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Exodus: Ultima III

aka: Ultima 3, Ultima: Exodus, Ultima: Kyōfu no Exodus
Moby ID: 878
Commodore 64 Specs
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Description official descriptions

After the defeat of the evil wizard Mondain and his mistress Minax in the previous two Ultimas, peace has returned to the land of Sorsaria. Times passes and eventually geological disruptions and a resurgence of the monster populace occur, and it is soon learned that Mondain and Minax had conceived a child named Exodus before their death. Now that child has become an adult with the power to avenge the death of his parents. Obviously, it falls upon the hero from Earth to find and stop him.

The third title in the Ultima series was the first to feature a party of adventurers instead of a single player character. The party is created at the beginning of the game by assigning various class combinations and determining the characters' attributes. The game has larger and more detailed towns, populated by NPCs the protagonist can converse with to obtain clues. Like in earlier Ultima games, exploration is divided between top-down overworld locations and first-person 3D dungeons. This installment introduces separate combat screens where player-controlled party fights multiple monsters in a turn-based tile-based system.

Spellings

  • ウルティマ3 エクソダス - Japanese spelling (PC-98 title)
  • ウルティマ〜恐怖のエクソダス〜 - Japanese spelling (MSX version)

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Credits (Commodore 64 version)

Designed by
Commodore 64 Conversion by
Music composed by

Reviews

Critics

Average score: 75% (based on 11 ratings)

Players

Average score: 3.7 out of 5 (based on 137 ratings with 7 reviews)

A Beautifully Dark and Utterly Absorbing Game!

The Good
I'm pretty sure I stumbled upon the Ultima: Exodus NES game cartridge by accident as nobody else I knew at the time was playing it. In fact, in my little world, I seemed to be the only one who liked RPGs - everyone else was into the 'shoot-em-ups'! And this was the best of the role-playing genre that I'd seen back then (circa 1990 and it came out in 1987). I loved the story line and the huge number of Spells available to use, and the fact that you were in charge of a 4-character team which you could change up every time you went back in to play. I loved the separate battlefield screens and fighting all those different, very scary-looking monsters with the cool names!

The Bad
Maybe it was just the contrast on our TV set but the whole land of Sosaria seemed extremely 'dark' and foreboding to me (and not just the dungeons and Ambrosia, either!). Of course, this was perfectly suited to the game storyline and everything (and I'm not complaining!); I just hadn't seen anything that looked like it before, graphically. It seemed like a very complex and 'more adult' game to me at the time. Some of the game play and controls (Commands and Spell casting) seemed a little cumbersome but, then again, there was a lot of things you could do in this game, compared to the relative simplicity of other RPGs that were around.

The Bottom Line
I found it to be utterly absorbing, and I'd spend hours and hours at it! Once my character party finally had everything it needed in order to go up against Exodus, I remember delaying doing so for quite a while, just so that the game wouldn't be over!! You'd better have a lot of time on your hands as it is a pretty long game. It takes a lot of time to build up your money and hit points. I would highly recommend it even today, as it is. The days and nights I spent playing it is a great gaming memory for me and I wouldn't change a thing!

NES · by Jabra (2) · 2008

The foundation of what a lot of Video-Game RPG's are today

The Good
A good storyline with great places to explore.....when I first bought the game way back in the mid 80's I had no idea who the enemy was etc. but the game unravels its storyline as you play. Excellent design and a cool soundtrack (Commodore and Apple only I believe). My first Ultima and I will always have a soft spot for it....:)

The Bad
Well I remember when I first played it way back I had no idea what to do after a while since clues were hard to piece together etc. These days you can find tons of spoilers and walkthroughs though. I won't put down the graphics or other in-game limitations because nothing else featured these innovations in 1983.

The Bottom Line
A foundation for the Ultima series and for many games thereafter. Its a classic RPG which is not too complex since it came out so long ago. It is quite addictive and the music featured (on non-DOS machines) is really catchy.

DOS · by cimerians (49) · 2001

Fabulous role-playing adventure.

The Good
This is actually the first CRPG I ever played, so admittedly I may be biased. But I think it was a lot of people's introduction to the world of computer role-playing.

The tile based maps were large, and with towns and an alternate world to explore (Ambrosia) there was a real sense of scope to this thing.

This was the first Ultima game to introduce multiple characters in the party, and combat screens.

