Conspiracies

aka: Nick Delios: Conspiracies, Synomosies
Moby ID: 9948
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Description official descriptions

Time has not been kind to our Earth. The world is comprised of six city-states, each governed by their own laws, but subject to the Supreme Federal Government. Now it is over-populated, riddled with disease, poverty, organized crime and a depleted environment.

In the futuristic city of Greece, life was good for Nick Delios. He was engaged to be married to a beautiful girl, and his career as a researcher and programmer in the highly competitive field of bio-electronic medical transplants was really taking off. Just when it looks like there's no where to go but up, everything goes haywire! Nick's boss, his fiance's brother, takes credit for his research, he is fired and the wedding is cancelled! Angry and depressed, he tries to drown his sorrows in booze, borrows some money and hits the gambling tables hoping for a break. His situation worsens when "Lady Luck" shows her ugly side and Nick has no choice but to accept "an offer he can't refuse". Things get more interesting when Thanos Pekas, Police Inspector and an old friend, asks him unofficially to help solve the murder case of a small time crook. But, of course, the case is not as simple as it sounds ...

You play Nick in first person perspective in a story that is mostly non-linear. Although the theme of the story is serious, the atmosphere is lightened by Nick's personality and sense of humor. Overall, the game has been compared to some of the later Tex Murphy games because of the science fiction mystery elements combined with sarcastic humor, full-motion video and live actors. Released initially for the PC on DVD-Rom only, it contains a standard point and click interface with inventory objects, conversations and a multitude of varied puzzles to be solved.

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Credits (Windows version)

64 People (60 developers, 4 thanks) · View all

Nick Delios
Dimitris Argiriou
Thanos Pekas
Anita Argiriou
Rania Dendrinou
Bloody Mary
Gloria
Tony
Jenni Georgiou
Harry Nazar
Dennis Prokopiou
Stelios Kappas
Plaza Girl (lobby)
Xenia Papadopoulou
Renata's Police Officer
Bartender
Casino Nik's Girl
Big Guy #1
Big Guy #2
Big Guy #3
Big Guy #4
Thano's Assistant
Scientist #1
Scientist #2
Univercity Girl
[ full credits ]

Reviews

Critics

Average score: 64% (based on 18 ratings)

Players

Average score: 2.5 out of 5 (based on 11 ratings with 1 reviews)

Like a "B" movie that should've been released in the 90s

The Good
Most reviewers of Conspiracies put a veil over the fact that this is a lousy game from an inexperienced company using old technology. That said, let's see what I think that company did right.

I played the English CD-ROM version which is packaged in the box with the DVD-ROM version. After installation, the first disc is only needed to verify ownership of it. I never noticed disc being accessed during gameplay.

The interface is what I would call "bare bones" - simple and easy. One-touch keyboard keys are used for saving games and accessing the simplistic main menu. There is no limit to the number of games you can save. Your saved games are identified with a snapshot of your exact location with the date and time. The mouse is used for direction and interaction, while the arrow keyboard keys actually move your character. Touch your spacebar to see the inventory items, which can be combined and manipulated (somewhat), but have no on-screen descriptions.

"Down on his luck" Nick Delios, your character, is a balding, poorly dressed PI living in a shabby apartment. Nick's personality is light-hearted, even when the going gets tough. Some of his comments throughout the game are very entertaining and even made me laugh out loud.

Besides Nick's humorous, tongue-in-cheek comments, I suppose it was the story that kept me playing until the end. Set in the somewhat distant future with a science fiction atmosphere, the case evolves gradually and gets more intense as you near the finish. The characters could have been set in any time period - drug lords and their gang of thugs, a hard-working and somewhat helpful policeman and several women from different sides of the tracks. Eventually Nick must save the world from a high level syndicate comprised of seemingly legitimate big business owners and corrupt government officials.

The puzzles themselves are all based on inventory objects and fairly easy. Some are really cute and show real imagination. For instance, in the very beginning of the game you'll figure out a way to make coffee, even though Nick's water has been turned off.

