CSI: Crime Scene Investigation

aka: CSI 1, CSI: Kryminalne Zagadki Las Vegas, CSI: ŠœŠµŃŃ‚Š¾ ŠæрŠµŃŃ‚ŃƒŠæŠ»ŠµŠ½Šøя, Les Experts: Une Aventure Palpitante au Coeur Du Crime, 侦ē¼‰ę”£ę”ˆ:ēŠÆē½ŖēŽ°åœŗč°ƒęŸ„
Moby ID: 8805
Windows Specs
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Description official descriptions

This game is named for and based upon the CBS television series CSI. Solve five intriguing crime cases as a member of the Las Vegas police force and work in the same settings and atmosphere as the show. Interactive parts are voiced by the actors and actresses from the series.

High-tech equipment and tools are at your disposal and must be used in combination with your wits, intuition and common sense. During your investigation you will question witnesses and suspects, find evidence and clues and discover motives to make an arrest.

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Credits (Windows version)

140 People (98 developers, 42 thanks) · View all

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Reviews

Critics

Average score: 62% (based on 41 ratings)

Players

Average score: 3.5 out of 5 (based on 33 ratings with 5 reviews)

Nice Game... Too Short!

The Good
The plot is nice. Voice acting is very good; done by the actors from the tv-series. The learning curve starts out very well. The first case is a real adventure as well as a tutorial.

The Bad
Too short. If they had released a demo, it would have covered the entire game. I played through it in about 8 hours. They try to ad some replay value by giving percentage scores to how well you've done. The higher the score, the more additional material is uncovered. Unfortunately the cases (though very entertaining the first time) arenā€™t interesting enough to play again and the bones material is just the ordinary sketch-art any normal game would give you for free or had already published on their website.

The Bottom Line
A perfect game for beginning Adventure gamers and for CSI fans. Donā€™t spent too much money on it for you wont get more than two or three night of fun out of it.

Windows · by frank rieter (146) · 2003

Cool! You, too, can be a CSI!

The Good
Behind every good game is a great story. This game is no exception. You start out as a intern working for the CSIs and must 5 different to be ā€œevaluatedā€ on your performance. I like how this gameā€™s story is set up, because you donā€™t actually play a character from the show, you get to be a part of it. Thus, you get to see and talk to anyone you want. The cases are great and almost as good as the TV show. They are all almost tied together in some way, but I wonā€™t tell you how. The special bonus material you get after you solve a case is cool, but itā€™s just sketches of concept art and stuff. Not what I expected, but cool anyway. I also liked the simple commands to interact with the environment.

The Bad
Interacting was a bit of challenge, though. You donā€™t always know exactly what youā€™re looking for, so you end up skipping a lot of things. Well, the acting in this game is not quite as good as on the TV show. This is understandable, considering that when youā€™re just talking into a microphone, you canā€™t sound as good as when youā€™re in front of a camera. Some of the dialogue was a little, er, bland. Not quite as good as the show. The graphics are not what I expected, either. Not as good as they couldā€™ve been, but this is an adventure game, and you donā€™t really need mind-blowing graphics to have great gameplay.

The Bottom Line
This is a pretty cool adventure game. You donā€™t have to watch the show to ā€œget itā€ or understand it. Itā€™s easy to learn and fairly challenging to play. I was hoping it wouldn't be as short as it was, but thereā€™s always the sequel, I suppose.

Windows · by Mullet of Death (592) · 2005

CSI invades our computer: for the better or the worst

The Good
Not being a real fan of CSI at the time I bought the game (and I'm still not a huge fan), I didn't know that this one would turn me into a fanatic of the videogame series. As stated in my profile, I'm a FPS fan. Not an adventure one. But sometimes, it's good to try others things than "I'm shooting at a bad guy who threatens my world or at a demon or at aliens or at a spy who wants to destroy my beautiful turret" (yep, the last one is a reference to Team Fortress 2).

So, when I first wrote my French review for the game in 2004, I needed to be positive about the game. CSI is a concept that you love or you dislike. And I was feeling that a lot of people was fed up with Grissom's team or was concluding that a game coming from a TV show or a movie is always a mediocre game. Well, CSI isn't... if you're not an adventure hardcore gamer. But I will explain it later.

