Capcom vs. SNK 2: Mark of the Millennium
Description official descriptions
A fighting game with characters taken from many Capcom and SNK games. The game system is centered around "grooves" which are selected before any battle. These different grooves alter the character's abilities to resemble different Capcom or SNK games. There are three grooves dedicated to each company, and even the option to define a custom groove.
The "EO" of the GameCube and Xbox titles refer to a new groove: Easy Operation. Instead of the normal inputs needed to do special and super moves, these moves are instead done automatically by tapping the right thumb-stick in specific directions. Only a small part of each character's move set can be accessed this way, however, and if the player does not select EO then the game will play the same as the arcade and previous releases.
Playable characters come from the following games:
- Street Fighter (Ryu, Ken, Eagle, Sagat)
- Final Fight (Rolento)
- Street Fighter II (Guile, Chun-Li, Blanka, Dhalsim, E. Honda, Zangeif, M. Bison, Balrog, Vega)
- Final Fight 2 (Maki)
- Super Street Fighter II (Cammy)
- Super Street Fighter II Turbo (Akuma/Gouki)
- Street Fighter Alpha (Dan)
- Street Fighter Alpha 2 (Sakura, Shin Akuma/Gouki, Evil Ryu)
- Darkstalkers (Morrigan)
- Street Fighter III (Yun)
- Rival Schools (Kyosuke)
- Psycho Soldier (Athena)
- Fatal Fury (Terry, Joe, Raiden, Geese)
- Art of Fighting (Ryo, Yuri, King, Todoh)
- Fatal Fury 2 (Kim, Mai)
- Samurai Shodown (Haohmaru, Nakoruru)
- The King of Fighters '94 (Kyo, Benimaru, Chang&Choi, Rugal)
- The King of Fighters '95 (Iori)
- Fatal Fury 3 (Yamazaki)
- The King of Fighters '96 (Vice)
- The King of Fighters '97 (Orochi Iori)
- The Last Blade 2(Hibiki)
- Fatal Fury: Mark of the Wolves (Rock)
Spellings
- カプコンバーサスエス・エヌ・ケイ 2 EO - Japanese GameCube spelling
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Credits (PlayStation 2 version)
137 People (102 developers, 35 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 81% (based on 46 ratings)
Players
Average score: 3.6 out of 5 (based on 60 ratings with 2 reviews)
Capcom and SNK strike again! Welcome...to the revolution!
The Good
Already hot on the heels of the ultimate crossover of two rival fighting game houses, Capcom VS SNK 2 is not just a sequel, but the greatest thing ever to happen to this crossover! Capcom could've just done a hack job with this sequel and given us something half-assed, but they didn't. Instead, Capcom VS SNK 2 (C VS S 2) corrects all the problems Capcom VS SNK 1 had, and improved on the overall package considerably! Let's take a look at everything C VS S 2 offers now, and just let me tell you right now: it's a LOT!
First, now instead of only two "grooves" of play (fighting style), C VS S 2 ups the ante and brings us SIX grooves, three for each company. Capcom offers C, A, and P grooves for Capcom-style play, and S, N, and K grooves for the SNK purists. Each one offers a different manner of play and allows fighters to play how they feel most comfortable. "C" groove offers Street Fighter Zero-style play, where attacking your opponent or being pummeled fills your Super Meter, and you can unleash up to a Level 3 Super Combo. "A" groove is basically the "V-ism" style of Street Fighter Zero 3, where you can unleash Custom Combos. "P" groove is the equal to Super Street Fighter II X gameplay, where you fill you Super bar, unleash a move, and fill it again. On the SNK side, "S" groove is the equal of Extra Mode from KOF '94-'98, where you hold a Punch and Kick button to fill your Super Meter. "N" groove is the now favored Advanced Mode made popular by KOF '97 and becoming the de facto for SNK. You can store stocks of your Super Meter, activate Offense or Armor (defense) Modes, and basically everything Advanced Mode offered. "K" groove is the odd one, as it offers Samurai Shodown-style gameplay. In order to fill your meter in "K" groove, you have to allow yourself to be hit until the meter begins burning, and the meter will drop to empty after a short period. Also note, every groove will offer little gameplay changes respective to that one groove, meaning you'll be right at home with the groove of your choice.
Also improving on C VS S 1, Capcom now brought the button count up to 6, allowing better flexibility in executing moves. Not saying that 4-button play was bad of course (hell, SNK was the big part of my teen years!), but in some cases (a Capcom fighter especially), 6 buttons fits the bill. Capcom also brought forth one of the best changes to C VS S 1, the character roster is now HUGE (nearly 50 characters!!), and they also dropped the stupid Ratio system of C VS S 1 and improved it. Now, you can pick up to three characters (or even one if you wish!), and set their ratios yourself! An excellent move for me, seeing as how I can now take any of the once Ratio 1 characters and make them any Ratio I wish! This signifigantly improves the gameplay, as now you can call the shots on how you can have your team set.
As for the rest of the gameplay, most of it is still the same as C VS S 1, but finer tuned. The slight bias in C VS S 1 (the Capcom characters were stronger than the SNK cast) is gone, thankfully. Everyone is now balanced out fair and square. Projectile moves act according to the groove selected (an example: SNK started favoring "burst" projectiles that were more like a blast of power). The whole game as a whole feels better polished, which I like.
