Fables & Fiends: Hand of Fate
Now you see it. Now you don't.
The land of Kyrandia is disappearing piece by piece and you are the offbeat, young mystic who must voyage to the center of the world to break the curse and save it. Your surreal journey will twist even the sharpest of minds. Traveling through a vast, wierdly beautiful terrain, you must concoct potions, cast spells and lure the help of some very bizarre inhabitants to uncover the secrets that doom Kyrandia. With the new State-of-Mind System you and over 50 other characters can change your mind and mayhem based on preceding events. Breakthrough Trulight technology illuminates each scene more cinematically. Every chapter is packed with humor, puzzles and gameplay. Count only on the unexpected. Know nothing is what it seems. Grasp THE HAND OF FATE and kiss conventional logic goodbye.
Source:
Back of Box - DOS & Win3.x (US)
KISS CONVENTIONAL LOGIC GOODBYE
Now you see it. Now you don't. The land of Kyrandia is disappearing piece by piece and all the evidence points toward one perilous conclusion: a curse.
Thus begins The Hand of Fate, second in the Fables & Fiends’ series, where you are the offbeat, young mystic who must voyage to the center of the world to break the spell. Out of sync and out on foot, your aberrant journey reveals nothing is what it seems. Everything is what it isn't. And you can count your friends on one hand. Literally.
Conspiring to push the twisted edge of cinemagraphic entertainment, Westwood Studios has designed more puzzles and gameplay in the first few chapters of The Hand of Fate than in all of The Legend of Kyrandia’.
The most advanced graphics on the market are first pencil tested, then painted on-screen to surrealistic perfection.
Breakthrough Trulight technology illuminates each scene more cinematically for a fuller, fourth dimensional picture.
The new State of Mind System, along with superior intuitive interfacing, enables you and over 50 characters to change your mind, mood and mayhem based on preceding events.
Don't just play with your mind. Change the way your mind plays. Grasp The Hand of Fate and kiss conventional logic goodbye.
Source:
Advertisement in Electronic Entertainment, March 1994
NOW you see it. Now you don't. The land of Kyrandia is disappearing piece by piece and all the evidence points toward one perilous conclusion: a curse.
Thus begins THE HAND OF FATE, second in the Fables & Fiends series, where you are the offbeat, young mystic who must voyage to the center of the world to break the spell. Out of sync and out on foot, your aberrant journey reveals nothing is what it seems. Everything is what it isn't. And you can count your friends on one hand. Literally...
Zanthia, youngest of the Kyrandia Mystics, stars in this adventure to save her homeland from disappearing. An unwated love interest, and inattentive sidekick, and..this hand...all conspire to make Zanthia's quest even more challenging.
Crafty Kyrandian veterans from the first Fables & Fiends adventure, The Legend of Kyrandia, may recognize their favorite land of giant frogs, talking trees and really strange berries. But this isn't just the same old Kyrandia! Challenging puzzles, new characters, and lots of self-conscious wisecracks from our heroine make Hand of Fate more challening than it's predecessor.
Conspiring to push the twisted edge of cinemagraphic entertainment, Westwood Studios has designed more involving puzzles and gameplay than ever before with THE HAND OF FATE. The most advanced graphics on the market are first pencil tested, then painted on-screen to surrealistic perfection. Breakthrough Trulight technology illuminates each scene more cinematically for a fuller, fourth dimensional picture. And, the new "State of Mind System", along with superior intuitive interfacing, enables you and over 50 characters to change your mind, mood and mayhem based on preceding events.
Don't just play with your mind. Change the way your mind plays. Grasp THE HAND OF FATE and kiss conventional logic goodbye.
Source:
www.westwood.com
Ahora la ves. Ahora no la ves.
La tierra de Kyrandia está dessapareciendo pieza a pieza y rodas las pruebas apuntan a una peligrosa conclusión: ¡Una maldición!
Asi comienza The Hand oí Fate (La Mano del Destino), segunda de la serie Fables and Fiends (Fábulas y Demonios), donde tú tomas el papel de la excéntrica y joven mística Zanthia, que debe viajar al centro del mundo para romper el hechizo. A pie y contra-reloj, en tu extraño viaje, descubrirás que nada es lo que parece. Y todo es lo que no es. Y que puedes contar tus amigos con los dedos de una mano ¡Y te sobrarán dedos!
Source:
Trasera de la caja de la versión española (Back of case of Spanish version)
Contributed by MAT, Belboz, 6⅞ of Nine, Miguel Durán Uña.