Castlevania: Aria of Sorrow
Description official descriptions
Normally a solar eclipse isn't a dangerous event, but for Soma Cruz, being sucked through a portal and into Dracula's castle during one will turn his day into a total nightmare. As Soma, you must venture through the castle and find a way out. As you do so, you will discover the true meaning behind the event, and why Dracula has risen yet again.
Although set in the future, all of the weapons and hazards are the same or similar to those seen in past Castlevania titles. Soma can find or buy weapons of all types such as swords, spears, and axes. Through his mysterious power of Dominance Soma can take the souls of his enemies and use their powers as his own, providing passive stat boosts, powerful magic, or even summoning them forth to fight on his behalf. Dracula's castle is a single continuous building, and as Soma's power of Dominance grows and he acquires more monster souls to power abilities he can bypass obstacles that were previously insurmountable. Players can link up with a friend's copy of Castlevania: Aria of Sorrow to trade souls between them.
Spellings
- キャッスルヴァニア ~暁月の円舞曲~ - Japanese spelling
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Credits (Game Boy Advance version)
94 People (57 developers, 37 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 88% (based on 53 ratings)
Players
Average score: 4.3 out of 5 (based on 95 ratings with 5 reviews)
The Good
There's always a way. If you're not good with buttons, just kill some enemies, level up a bit, and make some money in order to purchase potions and items. Eventually you'll be strong enough to defeat whatever that seems to block you. In Super Metroid you may have learnt to avoid enemies as much as possible, here you'll want to kill them all, since with every enemy you kill, you gain experience points and become stronger.
If you set out to achieve 100% collection rate, you'll likely only want to kill enemies that you have not yet collected. So you will want to leave and enter rooms repeatedly to kill the same enemies over and over, while ignoring other enemies. There are very few things in life that hit a man harder than this feeling, this desire, to collect an enemy's soul. Aria of Sorrow provides this feeling.
Cool characters. Soma looks like Sephiroth, and the girl Mina is his childhood best friend and she's attractive. You play as Soma, so that's an immediate motivation to start playing (assuming you're a guy).
The environments are full of symbolism. Paintings and sculptures of angels, demons, and all those religion and prophecy stuff.
The whole "gain new powers to unlock new areas" thing is delightfully similar to Super Metroid and Symphony of the Night. You can only jump this high at first, so there will be rooms that are out of reach. In later stages, you gain an incredibly awesome ability that shoots you straight up towards the ceiling. This is by far the coolest move in any platform game ever, that even outshines Super Metroid's Shinespark. You're no longer walking or running through rooms, you'll be jumping around in rooms. You're always jumping, it's ridiculous.
Most of the time the path is clear and you'll know where to go next. You won't feel frustration with this game. You're always leveling up and collecting stuff. Satisfaction is ALWAYS there in your heart and soul.
The Bad
Some weapons and armors are useless (If you have played Diablo 2, this is like picking up a level 2 leather jacket when you're at level 30.) For example you'll see a sword quite early in the game, but won't be able to acquire it until much, much later. You'll naturally want that sword to be worth the wait, since you'll move through that room frequently, and everytime you enter that room, you see that sword, and wonder "when am I going to be able to get THERE? What ability is required for it? What special attribute does this sword have?" But by the time you get the sword, you already have a weapon that's better in every aspect. You'll want to sell this lame, newly acquired sword for money, in order to buy the Soul Eater Ring.
But seriously, this isn't even nitpicking. It's less than a nitpick. There isn't anything in Aria of Sorrow that I don't like.
The Bottom Line
100% soul collection rate may seem hard at first. After the main quest is completed, you'll probably be at only 20% or less. You'll wonder how long 100% takes. Actually, the process doesn't feel long, because it's filled with satisfaction. Everytime you collect a soul, it becomes a new spell that you can cast, but I don't even care about that very much. I collect it because I wanna collect it, not because I wanna use the spell. Every time you add 1% to the grand total, you're like "OH YEAH" "THAT's what I'm talking about". You'll want to dance. So, basically, Castlevania: Aria of Sorrow invites you to dance, to celebrate 80 joyful moments in your life.
Game Boy Advance · by Pagen HD (146) · 2013
Absolutely fantastic game. One of my all-time favorites.
The Good
Where do I start? Okay, a bit of the story...
