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E.T. The Extra-Terrestrial

aka: E.T. The Game
Moby ID: 8874
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E.T. The Extra-Terrestrial is a licensed adventure game, based on the movie. The adventure takes place on several screens with pits scattered about. The object of the game is to find pieces of E.T.'s phone. Once all pieces are found, E.T. calls home and the spaceship arrives to pick him up. E.T. can collect Reese's Pieces scattered around in order to regain energy which is constantly depleted with time.

The phone pieces are in some of the pits, and E.T. must jump in to get them; sometimes there's also a dead flower in the pit which provides extra points if brought back to life. Once E.T. has done his business in the pit, to get out he must levitate his way out, though he must watch out not to fall into the pit again after leaving.

Evil scientists and agents wander around the area, trying to capture E.T. and steal the parts he's carrying.

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Credits (Atari 2600 version)

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Critics

Average score: 41% (based on 16 ratings)

Players

Average score: 1.3 out of 5 (based on 132 ratings with 12 reviews)

this is why a 9-year old child from 1982 can beat up a 9-year old child from 2008

The Good
In todayā€™s information age, there is an undeniable respect for knowledge. Facts are as plentiful to find as they are unreliable to confirm. When it comes to video games, fact-glorifying manifests itself in most popular kind of stated opinion as how important something is. Armed with all the useless information in the world, gamers have taken it upon themselves to take a stand on an unmovable opinion that would prove to be an indelible mark upon time.

For example, ā€œTop 10ā€ lists are a popular method of spreading game gospel and are as prevalent as they are useless in establishing any kind of sober discussion. A popular ā€œTop 10ā€ is ā€œTop 10 Worst Gamesā€ of which E.T. The Extra Terrestrial winds up near the top along with Superman 64.

E.T., donā€™t phone home. You were just misunderstood, thatā€™s all. The game itself has not withstood the test of time very well by the infamous context in which it will always be remembered for. Just as the State of Florida condemned convicted serial-murderer Aileen Wuornos to death even though she was clearly mentally insane, so to will the majority of video gamers condemn E.T. the game for being the worst game ever made without ever having played it.

Any time this game is mentioned the urban legend of a remote land fill in New Mexico also gets thrown in; even though this is the subject of a documentary I donā€™t care to see, the fact is neither here nor there when reviewing it. Also getting heavy airplay in even the most casual of game reviews is the fact Mr. Game Designer whats-his-face only had weeks to complete this game before the Christmas buying season. These facts get thrown in with the entire mythos of the videogame market crash that tested the supremacy of the nerdling class. They are facts, perhaps even all true, but spouting them as evidence just means you donā€™t have your own opinion on a game you never played.

Is it a good game? Is it fun? Why donā€™t people have their own opinions rather than quote the guy before him? As not many people know how to play ā€œthe worst game ever madeā€ Iā€™ll provide a lowdown:

ā€œE.T. The Extra-Terrestrialā€ is an adventure game where you are in control of the titular alien as he tries to collect pieces of a ā€œphoneā€ that he will use to ā€œphone homeā€ to his home planet and call in a rescue as he tries to escape Earth with the aid of his human friend, Elliot.

The game world consists of a ā€œcubeā€, with each screen forming a side of the cube; as the player reaches one side of the cube, they will warp to another side of the cube. The game play has you running around this cube looking for clues to the pieces of the ā€œphoneā€; this corresponds with the icon that flashes at the top of the screen whenever the player moves to a new area of the game screen. If the player finds himself standing on a ā€œ?ā€ icon and presses the action button, E.T.ā€™s head will raise, some of his life energy will be expended, and then a white dot may or may not flash signifying the presence of a piece of the ā€œphoneā€. This piece of the phone is scattered deep in a pit, one of which are scattered symmetrically around the screen. Previously an obstacle to avoid, E.T. must now drop into the hole to retrieve this missing phone piece. Once he recovers all the pieces he may use it to contact his home world; at this point the player must race to the bottom of the cube, where in the ā€œforestā€ screen he will meet the spaceship that will take him home.

However, in his way there stand the forces that will hinder E.T. in his struggle: the FBI agent and the scientist. Both chase after our little guy, and if caught will take away a piece of the ā€œphoneā€ or capture him, depending on the difficulty level. This quest for the phone pieces is hindered by the fact that any action or movement drains E.T. life, which can only be replenished by one Reeseā€™s Pieces candy found on each ā€œpitā€ screen. If the player runs out of energy he is resurrected by Elliot at his house, but with less energy when first starting. Upon completion of the primary task in which E.T. gets rescued and escapes Earth, the player will find himself as E.T. yet again only to repeat the same objectives all over again, but with fewer resources.

Some things should be cleared up at this point if they could, but it is more or less that vexing and nonsensical to understand; the game play could probably be described better, but you know, it still wouldnā€™t make much sense.

