Nocturne
Description official descriptions
It is the end of the Prohibition, and the beginning of the Great Depression in the United States of America. The Stranger is a mysterious operative of a secret organization known as "Spookhouse", founded by President Theodore Roosevelt to combat supernatural creatures. He investigates four cases, which can be played in any order and involve teaming up with a half-vampire to retrieve a powerful artifact from a castle in Germany, liberating a Wild West town from a zombie assault, fighting reanimated mobsters created by the mafia boss Al Capone in Chicago, and solving the mystery of a house with deadly traps.
Nocturne is an action game with survival horror elements. The game features 3D characters and pre-rendered backgrounds with fixed camera angles. The Stranger mostly fights with firearms, and has to confront monsters and mythological creatures. The player can opt to aim manually, or choose the auto-aim option from the menu.
Spellings
- 厄夜驚悚 - Chinese spelling (traditional)
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Credits (Windows version)
46 People (44 developers, 2 thanks) · View all
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Reviews
Critics
Average score: 80% (based on 31 ratings)
Players
Average score: 3.7 out of 5 (based on 35 ratings with 6 reviews)
Disappointing entry into the horror genre
The Good
Graphically, Nocturne is a beautiful game. The engine works great with lighting and shadows. Generally has good voice acting. Interesting premise and fairly good level design too.
The Bad
1. Nocturne really isn't that scary.
Why? Because the main character doesn't give a damn. He doesn't react to the monsters, he just shoots them. So if he isn't concerned why should we be?
Also, the only scares Nocturne can establish are the surprise scares- monsters jumping through windows, etc. No real sense of dread here.
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Controls suck. The Nocturne engine looks great, but there are some serious clipping problems. Shooting works fine, and the character models sustain localized damage (ie, you can shoot someone's arm off,) but hand to hand combat is terrible. Running, walking, jumping are all way too challenging and inaccurate.
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Bad camera. There are terrible camera angles in this game. Alone in the Dark, Resident Evil style camera angles work well within buildings, but sections of Nocturne involve running through the woods. This is horrible. Many times I fell to my death, only because the camera angle did not show how close I was to a cliff. The combination of poor camera angles and poor controls killed me more than any monster.
The Bottom Line
Poorly designed "survival horror" game focuses too much on graphics not enough on gameplay.
Windows · by Terrence Bosky (5397) · 2001
More of an action game than horror.
The Good
Yes this game is definitely more of an action title than a horror. Nocturne packs thrills and firefights around just about every corner. If only Terminal Reality would have made some sequels, then I think this series could have really shone.
In Nocturne you are thrust into the role of The Stranger, the mysterious and gravelly voiced bad-ass, with a skill for killing the things that most men fear. An agent of The Spookhouse, an agency funded by the government to fight the things that go bump in the night. Nocturne features are great back story and plot in general. Nocturne also does a good job of mixing history with the supernatural. And it pays homage to all the horror gods. Stoker, Poe, Shelly, and Lovecraft. Among others. The game unfolds over several years as the story comes full circle. It is a shame we never got to see more Nocturne games. Nocturne would also make an interesting movie, or graphic novel.
The Graphics are incredible. Even today, years after the games initial release it still looks great, either using software rendering, or if it is supported your 3D card. Lighting effects and shadows are all realistic looking and nice to look at. The characters are all well designed and unique. The Stranger is such a cool character! The monsters are appropriately creepy. The back rounds are pre-rendered, and are all sharp, and clean. Be warned this game is very dark. You will either have to play in the dark or turn up your monitors brightness. Playing in the dark is more fun however.
All is well in the sound department. The voices are all appropriate to the character that they belong to. The sound effects are a little loud but convincing. And the music what little there is all good, particularly the ending theme, the only one that has lyrics.
The Gameplay is where the game drops the ball. The missions are all well designed and can be great fun, but the execution is where the game falters.
The Bad
The imprecise controls make jumping and dodging harder than they need to be. Further frustrating is the fact that there are some parts of the game where you have to make a jump or die. And you probably will die many times at these parts. You can save your game at any point so be sure to do so at these points. Also The Stranger’s greatest enemy is not a werewolf or vampire, but the games camera. Which cannot not be manually controlled. And the game almost always picks the worst camera angle possible. Making this game to much like the horrid Resident Evil series.