Now, onto the rest of the game: graphics, sounds, and music. The graphics are still excellent, and the characters are well animated and look well designed (save for one or two, see below). As with C VS S 1, depending on the groove you select, the character portraits on the character select screen are either drawn in either Capcom or SNK style artwork. Most of them are extremely well drawn (especially in SNK style), but Capcom STILL can't draw most of the characters right (again, below). The stages themselves are a sight to behold, though! Now the stages are in 3D (NOT the gameplay, though!), and look amazing! There are even a few cameos in most of the stages by both sides! Want a hint? Check out the desert dunes stage; isn't that Falcon (from Capcom's Power Stone) and Leona (from SNK's KOF) up there on the truck?
Sound effects? Still loud and powerful, and thank GOD that Capcom got a new announcer voice! I HATED the old C VS S 1 announcer so BAD!! Music? True fighting game style. But check out the music in the England stage...DAMN good!
One last little bit: Capcom REALLY dug down deep for some of the new characters! We have Todoh (the first boss of Art of Fighting), Maki (from Final Fight 2 for the SNES), Rock Howard (of Garou: Mark of the Wolves), Dan Hibiki (SFZ's taunt-master!), and more! Also to note for the DC version: it looks and plays EXACTLY like the arcade version, with smooth as silk transitions between rounds, no loading times, no drops in animation at all, and tons of cool extra features, including Color Edit mode, Training mode, and the awesome Network mode! Online play with an opponent wherever, whenever! Kick ass!!
The Bad
Not much. It's much better than C VS S 1, but still not perfect. Seriously, the only real problem I had was with the character roster. Why Maki? Who even KNOWS her? Why not Guy? Or Cody? Or even Haggar? Why not bring in someone from Rival Schools? Or more KOF characters? I seriously would've loved to have seen K' (KOF '99) here!
Capcom VS SNK 3, perhaps?
The Bottom Line
A definite step above Capcom VS SNK 1! Grab if you see it!
Oh, and it should be mentioned: the Dreamcast version isn't coming here to the U.S., due to the Dreamcast being axed by Sega. It's unfortunate, seeing as how the DC version runs rings around the PS2 version and then some. Hear my plea, Capcom! U.S. DC version of Capcom VS SNK 2, PLEASE!!! (Although I already have the Japanese one, but still!)
Dreamcast · by Satoshi Kunsai (2007) · 2002
This could've saved Dreamcast from destruction!
The Good
Talk about wow!
Straight from the arcade machines in the big casinos (forgive me, I live in NeVAda), this game is something.
Since I have my Dreamcast going through a hi-res Apple Cinema Display via the VGA box (it's the G3 version of the Display, not the new one) and a 5.1 Creative Labs speaker system, this game ROCKS!
One the Apple monitor, the graphics have a truly surreal look about 'em. The backgrounds are all in full 3-D and the foreground isn't, but that's totally awesome, because it gives it a Viewmaster look, and that works for this game.
The sound thumps and is real top-notch. Capcom did perfection there with QSound and the music. Sometimes I just mess around with the sound test.
Okay, after playing it for a long time, on this version, I just used a GameShark CDX to get the extras. I did not do this on GameCube or PS2 or MAME (yes, MAME, and it runs lousy, too!), this is the only version I used a GameShark on. And I don't even know what the extras are.
The controls are tight and -ISMs are excellent.
My team consists of Akuma, Evil Ryu, Shin Akuma. Aren't I a dillweed for doing that? My friends hate me for it, because I'm invincible, and when they finally kill Akuma, Evil Ryu with all of the same powers steps up and drives me even nuttier! HA!
Bison is also back to his Raul Julia self and not a big, fat cartoon.
But the sheer number of characters are great. Too bad more didn't make the cut.
The Bad
Too bad more SNK and Capcom characters didn't make the cut. I mean, it is a GD-ROM after all, holding 1.2 GB max. disc space. Echlon, the pirates, told me it's only like 400 MB. With everything. 400 MB? WTF? Think about all of the extras and extra characters that could've been held!
Now, while I enjoy the "Viewmaster" style on my Apple monitor, Capcom left the foreground at 320x240 at 256 colors. ON A DREAMCAST?! WTF?! No, that's wrong! They're all pixels! Everybody!
The matches are too easy (even on hard) and there's not enough matches. Boo! I want like 25 matches of 3-on-3 KOF style fights!
And not enough people from Samurai Shodown. Also, what happened to the World Heroes and why aren't they here?
Also, though background polygons needed a good once-over in the smoothness department.
The Bottom Line
God Himself devined Capcom to make this game. Despite my personal gripes, it is perfection. Since it BODYSLAMMED the fighting game scene in 2001, not 2-D game has even come close to this. None!
But that's also the price it pays, and it's over for 2-D fighters, except SNK's addict games (meaning an addict like me will buy these mediocre sequels/prequels to satify myself). The sequel to this game, SVC Chaos, isn't even half the game this game is. If I had to be stuck in a room with just one fighting game forever, this is it.
Dreamcast · by Fake Spam (85) · 2007
Trivia
EO edition
The EO (Extreme Offense) edition of Capcom vs. SNK 2: Mark of the Millennium allows the player instant access to certain special moves using the second analog stick of the controller. Therefore, it's an easier edition for beginners to get into the series (although it can be turned off at any time for experienced players).
Awards
- GameSpy
- 2001 – PS2 Fighting Game of the Year
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Contributors to this Entry
Game added by Kate Jones.
PlayStation 3 added by Sciere. GameCube added by Satoshi Kunsai. Arcade added by The cranky hermit. Xbox added by JPaterson.
Additional contributors: Kartanym, Sciere, Freeman, lights out party, formercontrib, Patrick Bregger.
Game added September 21, 2001. Last modified November 20, 2024.