However, things should be taken into context. This is a childrenā€™s game. Children are resilient creatures who can adapt to any harsh environment. If given a game like ā€œE.T.ā€, they will squeeze all the fun they can out of it like they would if you gave them a pair of socks. Playing a video game, even a bad one, is still better than doing homework. Movie licensed products were a novel concept back then for video games (this may be the first one), just as video games themselves were. It was fun to relive a fabulous childrenā€™s movie in an interactive formatā€¦ for a child.

Something else should be taken into context: this is neither an action game, nor even an adventure game which it masquerades as. Instead, this is a puzzle game in which the first part of the puzzle is to figure out how to play it. While that seems completely crass I honestly mean it; at a time when the rules were still being written, and all the rules were written by Atari, thereā€™s no reason why that statement canā€™t be true. Video games could be anything at this point.

As Iā€™m writing this from memory about a game almost as old as I am, I still remember playing it way back when. My best friend Goldie Dixit (I canā€™t believe my best friend was called that) had the game and provided me with a 10 minute tutorial on how to play it. But as the adaptive children we were back then we squeezed all the fun to be had out of it; once the rules of this ā€œpuzzle-gameā€ were learned, it became an action game where we tried to collect all the phone pieces as quickly as possible.

Compared to other games of the time, it doesnā€™t really fare badly. Graphics are not bad: objects look like the things they are meant to resemble. E.T.ā€™s head moves up and down just like the movie. The human characters have faces, arms and legs and the entire body moves as they walk. Once again, this sounds crass but it is 1982; back then Boy George was asking ā€œDo You Really Want to Hurt Me?ā€, and no one did, even if he would ā€œTumble 4 Uā€. Furthermore, the game had a title screen that feature the lovable aliens face in detail as well as John Williamsā€™ stirring score from the movie. Ah, good times.

The most frustrating part of the game by far were the controls; even if you knew how to levitate E.T. out of a pit, if you executed the controls improperly he would stall in mid-air until you retried, all the while losing valuable health. This is the second part of the puzzle: to figure out how to do everything as economically as possible before you ran out of health. Sure, this is really frustrating in a game when everything little thing you do, even from taking a step, means you are literally one step closer to death, especially when you are figuring out how to play the game and need to try out new things. This game is as frustrating as Defender or Sinistar after level one.

Ah, old school gaming, come on back. The fun we had with ye was uncompromising, unfair, but completely satisfying upon success. Old school gaming is not just fun, but hardcore fun.

E.T. The Extra Terrestrial is an old game that hasnā€™t aged well, but neither has many of its contemporaries. You wonā€™t see any Atari 2600 game on Xbox Live, let alone this one (I think River Raid, Pitfall II: Lost Caverns and especially Yarā€™s Revenge would be exceptional additions, though). When judged alongside its peers, one could make the very appropriate conclusion that E.T. The Extra Terrestrial is not a terrible game nor even a bad game, let alone the ā€œworst game ever madeā€. The fact that Atari made a terrible business decision with this game shouldnā€™t be burdened upon the enjoyment one can get from this unique game, if but only it is the enjoyment of a child back in 1982.



The Bad
E.T. can not run across the screen and rape an Indian woman tied to a post. Guns are not CGI-removed from FBI agentsā€™ hands and replaced with walkie-talkies. For a guy who doesnā€™t wear any pants, video game graphics do not accurately depict E.T.ā€™s massive alien phallus or his Extra-Testicle.



The Bottom Line
Lots of games deserve to be called the worst game of all time, but not this piece of nostalgia. Not everything that is old is bad. Likewise not everything that is new is the best; I am personally suspicious of recent AAA games that have received unanimous perfect scores.

A perfect 10 doesnā€™t compare with the fun had with an Atari 2600 in a basement with faux wood paneling back in the day before these stupid ā€œrulesā€ were made up; it just seems everything these days is taken for granted.

Atari 2600 · by lasttoblame (414) · 2008

It's a KID'S game, people!---A .9-out-of-5 review is too harsh for this game.

The Good
This game was great because, as an 11 year old boy, I was able to win. I played this game after having just seen E.T. What I liked was the way I was able to get a feel for the pattern of the world. I knew which way to leave each screen, where each direction would take me. I was good at escaping the villain who kept coming and trying to get me. Most of all, I like the way I was able to learn what to do, by trial and error. The graphics weren't great, but consider the era and the game machine and my age. I was satisfied.

The Bad
What I came to not like about the game is that it was simple enough that a child could learn it. The qualities that endeared it to me as a younger boy made it boring and simple later. Had there been a higher level version, with a more complex world, it might have held my attention longer. But I was able to grow, while the program stayed where it was. I moved on to more complex systems and games.

The Bottom Line
An excellent kid's game, perfect to introduce a child to gaming and to self-mastery of the gaming environment. Not a great game for complexity-desiring adults.

Atari 2600 · by Jacqke (1005) · 2004

Oh hell, no! They did this to Batman and Chuck Norris, but why E.T. ?

The Good
Hmmm, what did I like about this game? Well, the title screen seems slightly decent with it's pixelated rendition of E.T. But still, that can't stop me saying how frustrated and disappointed I was at the time.