It's the year 2035. A transfer student by the name of Soma Cruz and his childhood friend Mina Hakuba are, during a solar eclipse, on their way to the Hakuba shrine. Something weird happens; they are drawn into the eclipse, and end up at a mysterious castle, where they meet a man by the name of Genya Arikado (straight-forward, eh?). Genya informs them that the castle they just arrived in is that of Dracula, a vicious vampire who has been the target of several vampire hunters for centuries. Some moments later, a group of monsters appear, and Genya manages to fend them off -- but one of their souls were pulled into Soma, as if by some magnetic force. As explained by Genya, this is the awakening of Soma's "power of dominance", an ability to collect souls in order to gain abilities (essentially permanent power-ups). And that's where our adventure begins. I don't want to spoil anything, so let's move on to gameplay mechanics and the like, shall we? I do want to add that it has some interesting twists, and it's worth playing through to have the whole story unfold in front of you.
This game has the classic "Castlevania adventure"-type gameplay, as pioneered by Castlevania II: Simon's Quest, and mastered by Castlevania: Symphony of the Night (which apparently will remain the mold for future Castlevania titles). What can I say? I love this type of gameplay. Sidescrolling action-adventure is absolutely awesome, and with the ability to level up, all the customization abilities (souls, equipment, weapons), yeah... It's one of the most complete games I've played. Totally my thing. Have you not played previous Castlevania titles like this, or perhaps not even the Metroid games, then the basic gameplay is as follows: you are limited to a certain area of the castle until you find a new ability to jump higher (and reach high platforms), slide, walk on water, walk under water... or perhaps until you simply find a key. The feeling you get is ever as rewarding, and it motivates you to keep on playing. However, the downside is, of course, that you can hit walls several times throughout your playthrough. I know I did. I know I stopped playing the game for weeks multiple times, before deciding to pick it up again and get past a certain part. (I was unaware of guides, it seems.)
One of the game's biggest features are the souls, which I mentioned earlier (when I talked about customization). The game is more or less centered around this system, and it's, as mentioned earlier, closely tied-in with the story. It adds quite a lot of depth. Here's how it works: When you kill an enemy, you have a chance of obtaining its soul. These souls are equippable. There are 3 different soul types, and you can have one of each equipped at the same time; yellow, blue, and red. The yellow types are sort of passive abilities (always activate, drains no MP), like walking on water, increasing stats, getting stronger when poisoned, etc. The blue type of souls are like skills. They drain a certain amount of MP, and they do things like letting you fly, glide, create a barrier, summon an imp (!) which follows you around and protects you against enemies, etc. The red type is an attack variant. Have you played any of the early Castlevania games? Remember how you had things like axes and crosses, which you consumed hearts to use? Well, it's a bit like that, only these drain MP instead of hearts... and they're permanent, of course. Some souls even let you temporarily transform, which is cool. As I also mentioned, you have armor and weapons, like you do in any RPG. And it works pretty much the same as in all of those games... The types of equipment are divided into Hand, Body, and Accessory; Hand is obviously for weapons, Body is for armor, and Accessory is for... accessories. All do various changes to stats. Some weapons do more damage to certain enemy types, some accessories give you more resistance against magic or elements or so. As you would expect... Nevertheless, there's hundreds of different equipments, hundreds of different souls. There's plenty of depth here... especially considering it's a Castlevania game. :) There's also the Abilities, as they are so simply called. These add zero depth, however. Most only allow you to progress in the game, like the double jump Ability.
The boss battles are also amazing, but can occasionally get frustrating. Although, here's the thing; the game has RPG elements (to the point where it has leveling up, at least), so grinding does wonders. If not that, buy some potions... ;) The music is wonderful, and the soundtrack includes several catchy tunes. It's hard to explain how music sounds, though, so think I'll leave that to you... But in a nutshell, it's typical Castlevania-ish; sort of a midi symphony thing. And it's awesome. Sound effects aren't bad, either. As for the graphics, they are far, far better than those of Circle of the Moon, and they look a bit more realistic (as if that's important) than the graphics in Harmony of Icantspellitsname. They are what they need to be. They fit perfectly. Not cheap, not half-arsed. Just perfect. Like previous Castlevania titles of the same "type", this one also has a comprehensive... lexicon of enemies. You can display weaknesses, you can, obviously, look at the enemies. It lists their levels, etc...the stats you need to know. That is, provided you have battled them once already. As for characters, the game doesn't really include many, but they're all interesting. I really like the game's protagonist, Soma Cruz (even though he's a bit "emo"). Very memorable.
Hm, I guess I've covered most of it already, hm? Oh! You can actually get GUNS in this one. That encourages exploration. Farming lead is awesome, and you know it.
