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Strife

aka: Strife: Quest for the Sigil, Strife: Trust No One
Moby ID: 960
Conversion (official) Included in See Also

Description official descriptions

In the distant future, the Earth is ruled by a group of people who call themselves "The Order". Many disasters have plagued the planet, and after many wars, misery, and death, the Order controls people's lives and deprives them of their freedom. A rebel organization has been formed, seeking to overthrow the Order and whoever else might be behind their rise to power. Somewhere in the depths of a ruined Town Hall, a group of people who oppose the Order's regime welcome a lone wanderer to become the one who will free the Earth from terror.

Strife is a plot-driven first-person shooter that uses the Doom engine. Rather than taking the player through a linear series of levels, the game offers a continuous world with free-roaming elements and a central "hub" (the town), which the player can visit between missions and explore. Although there are no true role-playing elements in the game, it has several features rarely seen in contemporary FPSs: there are "friendly" areas where there are no enemies but people to talk to, stores where new equipment can be bought, and taverns where the latest gossip is told. The player can also purchase upgrades that permanently increase the player character's health bar.

The game has a branching storyline with a few paths that lead to three different endings. These paths are determined by a decision the player makes during the course of the plot.

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Credits (DOS version)

78 People · View all

Reviews

Critics

Average score: 68% (based on 21 ratings)

Players

Average score: 3.8 out of 5 (based on 59 ratings with 7 reviews)

Absolutely brilliant

The Good
This game is one of the very best PC games I have ever played. Period.

Note: I played this game on an old PC at a time when I hadn't seen anything more than Doom. Therefore, the graphics & engine of Strife seemed perfectly fine to me. I understand that this might have been a detriment to enjoyment for other people, but I can still play Strife today on a 2.4 GHz PC with Geforce4 and have more fun than playing Deus Ex or a new version of UT.

The game has a plot. It is a rather fun plot, too. It's got nice music, as far as midi goes. It's got nice stage design. It's hub-based. In other words, just about everything about it is wonderful. What I really came to love about Strife is that it has an atmosphere that draws you in - you're not just rushing through the game killing everybody in sight, you feel like you're really in the game yourself, walking around, interacting with people, hiding from enemies. It's pure thrilling pleasure.

As a fantasy and RPG lover, I can hardly imagine a game I could enjoy more.

The Bad
Well, all right, the graphics aren't very nice, but they aren't absolutely despicable either if you can handle something on the level of Doom. The single save slot sucks too - did a lot of copying & pasteing to make sure I didn't walk into a dead end.

The Bottom Line
If you're not absolutely averse to old-style games, if you care more for plot & atmosphere than for technological wonders and mouse-targeting, get Strife.

DOS · by AABBA (2) · 2003

Doom with depth

The Good
Strife was the first game in memory to effectively combine the first person shooter and role-playing genres. It also included elements that were portentous of the "sneak" genre, as made popular by games like Thief and Metal Gear Solid. What set Strife apart from other games of the time, including the more technically-sophisticated Quake, was that it wasn't all about brazen blasting. There are of course times where the necessary course of action is to kill everything in your path, but there are other times where that mentality spells your imminent demise.

The weapon selection is quirky and unique. We're not talking pistols and shotguns anymore -- we've got unique energy weapons, a poisonous crossbow (which will prove to be your best friend in the first half of the game), and arson grenades.

Subtler elements include NPC interaction, in which you must choose your words wisely, multiple story paths, a helpful companion (albeit via walkie-talkie), the ability and necessity to be stealthy, a reasonably deep plot, and an open-level structure that would later appear in similar form in Half-Life.

The Bad
Strife was developed by small-potatoes studio Velocity, and as such wasn't afforded the budget it deserved. They licensed the archaic Doom engine in the Quake-era, which meant that the graphics even for the time didn't cut it. Even Doom and subsequent spin-offs Heretic and Hexen utilized the engine more stylistically than Strife -- the textures are overly-bright and amateurish, and the level design is at times very blocky. All the NPCs mostly look exactly the same, save color variation. The consequences of even the smallest slip-ups can sometimes have unfairly harsh consequences (the troops swarm in if you accidentally trip an alarm)

The Bottom Line
The primitive graphics are easy to overcome when you consider the sheer fun and depth of the gameplay. This is a precursor to what would become staple to the genre (story, character interaction, objective-based gameplay, stealth, etc.), but Strife did it first, and it did it right. If you can get your hands on a copy of this and a decent source-port, you'll find hours of classic entertainment. A truly underrated classic that never got the spotlight it deserved.

