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Moon Patrol

aka: Arcade Archives: Moon Patrol, Patrulha Lunar
Moby ID: 575
Arcade Specs
Buy on Atari 5200
$16.95 used on eBay
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Description official descriptions

Moon Patrol is a side-scrolling game where the player must drive a moon buggy from one station on the Moon to another, all while avoiding crashing or getting destroyed by alien ships. The vehicle is constantly moving right and the player can speed up or slow down, jump, and shoot (simultaneously firing upwards and forwards.) There are 25 checkpoints along the way, each symbolized with a letter from A to Z and serving as a respawn point. Every five checkpoints mark a separate "stage" within the entire course; reaching the end of a stage under the par time grants a large score bonus.

Dangers on the Moon include rocks (small and big ones) which can be shot to pieces or jumped over, pits which must be jumped, and UFOs which fire at the player or bombard the ground (creating pits). Later the player also comes upon stationary tanks which fire missiles (which can be destroyed with the player's own shots), landmines, carnivorous plants that pop up out of pits, and rocket cars which stalk the buggy from behind before rushing forward in an attempt to ram it down.

After completing the first course (the "Beginner Course") the player can attempt the harder Champion Course.

Spellings

  • アーケードアーカイブス ムーンパトロール - Japanese PS4 / Switch spelling
  • ムーンパトロール - Japanese spelling

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Credits (Arcade version)

Lead Designer (uncredited)
Music and Sound Effects (uncredited)

Reviews

Critics

Average score: 74% (based on 21 ratings)

Players

Average score: 3.5 out of 5 (based on 89 ratings with 5 reviews)

Moon Patrolling Fracas!

The Good
I never actually owned an apple computer, but a girl who lived down the street from me fortunately did. The only other game she owned was strip poker, (a beguiling thought) and my poker skills as an 8 y.o. old were rather poor (Getting the woman to remove their winter coats was the height of excitement! ) - so it was moon patrol by default.

Well, what better game to have than moon patrol. We must have played this for an entire summer. The game play is quite wonderful, very simple: Go right shoot and jump things...Keep moving and try not to die. In end you're going right just for the sheer pleasure of driving that buggy across the screen and trying to beat your last score.
Now tell me: Isn't that what gaming is all about? Who isn't captivated by the notion of driving a car around on the moon?

The Bad
Sure, the aesthetics, are well, simple. And the game is built around repetition. But what game wasn't back then? The fact you can play this game for extended periods of time before finding it monotonous is testament to it's addictiveness and fun.

The Bottom Line
An arcade-style humdinger of moon patrolling.

Apple II · by steve Lit (3) · 2004

A great classic I play to this day.

The Good
Damn, I was about to add this one :-)

Well, Moon Patrol is an arcade classic I know well and love equally well. I used to play this thing on XTs when I was 6 or so, and play it to this very day on XTs. It's got good controls, good graphics, a catchy tune and an excellent theme. It's quite challenging, and mostly fun!

The Bad
It's kind of repetitive, but what'd you expect from an early game?

The Bottom Line
A real classic you have to play to fully appreciate.

PC Booter · by Tomer Gabel (4534) · 1999

Quite a looker back in the day

The Good
Moon Patrol was released in the arcades back in 1982. It was created by Takashi Nishiyama, who also did Kung-Fu Master. It is just another one of those games that you couldn't stop playing. Like other games that were released around the same time, there is no real plot involved.

As a Lunar City police officer assigned to Sector Nine, your job is to guide a buggy across the moon’s surface, shooting UFOs and aliens above you while avoiding any obstacles that are on your path. The buggy has the ability to shoot at objects, jump, reverse, speed up, and slow down. In the “Beginner Course”, there are 26 checkpoints you pass through, and each stage introduces new obstacles and alternating backgrounds. Once you have passed all checkpoints, you proceed to the “Champion Course” in which things will be a little bit harder.

The interface is laid out nicely, especially the progress bar on the right representing what checkpoint you are approaching. The traffic lights on the right warn you what type of enemy is approaching you. Moon Patrol was one of the first games to feature parallax scrolling, where the backgrounds move with the player. Of these backgrounds, the Lunar City looks good. The animations are excellent, and when you get killed by aliens or when you fall into a hole, the explosion of the buggy is brilliant.

Moon Patrol plays a memorable tune while you play, but there are different pieces of music, with the most heard one played when you manage to pass five checkpoints. Sound-wise, a wavy pattern can be heard when enemies hover above you. I like the sound effect when you kill these enemies.

The Bad
Nothing is bad about this game

The Bottom Line
Moon Patrol was not only one of the first arcade game to feature gorgeous graphics and parallax scrolling, but it was also the first to offer a continue option, making it an incentive for players to have that "just one more go" attitude. The object of the game is simple: drive a buggy along the moon's surface to get to all 26 checkpoints, blasting aliens in the process. Classic stuff.

Arcade · by Katakis | カタキス (43086) · 2019

[ View all 5 player reviews ]

Trivia

1001 Video Games

The Arcade version of Moon Patrol appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled Spectrum version

In one of the stranger moments in Sinclair Spectrum history, a version of this game was completed but never released, despite a great review from Crash! magazine. A handful of copies exist, but never reached a shop floor.

Innovation

According to the 2007 documentary Chasing Ghosts: Beyond the Arcade, Irem's 1982 arcade version of Moon Patrol (distributed in North America by Williams) was the first arcade game to allow gameplay continuation with score retention by inserting another coin. Thus, for the first time, one's high score wasn't solely a matter of how far a player could get on a single coin, but rather a function of how many quarters they wanted to sink into the machine.Furthermore, the game is credited with introducing parallax background scrolling to video games to imply depth.

Awards

  • TeleMatch
    • Issue 04/1984 – #3 Arcade Game of the Year 1983 (Readers' Vote)

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  • MobyGames ID: 575
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Contributors to this Entry

Game added by Trixter.

TI-99/4A added by Corn Popper. Commodore 64, Atari 2600 added by PCGamer77. Nintendo Switch, PlayStation 4 added by Rik Hideto. BREW added by Kabushi. Atari 8-bit added by Martin Smith. VIC-20, Atari 5200, Apple II added by Servo. Sord M5 added by Игги Друге. MSX added by koffiepad. Atari ST added by Belboz. Arcade added by rcoltrane.

Additional contributors: Martin Smith, Pseudo_Intellectual, Игги Друге, Patrick Bregger, Rik Hideto, FatherJack, ZeTomes.

Game added December 15, 1999. Last modified November 1, 2024.