Players
Average score: 3.7 out of 5 (based on 312 ratings with 28 reviews)
The Good
Ahhh... Doom is back among us. After years of alpha leaks, mouth-watering promo videos and assorted demos the game that change the face of pc gaming returns once again to set the standard. And believe it or not, it didn't do a bad job at all!
The importance of Doom as a videogame landmark cannot be underestimated even by the most jaded old "grandpas" in the scene. Thus it made perfect sense for id to ride its golden pony once more as a way to promote their new graphic technology by way of a remake (or "reimagining" as Tim Burton would say) of the greatest game ever (sic.). Once again you are placed in the shoes of the ever present Space Marine (tm) who has to fight his way through a demon-infested colony in Mars fighting for your life through many dark corridors and hellish landscapes and once again the technological boundaries have been pushed further.
If the original Doom became famous for being the first game to really bring home the sci-fi tension and suspense of the Alien films, Doom 3 will be remembered as the game that took that feeling and made it actual physical reality (in your monitor of course). There's no overstating just how well the graphics in the game work. I saw most of the demos and was determined not to let them impress me by the time I got my hands on the game but as soon as I found myself exploring the dark corners of the station I forgot all about the pixel-shading effects, motion blurring, specular shading, bump-mapping and stuff like that. Because id pulled me once again in their dark sci-fi world this time thanks to a level of graphic realism never before seen on a videogame. The living quality of the environments is simply amazing. Not only do you get the gritty feel of being on a dark space colony, but also you get the feel that the place is entirely "man-made" as it were due to the fact that very few places are made of "just" textured walls and instead feature all sorts of modeled pipes, panels, wires and moving gizmos. The detail poured in the level design is simply amazing and coupled with a superb photographic direction that maximizes the engine's ability to dramatically light scenes (complete with true 0-light darkness) and an amazing sound design filled with eerie sci-fi cues and sfx that take full advantage of surround setups, the end result is an experience like no other. I vividly recall hooking the computer to my 29" TV, shutting off the lights and cranking my stereo with 4 friends the night I first installed the game and blabbing nonstop about how cool everything was until we got to the infamous "mirror scare"... boy you could hear a pin drop after that let me tell you!
And that's before you start meeting the nice denizens of hell and make a trip there yourself. Fans of horror games will be happy to know despite the imposing brimstone and lava intro to hell, that the game has let go somewhat of it's heavy-metal band inspired inferno and now favors a more Clive Barkerish design, which means more brutally dismembered corpses, ritualistic stuff and trans-dimensional horrors a-la Lovecraft. By far Doom 3 will remain in my mind as one of the most impressive depictions of hell ever, if only for the visceral effect of it all. As for the monsters themselves they are all reworkings of the same baddies featured in the original games only with the same Barker-inspired updates. For the most part all of the creatures gained with the changes (particularly the Imp, who looks far more menacing, and has gained an Alien-like agility) although the revenant looks far too "plastic-made" for me. One of the most impressive creatures in the game however, is an original creation whose name escapes me, but which looks like a cross between a moth and human baby... yes, a cute human baby. One of the most deliciously shocking and disturbing moments in the game is when you first hear the crying moans of a baby approach you and you later see his chubby face and bright eyes coming for you... with no legs...!
Anyway, moving from the visual design of things for a bit we have the gameplay. Let's see, where you betting on it being a straight up, simpleminded shooter? Well good for you! Here's your cookie boy.
Yes Doom 3 is a straight-to-the-point action-heavy visceral shooter just like the original games, but that's not to say that it hasn't picked up a few new tricks itself. While the gameplay revolves around shooting baddies and collecting keys the game plays as a unified whole (without any "levels") and has you following a distinct set of objectives and even asks you to make a choice a couple of times along the way. The game also uses darkness and poor visibility to augment it's emotional punch and believe me that it works. Few things bring such a primal fear to your heart as not knowing what's out there in the darkness, and the limitation of not being able to hold both the flashlight and a weapon at the same time while irritating at first makes sense in the context of the game and adds to the thrill factor.