The Bad
Before I get onto the bad, I have to let you know how excited I felt when they were announcing a game based off that brilliant movie. After seeing that movie in theatres, it was a lifetime favourite of mine. Some time later, I hear that they released a game of E.T. and I couldn't sleep for many nights (well, I mean one but, yeah). As soon as I get the game, I'm thrilled because I believed I was gonna have a blast, but enough talk, let's talk about the flaws about this garbage!

As soon as I get past the title screen, I see E.T. landing on earth in a pint-sized spaceship. Now I believe he was stranded on Earth as the other aliens seemed to forget him, so far, the game hasn't followed the film too much here, but i'll let it slip. The game doesn't give you any instruction in what to do but you have to find all the parts of a phone in order to "phone home". Who in the right mind would just break a perfectly useful mobile phone and scatter the pieces around the area in order to make our job even harder? Now, you'd think that we've got it all sorted right, NO! The confusion has just begun! You have to wander through many different places and collect stuff while trying to withstand a time limit as well. Anyway, back to the phone, to collect a some of the parts, you have to fall into these random holes in the ground and collect the phone part. In order to get out, you have to raise E.T.'s neck to fly (remember that from the movie?). There's just so much crap in this game, I could spend all day writing about the bad. But, you know what, I won't. Onto the bottom line!

The Bottom Line
Whoever made this game better phone home, because if I find him, I'm gonna force him to play this game so that he can know how much misery he has caused me. As a kid, I thought that the game was playable for five minutes. I'm starting to wish that I put my copy of the game in the Atari landfill of September 1983. yes, it's really that bad and you don't want to play it! I may've forgotten a few minor points about the game, because I haven't played it for over 20 years.

Atari 2600 · by Arejarn (7339) · 2008

[ View all 12 player reviews ]

Discussion

Subject By Date
The legend was true after all: buried copies found chirinea (47527) Apr 27, 2014

Trivia

Development

Howard Scott Warsaw, the programmer of E.T. The Extra-Terrestrial, only had six weeks from July 23, 1982 to program the game and ready it for a September 1 release date.

Movies made about the game

  • Angry Video Game Nerd: The Movie was a science fiction comedy movie dealing with this game as the main focal point. The movie features a review by the Angry Video Game Nerd: (James Rolfe) of the actual game.
  • Atari: Game Over was a documentary where a landfill in Alamogordo, New Mexico is excavated to find out if the rumors of a mass burial of unsold video game cartridges, consoles, and computers was true. The documentary also deals with the video game crash of 1983, and features an interview with Howard Scott Warshaw.

Reception

Atari produced 5 million E.T. The Extra-Terrestrial cartridges. Most of the units that were sold were returned, and eventually Atari dumped the millions of useless copies still on hand into a New Mexico landfill.

On the 1st of December 1982, after it became clear that Atari would never sell the six million cartridges it had manufactured, executives announced that they were cutting their '82 revenue forecasts from a 50% increase over '81 levels to a meager 15%. In the end, the price of Warner (owners of Atari) stock dropped almost a third from 52 to 35. It was so bad Atari President Ray Kassar unloaded 5000 of his shares before announcing the cuts to the public.

Awards

  • FLUX
    • Issue #4 - #1 Worst Video Game of All-Time
  • Gamers Europe
    • January 2005 - Worst Game Ever Produced On Any Platform Nominee
  • GameSpy
    • December 31, 2002 - #7 on the "Top Ten Shameful Games" list ( "Lots of people bought it at first, but gradually the word spread that the gameplay consisted mainly of E.T. falling into an endless series of pits, and the game was much too frustrating for the young kids for whom it was intended. The game is sometimes accused (not altogether without justification) of single-handedly causing the "crash" of the video games market in the mid-'80s.")
  • GameTrailers
    • November 17, 2006 - #2 Worst Videogame
  • PC World
    • October 23, 2006 - #1 Worst Game of All Time ("Everyone I spoke to who singled out particular gripes mentioned the pits that the player, as E.T., fell into and would then have to slowly levitate out of, which led to horrendously monotonous game play.")

Information also contributed by Big John WV, CaptainCanuck, Scaryfun and Sciere

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E.T.: Phone Home Adventure
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E.T. The Extra-Terrestrial: Digital Companion
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Extra Terrestrial
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Related Sites +

  • Fixing E.T. The Extra-Terrestrial for the Atari 2600
    A serious effort to analyse and correct the bugs in the game, some 30 years after the release, complete with ROM code modifications for the NTSC version.
  • Matt Chat 70
    Video interview with Howard Scott Warshaw about the development of Yars' Revenge and E.T. The Extra-Terrestrial

Identifiers +

  • MobyGames ID: 8874
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Contributors to this Entry

Game added by wanax.

Additional contributors: Gerauchertes, Alaka, CubbyKatz, Patrick Bregger, Rwolf.

Game added April 13, 2003. Last modified September 2, 2024.