The Elder Scrolls Adventures: Redguard
Description official descriptions
It is the ninth century of the Second Era, and the Tamriel Empire has been continuously expanding. Hammerfell was among the many provinces to lose its independence to the reign of Tiber Septim. Cyrus, a Redguard mercenary and a well-known hero, finds out that his sister Iszara has disappeared under mysterious circumstances. Cyrus travels to the port city of Stros M'Kai in Hammerfell and begins an investigation, which gradually draws him into a political intrigue.
Redguard is set four hundred years before the events of Arena and thus is a prequel to other Elder Scrolls games. The game is considered a spin-off to the main series, being primarily a 3D action-adventure game with only few role-playing elements such as a quest-based structure and money management. The protagonist has no numerical attributes and remains constant in power throughout the game. He fights with a sword, which he can use for slashing, stabbing, and combo attacks, depending on the combinations of keys input by the player. Active blocking is available as well. Cyrus can also swim, jump and automatically grab and hang on ledges, which is sometimes required to advance in the game.
Although certain items must be procured and quest completed in order to make the plot progress, many of these tasks can be handled in a non-linear fashion, and much of the game's world (the city Stros M'Kai and the surrounding wilderness) can be explored freely from the beginning. Progression also relies on conversations with the many characters inhabiting the area, which feature extensive keyword-based multiple-choice dialogue options.
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Credits (Windows version)
75 People (49 developers, 26 thanks) · View all
Project Leader | |
Lead Programmer | |
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Programming | |
World Art | |
Character Art and Animation | |
2D and Inventory Art | |
Additional Programming | |
Cutscene Animations XL Translab | |
[ full credits ] |
Reviews
Critics
Average score: 81% (based on 18 ratings)
Players
Average score: 3.8 out of 5 (based on 21 ratings with 3 reviews)
A great 3rd person Adventure game, which gets away from those Tomb Raider Clones.
The Good
Redguard is truly a great game. The island is large, theres plenty of places to explore, great music, nice voice-overs, and a great fighting system. The story is great, very deep, plus you don't have to follow it a set way, you get go thr way you want, you can go in different orders, you can find the restless league before you go to the dwarvn ruins, and vice-versa. The fighthing system is simple, with 3 slashes, and 2 lunges, all easily preformed. The music fits the game very nicely. With plenty of people in town to talk to, each with there own personilty. Also you get to explore the history of Tamerial, and its set in Tiber Septim. The game also has The Pocket Guide to The Empire(tpgtte).
The Bad
A few bugs, some Voodoo 3 problems, 3dfx only. Theres also a few sound card problems, with certeain, sound cards. Some bad voice acting (Mariah's voice.
The Bottom Line
The Voddo3, and sound problems can be fixed (offical Redguard fourms, on the site to see how) You don't have to talk to Mariah. Knowing the history is nice, The Pocket Guide to the Empire is reason enough to buy it. This is a must have for Elder Scrolls Fans, even if they don't like adventures, the tpgtte is great.
Windows · by Blackhandjr (89) · 2000
The Good
Okay, I’m primarily an adventure gamer so maybe I remember this game because it was harder for me than normal. Redguard attempts to combine adventure with action and it handles both fairly well.
Redguard is strong on adventure. The Adventure Elements include:
- Loads of conversation with various types of NPCs – The conversations are sometimes the only way to actually solve some of the many situation-oriented puzzles. You’ll be traversing back and forth to talk to characters again because things change as you progress.
- Puzzle solving – finding keys, helping NPCs with their unique problems, assembling strange machines, reading star charts etc.
- Items & inventory – Picking up, using and even combining objects.
- Exploration – Many different areas to investigate. Inside buildings of the towns, out in the countryside, caves and caverns, behind waterfalls, up on rooftops.
- Involved story – There are people to save and secrets to be discovered. The story evolves as you talk to characters and explore the many areas of the game.
Your character is a mercenary, so naturally he’ll need to go where a normal person might hesitate to go. This is where the action comes into play. Learning the keyboard controls was fairly easy and with a bit of practice I was climbing, jumping, swimming, and sword fighting, albeit a bit awkwardly at first. I vividly remember the first time I backed up at a ledge and fell down, only to have my character grab hold of the ledge. Then left and right lets you scoot along the ledges, pulling up when you reach the next platform.