The Bad
Other than the fact that I probably tried beating the last boss like 20 times before I finally got him, which got really frustrating to say the least (I solved the issue by buying potions. Heh.), I didn't REALLY dislike anything about this game. However, there were a few things I could do without.
One of the lines before the last boss were cheesy as hell. Another thing that I feel I need to address, is that this one lacks one of the neat features of the last installment (Harmony of Icantspellitsname); that one decorable room, which encourages the player to explore more than they already had to find more decorations, like chairs and statues. But that's not a huge problem, exactly.
It's also pretty short. I finished it in about 10 hours, though it felt like longer. Well, it probably WAS longer. I often did die and had to replay parts (especially bosses)... Still, one can surely finish it in one sitting, provided you know what to do. Definitely.
The Bottom Line
Castlevania: Aria of Sorrow is a wonderful title, more-than-worthy of the Castlevania name. It's the best of the series, in my opinion, counting games before and after it (that I have played). A real gem. I can't really say a single bad thing about it. It's near-perfection, and my fascination hasn't worn off since I got it like 3-4 years ago (even if I, admittedly, do not play it often).
The fact that I got this and Harmony of Icantspellitsname (Castlevania Double Pack) for about 30 bucks was, to say the least, a real bargain. I had no idea such an epic adventure would await me. And I still have yet to beat Harmony of Dissonance (I could spell it, after all).
This also marks my longest review ever written. That alone should show how much I love this game.
If you get a chance of getting it, do not hesitate! It's a very fun game and might just have the most depth of any Castlevania game to date.
Game Boy Advance · by Simoneer (29) · 2017
The Good
Aria of Sorrow is as close to Symphony of the Night as the Gameboy Advance games have ever come. Before you get the impression that Aria of Sorrow isn't quite as good as Symphony, or that all it attempts to do is recreate it, let me stop you. Aria of Sorrow rocks. The music rocks. The graphics rock. The inventory system? Yeah, it rocks too. Aria of Sorrow gets points in my book for one of the most rocking side scrollers made to date.
Much like its often compared to predecessor, Symphony of the Night, Aria of Sorrow gives players the ability to level up, manage an inventory system, and even absorb the souls of their enemies to give them special magical powers. All of these elements, on their own, are solid. As solid even as a level up system or inventory system in a pure RPG. There are no "gimmicks" in Aria of Sorrow, only great features. Running around Dracula's castle is as enjoyable as running around anything ever was. The castle has the typical CastleVania environments - dangerous gardens, mysterious caves, mechanical clocktowers, they're all represented here. For a game that's played on a such a small screen, KCE Tokyo has done a great job of creating mood.
As far as the actual game goes, hitting monsters with weapons has never been so fun. Each monster in Aria of Sorrow has a unique behavior, one that you'll have to learn to adapt to. As you gradually gain skills, you'll gradually be taught by the game to use them. The difficulty is just right. Aria of Sorrow remains challenging without falling into the CastleVania trap of being entirely too hard (CastleVania 1 comes to mind) or entirely too easy (Symphony of the Night, anyone?). With each weapon you obtain, you gain a different range, damage, trajectory, and so forth. I actually found myself strategizing which weapons to use where. The game does a good job of pitting the environment against, and for the player. Fighting enemies on steps isn't the same as fighting them on level ground. As you play the game, you're intuition will guide you through the environments, subconsciously keeping the game entertaining to you.
The Bad
I played it on a smaller GBA screen. This game is detailed enough to look decent on a larger screen, and if a person were to have a GameCube/GBA TV Adaptor they would probably have a better time playing the game.
The Bottom Line
I can honestly say that it owns. By far the best CastleVania title to hit the GBA, heck, it's one of the best CastleVania titles to hit any platform. And that, friends, is saying quite a lot.
Game Boy Advance · by WJAndrews (32) · 2004
Trivia
1001 Video Games
The Game Boy Advance version of Castlevania: Aria of Sorrow appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Awards
- GameSpy
- 2003 – #4 Game Boy Advance Game of the Year
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Related Sites +
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Castlevania Dungeon
Fansite dedicated to everything and anything Castlevania. -
Konami: Aira of Sorrow
The official homepage. -
Shrine at RPGClassics
Fansite with detailed information, including a walkthrough and maps
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Contributors to this Entry
Game added by Kartanym.
Wii U added by Michael Cassidy. J2ME added by chirinea.
Additional contributors: Apogee IV, Guy Chapman, Exodia85, Dae, LordRM, Trypticon, Patrick Bregger, FatherJack.
Game added May 20, 2003. Last modified September 10, 2024.