Doom 3 also makes heavy use of scripted events to increase the survival-horrorish feel. Interaction with the gameworld is, as expected, paper-thin but it's there. I remember cringing in fear of another "Quake" when word got out that Carmack had decided to do away with the "use" key yet the end result is far more classy and innovative than I could have imagined. Basically you interact with computers, panels, etc. with your mouse, the way it works so charmingly simple and well-thought that it's a wonder nobody thought of it earlier. You just walk up to the screen and once you enter the correct "use" distance you loose control of your mouselook abilities in favor of controlling a pointer on the screen. You interact with the thing as in your basic flash-made web interfaces and once you got what you wanted you just walk away! Simply beautiful! I can't wait for other games to start including interfaces like this.
All of these nice features also help the game from a storytelling point of view. Sure, all of us well-adjusted individuals understand that we really don't need a story to enjoy Doom, but there's no denying that it enhances the experience quite a bit. So yeah boys and girls, there's a story here! Yeah! Can you believe it? It's no masterpiece of literary fiction as you might have guessed, but it's still pretty entertaining fare and par for the course as far as fps storytelling goes. id also made the right choice of forgetting about some of it's design mantras and adopted some ideas from previous games like Half-Life and System Shock. With a long-intro in which you can chat with npcs, explore your surroundings before all hell (literally) breaks loose, a few surviving npcs and scripted events that move the plot along as well as clues and logs which you can save in your PDA and which expand the gameworld and help build the atmosphere as in SysShock.
The Bad
There is no point arguing the finer technical flaws in the game because they take us to a level of anal retentiveness reserved only for film CG talks. The truth of the matter is that the game is technically brilliant and a landmark of 3d gaming. Trolls everywhere in forums make it a point to pit D3's engine against HL2's Source engine but while it's true that the later can push more polys (Doom 3's models when closely inspected are revealed as quite blocky) the overall shading quality in D3 far surpasses any shortcomings in its modeling. If there is one real shortcoming with the engine is that it really requires a monster system to play with all its bells and whistles. I can play Riddick: EFBB and HL2 at max detail and 1024x768 but D3 still chugs like a bastard if I attempt to go over 800x600. Physics are adequate for the game, without the overkill that is playing through Half-Life 2 and with just enough to satisfy the average player (with such hallmarks as bodies falling down and realistically piling over each other). The AI has taken some flak from some people and I agree that it's pretty predictable at times, but quite frankly I can understand hellbound monsters acting like you know... uhm... monsters, instead of spec-ops operatives!
If there is one flaw in the game that really annoyed me was the heavy-handed use of scripted events. It seems id really loved those moments in Half-Life, System Shock and similar fps where you walk down a corridor and as soon as you step on the correct place a monster falls down from the ceiling instead of just being there. However instead of carefully planning each encounter and set-piece as in those games, they filled the maps with dozens of cheap scares which work in the same manner: walk down a corridor, hear a door opening behind you and wham! See a monster emerging from a secret room! Ha-haaa, got me there id! The first 100 times at least, then it just becomes boring not to mention incredibly stupid as you start wondering just what the hell was the monster doing waiting for you to pass by while stuck in a closet? There are some nice, original scares but they get downplayed by the cheap-o "Peekaboo!!" scares that literally haunt the entire game, and that's a real shame.
As a minor bitching note, I could have used the double-barreled shotgun and the Mars surface areas are extremely well done (those are actual rocks I tell you!!) it's a shame they are so short.
Oh and yeah, it doesn't exactly "evolve" the genre into any direction and if you want multiplayer action D3's flimsy 4-player deathmatch mode doesn't exactly cut the mustard. D3 is, for what it's worth, a singleplayer game.