According to what I have read, the engine used to make Redguard was outdated by the time the game was released, so it appeared that the designers took a step backward instead of forward. Since it had been ages since I played an Elder Scrolls game (not to mention an action game), I didn’t know what I was missing. Walking around and interacting with the environment seemed to play well, so I took it in stride.
The Bad
Redguard had some serious design flaws that surfaced while I was playing. No patch was released to help the situation either. The problems that I encountered had to do with loading an area map. I was completely unable to continue when the fatal crash occurred. Only by a little troubleshooting on my part was I able to bypass the coding errors and get beyond the problem.
Being able to look all around a screen is nice, but adjusting view angles in this game was disorienting most of the time. Looking up in the wrong way would bring the pixels even closer and cause claustrophobia to set in quickly. Don’t get me wrong, I thought the graphics were very nice, but I didn’t want to see them directly in front of my nose! (I played the standard software version, so I don’t know if the 3Dfx version was any different.)
As I said before, this game was hard for me – mainly the jumping accuracy with my keyboard. (I can’t remember if this game supports a game pad or joystick, but either of those would probably have worked better than the keyboard.) One of the trickiest jumping sequences in the game required you to jump from a high ledge down onto some strategically placed mushrooms perched in an underground lake. Somehow you had to jump from mushroom to mushroom, aiming your jumps in mid-air!! I thought I’d never get across to the far ledge (which was almost impossible to see from your start point, by the way).
When a game makes the player feel awkward, inept or stupid, like it did me, you can’t help but dislike it.
The Bottom Line
I enjoyed Redguard, despite the fact that it made me feel inadequate, but it could have been so much better. If you are experienced with games like it, you’ll probably find it much easier than I did. I did finally complete the game and felt a great deal of satisfaction having done so.
Windows · by Jeanne (75847) · 2005
You are Cyrus, a Redguard mercenary, who is in search of his sister, Izara.
The Good
When I saw this game advertised on the shelf for $10, I thought "oh what the heck, probably just another boring 3d game". I was wrong. This is one of the best 3d action - adventure games I have ever seen!!! Best $10 I ever spent!!! The game is very long (It'll take you about a week to finish it even if you know all the solutions to the puzzles!), the puzzles are well-structured and the voice acting is superb!!!
The Bad
I think I have a Beta version, because the sound and voice crackles. Sometimes the game is slow. Other than that, it was fine.
The Bottom Line
Go out and buy this game today!!! This is one of the best 3d action - adventure games I have ever seen!!!
Windows · by James1 (240) · 2001
Discussion
Subject | By | Date |
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Mini Strategy Guide | Xpertgamer | Jun 14, 2016 |
Trivia
Cut content
There was going to be a Tom Jones model singing and dancing in the Draggin Tale inn, but was cut because they didn't want to pay for the rights to use the song.
Floating structures
Due to an issue with polygon sorting between the terrain and buildings, most of Redguard's structures actually "float" several centimeters above the ground. This is most visible when the player character is shrunk at one point in the game.
Graphics
All the textures were hand drawn.
Windows
Although this game comes with a Windows-based installer, it is not a Windows game itself. After the installer has completed copying, it will attempt to configure the sound card - requiring IRQ, DMA and address settings for a DOS capable sound card.
Information also contributed by Caim Douglas, EddyB53, James1
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Related Sites +
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Elder Scrolls: Redguard Walkthrough
by Eric the Redguard -
Glidos
This nifty utility will provide Redguard with OpenGL support, allowing modern computers to enjoy its full 3D-acceleration glory. -
Redguard Hints
This site contains help for the many challenges in Redguard to help you finish the game. Gentle prods are given before the final solution is revealed. -
The Elder Scrolls - Redguard "Behind the Scenes"
Article about the making of Redguard and its storyline
Identifiers +
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Contributors to this Entry
Game added by MAT.
Windows Apps added by Plok.
Additional contributors: Blackhandjr, Jeanne, ze dug, Yearman, Patrick Bregger, Plok.
Game added March 5, 2000. Last modified November 7, 2024.