Choplifter!
Description official descriptions
Choplifter! is a side-scrolling action/arcade game that puts the player in command of an attack chopper. The mission: Go behind enemy lines and rescue up to 64 hostages. However, the chopper can only carry 16 passengers at a time, so several rescue attempts must be made to rescue everyone. Be careful, though, because tanks and enemy aircraft will try to stop you - and they won't stop shooting while the rescuing of hostages is going on.
Originally released for Apple II home computers, Choplifter! was later ported to the arcades in a rare instance of a home version receiving a later arcade release.
However while the basic gameplay stayed the same, alterations to the original version were made.
- The game now consists of four different levels. The original's desert level has been redesigned, and three new settings (sea, caves and city rooftops) have been added.
- Each level contains only a total of 24 hostages to rescue. The player has to rescue at least 20 hostages to complete a level. Also, the chopper can now only carry 8 passengers at a time.
- A fuel system was added. A unit of fuel gets refilled for each hostage returned safely.
- A scoring system was added.
- New stationary ground-to-air missiles enemy units have been added.
The Famicom and Sega Master System versions are based on this Arcade version. The Sega Master System has six levels (three of the levels repeating just with different backgrounds; no city rooftops level), gets rid of the fuel system, and requires 40 out of the 48 hostages to be rescued to complete a level (the chopper can now carry 16 passengers just like in the original version).
Spellings
- チョップリフター - Japanese spelling
Groups +
Screenshots
Promos
Credits (Apple II version)
Created by | |
Cover Art Illustrator |
Reviews
Critics
Average score: 78% (based on 23 ratings)
Players
Average score: 3.5 out of 5 (based on 117 ratings with 6 reviews)
Choplifter is a very well done hostage rescue game
The Good
The graphics and animation were extremely detailed for 1982. The hostages would run and wave as your helicopter passed by them, the flag at your base fluttered in the breeze, and everything was well drawn and colorful.
The gameplay was even better than the graphics. You controlled a rescue helicopter. One joystick button fired your cannons and the other switched the facing of your helicopter. Unlike other helicopter games, you could actually fly backwards or sideways if needed. Rescuing hostages was no easy feat. It was very easy to accidentally crush the hostages as you landed, shoot them while trying to kill tanks, get hit by the roving tanks before you took off, or get killed by missiles from the planes in the sky at the higher levels. Even more frustrating was filling your helicopter up and accidentally crash-landing at your base, losing the helipcopter and all hostages inside. Scoring in the game was simply done: the game kept count of the number of hostages rescued and number of hostages killed. It was nearly impossible to successfully rescue all 64 hostages. Even once you got good at the game, 48 rescued was a great score. (My best ever was 56 and I played this game to death)
The Bad
There is nothing not to like about this game.
The Bottom Line
In Choplifter, you have to pilot your helicopter across the border into hostile territory to rescue 16 hostages held in prison camps per level. Opposing you are enemy tanks, which shoot at the escaped hostages and your helicopter when it is on the ground, jet fighter patrols which shoot deadly missiles at you, and on the later levels, flying mines that home in on your position for the kill.
Apple II · by Droog (460) · 2003
A super-stressful little game from the mid-80s
The Good
Choplifter features engaging music, colorful and exciting environments, fast and challenging gameplay, and a whole lot of stress! Your goal is to pass over enemy territory, blow open a base with your machine gun, and airlift escaped POWs back to your base. The first level is a desert battleground, the second an upland mountain region, the third is at sea (where you land on battleships and have subs firing on you), and the fourth features a horrible cave with stalactites and stalagmites looming all around. Suffice to say I never made it past this level but from what I have read it was the last one.
The Bad
I owned this game as a kid but rarely played it. It was more an ordeal than a fun experience. When you land your helicopter to rescue hostages, you will crush and kill them if you don't land beside rather than on them. Machine gun fire is hard to spot (being a pixel or two large), enemy planes and missiles come flying at you at great speed with barely any warning -- this game is a real nightmare, highly stressful, and not at all addictive.