The Bottom Line
Intellectual bitching aside (duuuh!! It's just a shooter, there's no character development and you just kill things!), techie-geek bitching aside (duuuh!! I already saw stencil shadows on "X" and engine "Y" gives better framerates with comparable looks!) there's no denying that Doom 3 is one hell of an interesting game.
Yes, when you look at it closely it's a game that takes incredible technology and adds to it some already explored (and better realized, really) design ideas to try to rejuvenate its stagnant gameplay, but does that matter if the end result is one of the most intense and thrilling experiences in recent memory? We all knew Doom's shortcomings even before we played it, and the fact that even after that it manages to be a fun experience to play is proof positive that it's not even close to being a bad game.
If you have the computer and nerves to play it (I myself avoided playing the game for more than 30-40 minutes straight due to the intensity of it all) you just have to give Doom 3 a try. It's not the second coming or anything, but it's one hell of a good ride and really, that's everything Doom has always been about.
Windows · by Zovni (10502) · 2005
The Good
Many years have passed since the first day I loaded original doom on a nightmare amount of floppies on my old clunky 386, so when I heard doom 3 was coming out I just knew I was in for something special, for a few moments I had a deja vu experience of back 10 years ago when I first ever played doom. So fired up the game, was very impressed with the intro screen, at first I thought the little screen with all the mars info was actually some fmv and to my surprise was actually full fmv texture on an object in the game, that’s one thing that really impresses me is the texture detail, full animated fmv's on the screens looks very cool, the bump mapping is superb and objects with specular giving that nice shining look. The game play is what I would call bog standard to what most games play like today, there is only so much u can do with a mouse and keyboard in this type of game, look up down left right and fire. The interface is ok, though first time playing got my ass whipped because even though you are viewing your pda enemies can still attack you. As someone else posted on a review on here I do agree allot has been influenced by system shock 2, to me its like cross playing between ss2 and a first person resident evil clone, with all the zombies n stuff. Performance in general for this game is very good, I have tried this game on lower systems and the frame rate is pretty decent, unlike that catastrophe of Deus Ex 2 invisible war.
The Bad
Far too short, I remember the earlier dooms taking me months to complete, I completed this in about a day. Even though allot of people think this game is a rip off from other games I have to disagree, how can doom rip off other fps, if it wasn’t for doom you wouldn’t have the likes of half life, or all the other DOOM clones, even to this day we refer to fps games as a doom style game, whether it be system shock, deus ex, unreal, etc they are all doom style games, the original doom is just the father of them all.
The Bottom Line
If u want some good scary resident evil-esq in first person perspective then this is for you, if you’re expecting the same doom experience of yesteryear then you will be disappointed.
Windows · by Stephen N (11) · 2004
I am looking for doom 3, And a clean pair of shorts!
The Good
Doom 3 must be one of the scariest games ever, The first time i played, Was at 2 in the morning, with headphones, and nobody at home, The really only time you can play the game :). The game looks stunning, The textures are not great, But the detail in lighting and environments is super, it looks photo-realistic. The story is great as well, Having cut scenes ever so often telling you about the mars and other bits.
The sound is excellent as well, With plenty of freaky ambient sounds guaranteed to scare the socks of you! It really messes with you! The weapons are great to, Like the original, You have your fists, grenades, flashlight, chainsaw, pistol, shotgun, chain gun, mini gun, plasma gun, and the BFG!
The Bad
The only thing i did not like about doom 3 was there is no cooperative!, Which would of been great, But hopefully in the expansion they are bringing out they will provide this option.
The Bottom Line
Its like being in a scary movie! Only with demons and Plasma weapons!
Windows · by Alkali (8) · 2004
Trivia
1001 Video Games
Doom³ appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Board Game
This game was loosely adapted into 2004's Doom: The Boardgame.
Budget
The budget for this game was US$ 15 million.
Cut Content
Original concepts for the game included:
- Longer outdoor excursions that got scrapped mostly due to engine considerations. Their removal being quoted as the final nail in the coffin for the inclusion of a railgun (the weapon from Quake was originally going to be in the game as the long-range/sniper weapon).