The Bottom Line
Fans of horror will find a lot to like here. But this one is far from perfect. Also be warned that this game carries a M rating for a reason. The is graphic violence. Like limbs being blown and ripped off. Gratuitous language, and nudity.
Windows · by MasterMegid (723) · 2006
The Good
This game had several strong points going for it. The characters are interesting, complete with personalities and unique abilities. The game has a lot of cool dialogue and interaction. All four episodes had a good story involved. No illogical puzzles or busywork.
The graphics are amazing. Background scenes looked really good. The rendered shadows were very cool. However, on a current p4 computer, the Strangers coat looking like it was pulsing instead of being thrashed by the wind. Very effective job with light and shadows.
The sound was great. The voice actors did a good job. The recordings were top notch. Unlike some games, you don't need to adjust the volume every so often. Music was influenced by 60's style horror movie scores like "Psycho."
The Bad
The actual gameplay. More than once I've had a character stuck in place with no way to get out. I had to save my game every 3 screens and hope for the best.The controls are very sluggish and unresponsive. A very limited interaction with the environment. Weird sound and graphic bugs crop up frequently, destroying any immersive mood. An unusually high disgust factor after trying to overcome all the above listed flaws.
The Bottom Line
Turn on the god mode and play it like a movie. You'll enjoy it more.
Windows · by Scott Monster (986) · 2003
Trivia
Cover
The picture on Nocturne's Box is an overexposed photograph. There was a time when people thought that overexposed photos were proof of ghosts and otherworldly spirits.
Dreamcast version
Nocturne was going to be ported to the Sega Dreamcast. The console's early death killed the port as well.
Legacy
The three Blair Witch Project games use Nocturne's engine. In fact, this was announced by the developers well in advance. That's why we see the characters from the "Spookhouse" again in Blair Witch: Volume I - Rustin Parr. In Terminal Reality's later game BloodRayne, the character of Svetlana Lupescu was originally going to be the protagonist, before Rayne was introduced.
Music
Much of the music heard in Nocturne is also heard in the background of various episodes of TV's Buffy the Vampire Slayer.
References
Like any good game with horror element this one has its fair share of horror references. The mobster-monsters are akin to Frankenstein. The vampires are from Dracula. There are also many references to H.P. Lovecraft, Doc Holiday went to Miskatonic University. And the mission in which The Stranger faces an Elder God.
Title
Nocturne means "a pensive, lyrical piece of music (especially for the piano)", often evocative of the night or meant for night performances.
TV series
In 2002, a television series based on Nocturne was in development by Collision Entertainment. As of 2012, it seems the project was cancelled. Their website description of the project was:
When Teddy Roosevelt's 1898 hunting expedition in Cuba exposes him to a werewolf, he later founds "The Spookhouse", a secret research facility to covertly investigate the supernatural. Decades later, FDR orders Chicago secret service agent and unsung Untouchable Tabby Kildaire to find the Spookhouse and shut it down. Tabby reluctantly agrees, beginning a journey more dark and disturbing than any case he's ever investigated and to his horror, learns that monsters are real. Based on the video game by Terminal Reality and G.O.D.
Awards
- Computer Gaming World
- March 2000 (Issue #188) – Coaster of the Year
- GameSpy
- 1999 – Adventure Game of the Year
- 1999 – Outstanding Graphics Award (together with Quake III: Arena and The Wheel of Time)
- 1999 - Outstanding Music Award (together with Omikron: The Nomad Soul and Homeworld)
- 1999 - Special Award for Story (together with Septerra Core: Legacy of the Creator)
Information also contributed by ClydeFrog, Mark Ennis, MasterMegid and Roger Wilco
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Related Sites +
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Development Team Interview
on Just Adventure by Randy Sluganski -
Hints for Nocturne
Stuck in Nocturne? This site offers hints before the solutions are revealed to help you solve the game yourself. -
SPOOKHOUSE
SPOOKHOUSE: The official fan site of NOCTURNE
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Contributors to this Entry
Game added by MAT.
Additional contributors: Accatone, Sycada, Jeanne, Paulus18950, Patrick Bregger, Plok.
Game added March 7, 2000. Last modified November 8, 2024.