The Bottom Line
A challenging and marginally-rewarding action game from 1986. I'll be happy to live a thousand years and never play this dreadful cartridge again.
SEGA Master System · by Chris Wright (85) · 2011
One of the best arcade games, but very demanding
The Good
While you must destroy and kill in self-defence, this game is about rescuing i.e saving lives and I think one feels more like a medic than an airforce pilot(your little pilot wears a red shirt, while the little POWs wear blue). It requires a lot of precision to control the chopper, dodge the enemy, land to take on passengers and avoid shooting POWs. Sega's arcade remake of Dan Gorlin's original has great haunting music giving the gameplay a sense of desperation (I'm not sure if the composer has been confirmed, but my guess is that it was Hiroshi Miyauchi-Kawaguchi for its resemblance to HangOn's music). I like the four stages i.e the scenes/backgrounds, first the desert, the ocean, then forest/cavern and finally the city with it's futuristic look.
The Bad
A lot of arcade games demand time, money and effort, just to past the first stage, but Choplifter is one of the most demanding. One thing I particularly didn't like was that when your chopper is shot down and lands on top of an anti-aircraft gun, the gun isn't destroyed, which I think is rather stingy of the developers. A more decent development team might have given the player a little consolation for being shot down.
The Bottom Line
A great game to watch and listen to, exciting to play, but draining. In the present day, there would be no shame in playing a home ported version and maybe using save states or altering the difficulty level.
Arcade · by Andrew Fisher (699) · 2018
Trivia
1001 Video Games
Choplifter appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Arcade version
After Choplifter! was released for the Apple II, it was not only ported to numerous other computer and console systems, but also converted by Sega into a coin-op arcade game. This makes Choplifter! one of the few 1980s games to start on a home system and later appear in arcades, instead of the other way around. According to Dan Gorlin he did not really have anything to do with this version as Sega created their own design and artwork for the game. He was nevertheless impressed with the result although would have preferred an analogue controller.
[Source: Retro Gamer Magazine, Load 51]
Cancelled PC version
Game creator Dan Gorlin began work on a PC version of Choplifter! during the 1990s, but says it was never completed due to "industry problems."
[Source: Retro Gamer Magazine, Load 51]
Development
Choplifter! began as a 3D game in early development, but was later converted into a 2D side-scroller when creator Dan Gorlin realized the limitations of contemporary hardware.
[Source: Retro Gamer Magazine, Load 51]
Influence
Game creator Dan Gorlin cites both the Iranian hostage crisis and the arcade game Defender as major influences on Choplifter!'s design.
[Source: Retro Gamer Magazine, Load 51]
Legacy
Choplifter designer Dan Gorlin on the surprising influence of his game on the industry:
A lot of professionals in the game business now tell me that Choplifter was big influence on them. It kinda freaks me out; like inventing dynamite or something.
(From the book *High Score!* by Rusel DeMaria and Johnny L. Wilson, p.125.)
Scenario
While they both spawned strings of sequels to lead series of their own, Choplifter and Lode Runner can be considered to share not just human sprite animation, but a "game world" along with Will Wright's Raid on Bungeling Bay, all three games (all published by Brøderbund) eventually featuring the militaristic denizens of the Bungeling Empire as the primary antagonists.
Information also contributed by Garcia and Pseudo_Intellectual
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by PCGamer77.
SG-1000 added by djindio. Arcade added by Michael Cassidy. Sharp X1, PC-6001, SMC-777 added by Infernos. Apple II added by KnockStump. Coleco Adam added by Hipolito Pichardo. Atari 5200, Atari 7800 added by RKL. Atari 8-bit added by Martin Smith. PC-88, FM-7 added by Terok Nor. VIC-20, Thomson TO added by Игги Друге. MSX added by koffiepad.
Additional contributors: Freeman, formercontrib, Patrick Bregger, FatherJack, 64er.
Game added January 8, 2003. Last modified July 1, 2024.