Story is simple and will be always the same for the next games in the series. You're a rookie in the Las Vegas Graveyard Shift and you'll have the great pleasure to work with Grissom's team. At that time, Greg Sanders, the funny lab technician, wasn't a CSI on the field. So, he's sitting in his lab, waiting for your evidences. Brass is the one who can get you questioning, search or arrest warrants. Robbins is in his morgue for analyzing corpses and for giving you some clues. In other words, nobody from the show was neglected. They're all in the game.

If the plot is weak, cases aren't. From a strangled stripper to a murdered police officer without forgetting a poor rich girl found in a barrel behind her father's casino and a guy whose desk was burned, you'll be not bored. And the last case makes references to previous ones... I love when games make references to another videogame or to previous storylines.

You can also make your own difficulty setting by choosing if you want an arrow pointing to an interesting area or if you want already the good tool for collecting or detecting evidences.

One of the strong points of the game is the fact that the actors themselves are giving their voice to their characters. It makes the game more immersive for a CSI fan. But for a non-CSI fan, it's also a bonus because the actors know their characters better than anyone else.

Graphics are correct. Well, it's not an ugly game but it's not the most beautiful. The engine used for the game is inferior to what was done in 2003. Full 3D was already existing. But CSI didn't use this way of modeling. I mean, you have more the feeling of an half-2D half-3D game.

Soundtrack is also a success. Music isn't ongoing but it was enough for immersing the player into the CSI world. For me, Case 3 has the best soundtrack of the game.

CSI is also an intuitive game: the HUD is very easy to understand. Even if you're not totally free in the lab, you can make your own research for the prints (fingers or tires), chatting on the internet, listening to audio tapes or finding some clues behind a bank sheet for example. You can also use the microscope for comparison between hair, fibers or anything else. But every evidence must be processed by Greg first.

Last point concerns the bonuses at the end of the game. Make 100% in each case and you'll be rewarded by an Expert rank and a bonus: storyboard, CSI cast pictures, etc..

The Bad
CSI is the first game from the CSI videogame series and it's normal to find some hazardous choices or some "youth" errors. And that's why I found CSI a little frustrating. And if I must play it now, I think that I'll be very frustrated by the gameplay, the graphics or others things. You'll understand why in my bottom line.

First thing very annoying is the HUD. After a few games, that blue banner at the bottom of your screen is boring. Not all evidences can appear on it and you must scroll for reaching what you want.

If the game wasn't so difficult to reach the 100%, perhaps the first negative point wouldn't have been one... Because the real problem of CSI is the fact that if you miss a question, you can't reach that perfect score, even if you had every evidence and didn't ask help to your co-workers. So you understand that seeing everytime that HUD is getting on my nerves and that restarting the case for having your reward is also frustrating. CSI don't let you save your game when you want, you can't go back to a previous one because it's been erased by the next save. And knowing that every save is done when you're entering a location, if you had missed a question, you're doomed to restart the case.

Graphics, even if they are correct, can be a disappointment to graphics purists. And I can understand this point of view, particularly if you're playing it after Hard Evidence, the last opus. But you must have somewhere in your mind that the game was released in 2003.

Last but not least, adventure hardcore gamers will be disappointed by the fact that you don't have so much freedom in the game. You're practically leaded by the game if you don't change settings and even like that, CSI is a linear game. With only 5 short cases, the lifetime is short. Well, it will be a long game if you want at all cost the bonuses. And you'll be falling rapidly from pleasure to frustration.

The Bottom Line
So, CSI is clearly an adventure point&click game. Released in 2003, it's the founder of the CSI videogames series. If CSI can satisfy occasional adventure gamers like me or fans of the TV show, hardcore gamers will avoid it at all cost. You don't have a real freedom because of some difficulty settings, by the fact that everything must go to Greg first and the big negative point is the difficulty to reach 100% because of a missed question or a missed evidence, leading you to restart a case because of the absence of the possibility to save the game.

In 2008, if you don't want to fall completely into frustration, don't go first for the newest game before playing CSI if you're decided to play the first release. If you must choose between CSI and Hard Evidence, go for Hard Evidence. Hard Evidence have a comfortable gameplay and with full 3D.

But if you're a CSI fan, well, play it without hesitating. You will not be disappointed by the stories behind cases.

Windows · by vicrabb (7270) · 2008

[ View all 5 player reviews ]

Discussion

Subject By Date
Case #10-Dragon and Dropping Rhonda Myers Nov 22, 2007

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Contributors to this Entry

Game added by Jeanne.

Additional contributors: Tony Van, Unicorn Lynx, Frederic Hutow, UV, Stratege, Zeppin.

Game added April 5, 2003. Last modified June 2, 2024.