I liked the music, especially the "live" performance of the rock band, which reminded me of ZZ Top. Sound effects were minimal, but adequate.

The ending cutsceen provides a satisfying conclusion, even hinting to a sequel. I also enjoyed the "bloopers" during the scrolling credits.

The Bad
Here are the things that I found lacking, from the worst to the least.

Low Budget, Inferior Quality Graphics
-- The Full Motion Video cut scenes have the look of a fuzzy "B Movie".
-- Interactive scenes and objects are flat and pixelated (more 1D than 2D).

Click and Wait
-- Loading a game or a location takes as long as 2 minutes. This is especially irritating after you've died for the umpteenth time. (Yes, you can die in this game!)

Pixel Hunting
-- Finding a "flat" object in between 2 closely placed "flat" pieces of furniture is painful, especially since you can't adjust your angle very well.

Lost in Translation
-- Greeks must talk faster than English-speaking folk because the "dubbing" was spoken so rapidly that I missed half of what was said.
-- Questions in the dialog interaction didn't quite convey exactly what you were going to ask.

Obvious Programming Errors
-- You can get stuck in a narrow section of the graphics (in between a chair and the wall, for instance) with no recourse but to load a saved game and redo.
-- While exploring one area, walls are not solid (even though they're supposed to be). If you're not careful, you'll walk straight through them.

Limited Inventory
-- Only 27 object slots. Dropping items to free up slots is not as easy as it could have been.

The Bottom Line
We must remember that development of this game began in 1998, but it wasn't released until 2003. Many technology changes happened in those 5 years, but it seems that Anime Ppd ignored them. Rather than feeling "retro", the whole game comes across as a poorly designed, and poorly programmed, product. Of course, I played it in 2005, so maybe my standards are higher now too.

Like the Prologue of a great novel, games must grab the attention of their audience during the opening scenes and the first chapter of gameplay. Well, Conspiracies is one of those games that doesn't lure you into it from the get-go. Many players will uninstall it in frustration before the story has had a chance to fully develop.

Would I recommend it? Well .. possibly. But be aware of its shortcomings. I would suggest that you have a walkthrough handy simply because of the hidden objects and the long loads.

Windows · by Jeanne (75837) · 2005

Trivia

PC Gamer controversy

Following a savage review of Conspiracies (23% rating) in the January 2004 issue of PC Gamer, the CEO of Anima PPD-Interactive wrote a critical letter accusing the magazine of promoting style over substance. PCG took the rather unusual step of printing the letter and responding to it in their March 2004 issue.

We at Anima PPD-Interactive are new developers. Conspiracies is our first game, and it took us five years of development and our own funding. Do you believe that judging the game that hard is leaving us anything? The most likely thing that may occur is that we sell nothing in the U.S. and stop our efforts here. Is that what your magazine wants? Fewer independent developers?

Also, did you play the game till the end? You think there’s nothing worthwhile? Not even the story or the Puzzles? I think that you’re on the slope that Hollywood is on – lots of effects and explosions, but boring stories or no stories at all. Just kill, kill, kill. Of course I don’t say that our game is at the edge of technology , but all of the gamers that played our game up to now had a lot of fun. FMV games are very expensive to develop, and there aren’t many of this kind on the market anymore.

We’re very frustrated that you don’t count the story factor or human factor but only graphics and effects. As adventure gamers we feel that a game with a boring story and great graphics is worse than a game with a good story and poorer graphics.

We feel sorry that you’re not supporting us independent developers at all.

Conspiracies’ reviewer Chuck “Meanie” Osborne, replies:

I’m not sure which is more surprising: That we’re supposed to award brownie points to independent developers, or that Conspiracies took five years to make. As I said in my review, I’d gladly play an all-text adventure game (and have!) if it had a great story and compelling puzzles. Sadly, Conspiracies received a 23% because of its confounding plot and pathetic gameplay. To answer your question: Yes, we enthusiastically support small developers – we just don’t support bad games.

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Contributors to this Entry

Game added by Jeanne.

Additional contributors: ClydeFrog, Patrick Bregger.

Game added August 10, 2003. Last modified December 13, 2023.