- More female personnel in Phobos, including a never confirmed female receptionist and an apparently complete topless dead female modeled by Kenneth Scott that was to be found on an autopsy table later in the game.
- A flamethrower was at one point considered, and the PDA was going to include a map feature like in the original DOOM games.
- Finally, (and most infamously) the game's initial concept called for a use key like in the original, but this feature was removed by head honcho John Carmack who called the feature "just a gimmick".
German release
In Germany, the game was released unlocalized and uncut, both which are very unusual.
Language
The name of the doctor responsible for the disaster is Dr. Malcolm Betruger. "Betrug" is the German word for fraud or deceit, which is exactly what the doctor does.
Narrative
The Doomguy speaks only one word in the entire game. That word is "God..." as he sees the Cyberdemon. Incidentally, this is the first time the main character in a Doom game talks.
Novels
As of 2009, two novels based on the game have been released, Doom³: Worlds on Fire, and Doom³: Maelstrom. Both were written by author Matthew J. Costello, who helped writing the story and dialog on Doom³ and its expansion pack, Doom³: Resurrection of Evil.
References: General
- In a certain section of the Delta Complex, the player comes across a whole area of employee offices. The names on the door are names of actual id Software employees.
- On Site 3 and the Excavation Dig Site, there are four stone tables which the archaeologists had found. One of these is showing the ancient hero in a battle against the forces of hell. This ancient hero is actually the Marine from the original Doom, and the stone tablet looks almost exactly like the front cover of the original US DOS Doom box. Other examples of hidden images in the pentagram are the UAC (Union Aerospace Corporation) logo and a Moon symbol (probably referring to the moons of Mars, Phobos and Deimos, but it is not sure whether this really is a reference)
- At one point in the game, the player comes across a nearly-dead soldier named E. Webb. This is most likely a reference to id Software monkey Eric Webb.
- At certain points within the game, magazines with various covers can be discovered. One of them, called Booty actually sports a picture of Hunter's (a female character from Quake III: Arena) lovely backside.
- The game's intro (text and voice-over) and story bare an uncanny resemblance to Resident Evil: The Movie.
- Among the many names the game uses for owners of the PDF pads are Seamus Blake and Ben Wolfe. Besides being laborers who have turned into the undead, these people are also renowned contemporary jazz musicians.
- The logo of the Super Turbo Turkey Puncher 3 mini-game is a parody on the Street Fighter Alpha 3 logo.
References: Internet
- id Software registered www.ua-corp.com, making it look like the homepage of the Union Aerospace Corporation.
- The player will receive e-mails on their PDA that advertise for Martianbuddy (the greatest company ever conceived!). It is a jab at the annoying Bonzibuddy. When visiting martianbuddy.com, the player will receive the cabinet code 0508, which can be used prior to the end of Alpha Labs to unlock the chaingun and at the end of Delta Labs 2 to unlock the BFG9000.
- The player will get a message on their PDA that refers to the famous 419 Nigerian scams. The sender, John Okonkwo, is not a random name, just read this.
Secrets
- Near the end of the game, there is a clickable brick on the wall bearing the id Software logo. Click it and a wall opens. Inside, a secret PDA can be found, with messages from the id employees thanking everyone for playing the game.
- The character who supplies the protagonist with the PDA turns back to typing after doing so. If the player takes a look on the man's screen, they can see him typing an e-mail about the main character being rude for watching over his shoulder.
- In the very first levels you can see UAC employees that can not be reached normally. When using the noclip cheat code and going through the walls to reach the unreachable areas, it can be seen that all of these employees share the name Joe.
- Try one of the old cheat codes from the other Doom games; in addition to the obvious "unknown command" reply, the message "your memory serves you well" will also be shown.