There were dozens of character class and race combinations and the spell books were thick and very descriptively written.

The Bad
Character conversations were EXTREMELY limited. In fact, you didn't "talk" with characters, but "transacted" with them - and they replied with a single sentence. The truly frustrating aspect of this game for me was that since EVERY character in the game (except Lord British) only says one thing to you, and once you've heard it there's no need to talk to them again, I assumed Lord British was the same. Of course, transacting with him is the only way to increase your characters' hit points. I had a 63rd level Fuzzy Mage before I found out I could up his stats by talking to the king!

Also, the trouble of travelling to Ambrosia to increase characters' other stats meant that I only made the trip four times, once to increase each of my characters stats in their prime requisites.

And, through no fault of the programmers (but rather the hardware) the IBM version featured none of the glorious music that made the Commodore version (where I first played it) so much fun to listen to.

The Bottom Line
An extremely good RPG for its day, and a true piece of computer gaming history.

DOS · by Jeff Sinasac (391) · 2000

[ View all 7 player reviews ]

Discussion

Subject By Date
PC-98 version - remake? Trypticon (11023) Mar 8, 2011

Trivia

Certificate

Starting with Exodus, Origin began offering certificates, signed by Lord British, to players who completed the games.

Game Boy Color port

In 2001 Sven Carlberg made an unofficial port of Ultima III: Exodus to the Color Game Boy, featuring graphics and music largely adapted from the C64 version, fortified with an additional game following the completion of the regular game. A year later, he released its source code. For more (including free download of the playable version!) check http://gonow.to/sven/

Japanese Song

The theme song of the Japanese Famicom and MSX game was a digitised version of a song released concurrently with the game, ウルティマー瞳のナイフー (Ultima - Knife of the Eye), sung by Noriko Hidaka.

Lord British

This is the first Ultima in which Lord British's hit points are static (you can't lower them), making him unkillable in combat. In the first two games British had a ton of health but could eventually be killed by a strong enough character. From Ultima III onward, British is unkillable by normal means.

However, he still can be killed. There's a boat in his castle behind some locked doors that can be used to sail around the moat in. Get British pissed off by wacking one of his jesters then head towards the boat and sail to the front of the city. Wait there until he shows up and cut loose on him with the ship's cannons.

PC version

There is no music in PC version, but there exist a freeware patch that adds all the music from Apple/C-64 -versions to play properly with the PC version as MIDI. There are a freeware EGA graphics patch available as well.

Most people don't know that the IBM PC port is supposed to be played on an IBM CGA with a *composite* color monitor. Using that configuration, the pink-striped borders become a solid dark blue, the white-speckled road tiles become a bright red, and the cyan trees appear as green.

Remake

An unofficial shareware remake for Macintosh of this game was created and released by Lairware, featuring improved graphics including color and detailed sprites (hair, faces, etc).

Title

The title, Exodus, is a nice irony, considering that Lord British took leave of Sierra to found his own company, Origin, during the game's development.

Awards

  • Computer Gaming World
    • November 1985 (Vol. 5.5) - Adventure Game of the Year (Readers' Choice)
    • March 1988 (Issue #45) – Introduced into the Hall of Fame
    • November 1996 (15th anniversary issue) – #144 in the “150 Best Games of All Time” list
    • November 1996 (15th anniversary issue) – #15 Least Rewarding Ending of All Time
  • Electronic Gaming Monthly
    • December 1989 (Issue 5) - Best RPG Video Game (NES version)
    • December 1989 (Issue 5) - Worst Ending in a Video Game
  • GameSpy
    • 2001 – #41 Top Game of All Time

Information also contributed by Eisentel, Jason Gilchrist, NewRisingSun, Pseudo_Intellectual and Ye Olde Infocomme Shoppe

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Contributors to this Entry

Game added by Alan Chan.

PC-88, FM-7, Sharp X1, Atari 8-bit, Macintosh added by Terok Nor. MSX added by koffiepad. PC-98 added by Unicorn Lynx. Atari ST added by Belboz. Amiga, Apple II, NES, Commodore 64 added by Jeanne. Windows added by eWarrior.

Additional contributors: Rebound Boy, Unicorn Lynx, Corn Popper, Alaka, Игги Друге, BostonGeorge, Patrick Bregger, Narushima.

Game added February 21, 2000. Last modified November 9, 2024.