DOS · by jTrippy (58) · 2007

Too late for a great game

The Good
This game was excellent. It took many of the Doom great features and used them to give a step further in gaming. Now is when you can say "At least a FPS with a plot!!". It wasn't just shooting everything that move. Even more, if you do it, you will get frustrated soon. Sometimes you'll have to talk with characters. Sometimes you will find allies or friends.

And, in a certain part of the story, you will have to choose to fight in one side or another.

What else could you ask?

The Bad
First of all, the graphics weren't too innovative by the time it was released.

Second, and most important... IT CAME TOO LATE!! Why?? When people were moving towards new game technologies, like Quake and other polygon based engines, Strife went into the light, using a technology from two years before.

It was a pity, because the game couldn't enjoy the recognition that it deserved.

The Bottom Line
Late delivering for a very good game.

DOS · by Emepol (212) · 2004

[ View all 7 player reviews ]

Trivia

Code

The source code of the game has unfortunately been lost; attempts to reverse engineer the code were made by the fans. The game can currently be played more or less faithfully with various source ports, such as ZDoom or Chocolate Strife (a port which uses code directly disassembled from the game executable itself).

Development history

Strife was originally in development by Cygnus Studios, the creators of Raptor: Call of the Shadows, and id Software was supposed to publish the game. However, game designer Jim Molinets left Cygnus and joined Rogue Entertainment, thus carrying his game design over with him. Cygnus and id no longer had anything to do with Strife at that point. Rich Fleider and Tim Neveu from Cygnus also joined the Rogue team as well to work on Strife. Shortly afterwards, Cygnus Studios was renamed to Mountain King Studios, and Mountain King hired new staff to work on their next project, Demonstar.

Extras

The CD-ROM package includes the "town map" on one side and the "field guide" on the other side of a sheet. The field guide illustrates the different enemies, weapons, ammo, armor, medical supplies, cold hard cash, and miscellaneous items encountered during the game.

Game engine

Strife was the Doom engine's last gasps for air. Not counting Chex Quest (which was only distributed in cereal boxes), it would be the final commercial standalone game to use id's engine.

Marketing

  • Ads in US PC gaming magazines displayed review scores for the game -- 82% from PC Gamer, and 3/5 from Computer Gaming World. These are respectable but not the highest scores, so seems a bit odd that Velocity would choose to display these so prominently.
  • Strife (at least in the UK) had a controversial advertising campaign. The ad took the form of a recipe:

Strife

(for 8 people)

Ingredients:

  • 1 brain *(medium),

  • 1 pair of balls *(large)

Blend until smooth.

Sip during game play.

The main part of the ad was a huge photo - The surface of a kitchen table with a few nice-looking herbs scattered around and, right in the middle, what the organs mentioned in the "recipe". Needless to say, there were lots of complaints and many magazines either refused to run the ad or plastered huge black boxes over the entire thing.

Patches

One of the things that people really complained about when Strife was released, was that it only had one save slot. Rogue fixed it in the version 1.3 patch, allowing players to have multiple save slots.

Rarity

The publisher Velocity closed down shortly after Strife was released, leaving the rights in unclear status until the 2014 release of the Veteran Edition by Night Dive Studios.

Information also contributed by hydra9, Matt Dabrowski, NeoMoose, Roger Wilco, Spartan_234, Timo Takalo

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  • MobyGames ID: 960
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Contributors to this Entry

Game added by Derrick 'Knight' Steele.

Additional contributors: Shadowcat, Unicorn Lynx, Jeanne, Dae, Alaka, Havoc Crow, oct, Patrick Bregger, Plok.

Game added March 5, 2000. Last modified November 7, 2024.