Super Turbo Turkey Puncher 3
After arriving in Mars City, go to the kitchen. There the arcade game Super Turbo Turkey Puncher 3 can be played. The game looks like a previous Doom game, except for the turkey of course. And so it plays (playing the Marine while he is in Berserk mode). After having punched enough turkeys and reaching a score of 25,000, the player receives an e-mail via their PDA saying: "Your parents can rest easier knowing they have raised another shining example of humanity. Due to the incredible amount of time you wasted punching poor defenseless turkeys, your vacation time has been docked two days."
Technology
- The game refuses to run not only if CD/DVD emulation software is installed on your computer (CloneCD, Alcohol), but certain burning software as well (Nero).
- According to the promotional video G4 History of Doom when Doom³ was first demonstrated at the E3 Expo in 2002 the E3 Judges had to offer people to play a part of the game or to play the game themselves in order to show that the game being demonstrated on the screen was in fact real. People were that impressed by the graphics.
User Created Content
- While most new FPS games have outrageous minimum system requirements, especially for video cards (at least 128 MB, Texture & Lightning required), the Doom III engine is, despite the hefty overall requirements, quite scalable. Some users have developed a small patch that makes the game compatible with the Voodoo 2 card, among others in the Voodoo line. These are some of the very first 3D cards and they often do not carry more than 12 MB. The game does not look better than Quake II with such setup, but it still is a fine piece of programming.
- Within approximately 1 day of release, there was already a game modification which added a light to the pistol. In the game itself, players must swap between the flashlight and a gun.
Awards
- Computer Gaming World
- March 2005 (Issue #249) – Best Sound of the Year
- GameSpy
- 2004 – Special Achievement in Graphics Award (together with Far Cry)
- 2005 – #5 Xbox Game of the Year
- 2012 – #7 Top PC Gaming Intro
- Interfaith Center of Corporate Responsibility
- 2004 - one of the Top 10 Worst Violent Video Games of 2004
- Golden Joystick Awards
- 2004 - PC Game of the Year
- 2004 - Ultimate Game of the Year
- PC Powerplay (Germany)
- Issue 03/2005 - #4 Biggest Disappointment
Information also contributed by AHO, bobthewookiee, Hamish Wilson, Karthik KANE, lasttoblame, lvnvgmb, M4R14N0 Maw, piltdown man, Pseudo_Intellectual, Sciere, Silverblade, Steve ., Tiago Jacques, Xoleras, Zack Green and Zovni.
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Related Sites +
-
A Guide for Beginners
IMG's introduction to playing Doom 3. -
Doom 3
Official website -
Doom 3
Official game page on id Software's website -
Doom 3 HQ
A well-rounded Doom 3 fansite, with custom levels, game info and a forum. -
Doom 3 Portal
Comprehensive fansite for all things Doom 3 from fan art and fiction to a mod index. -
Doom 3 on Win98
A quick and easy to follow tutorial on running Doom 3 on Windows 98 -
Doom Wiki
A Wiki site for the Doom series. -
Doomworld
Website with classic Doom and Doom 3 news and forums. -
Hints for Doom 3
Question and answer type solution guide gives you nudges in the right direction before revealing the final solutions. -
Lord FlatHead's Homepage
Hasn't been updated since Doom 3's release, but contains a lot of interesting articles about the technology behind Doom 3 and some speculation. -
Once More into the Inferno
An Apple Games article about the Mac version of DOOM³ (February, 2005). -
PlanetDoom
GameSpy's Doom Website
Identifiers +
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Contributors to this Entry
Game added by Lexicon Dominus.
Macintosh added by Corn Popper. Xbox added by Sciere. Linux added by Iggi.
Additional contributors: James1, Unicorn Lynx, Lord FlatHead, Jeanne, Michael Dionne, Guy Chapman, Sciere, Jack Lightbeard, Silverblade, Maw, xy xy, Zeppin, Cantillon, lee jun ho, Patrick Bregger, Titan10, Plok, FatherJack.
Game added August 9, 2004. Last modified December 8, 2024.