Unreal II: The Awakening
Description official descriptions
Some years after the Strider Wars, humanity has resumed its expansion into space. On the rough frontier, it falls to the Terran Colonial Authority to maintain peace and order among the outlying colonies and outposts. TCA Marshal John Dalton and the crew of his ship, the Atlantis, patrol this dangerous sector of space when several distress calls lead to the discovery of alien artifacts with unique properties. Soon, the hunt for these artifacts is on between several alien factions as well as human corporations and their mercenary forces, with the TCA and their allies caught in the middle.
The first-person shooter Unreal II, while a sequel to Unreal, has no direct connection to the first game except being set in the same universe (with the Skaarj from Unreal and the Liandri Corporation from Unreal Tournament being major enemy factions). The player controls John Dalton through a dozen missions, taking place in such locations as the dense jungle of a tropical planet, a research facility on a frozen moon, the insides of a planet-sized living organism, the home world of an insectoid machine civilization, as well as a huge starship.
The weapon arsenal consists of more than a dozen guns. Standard types include pistols, an assault rifle, shotgun, and sniper rifle. Some heavier ones are a flame thrower, as well as rocket and grenade launchers, with the grenade launcher being able to use six different ammunition types, including fragmentation, EMP and smoke grenades. Available in later missions are weapons adapted from alien technologies. These include various energy guns, a biological weapon that creates living spiders that attack enemies, and an autonomous floating orb that either seeks out and attacks enemies or circles around the player in point defense. As in other Unreal titles, each weapon has two different firing modes.
Missions are usually of the run-and-gun type, but there are exceptions. Several levels include defense assignments where either a position must be held for a certain time or a character be kept alive. These levels usually include additional tools such as energy barriers and automated turrets that can be placed by the player in any location. Sometimes, AI-controlled characters will be there to help out the player as well. In that case they can be given orders on which sector to defend or patrol, for example.
The story of the game is told through a variety of means: besides in-engine cutscenes, there is a lot of radio chatter during a mission; in fact, it's not unusual for mission objectives to completely change due to story developments. Between missions, Dalton can wander freely about the Atlantis and chat with his crew, going into their personal backstories as well as more details about the main plot.
Spellings
- 虚幻II:觉醒 - Simplified Chinese spelling
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Credits (Windows version)
227 People (207 developers, 20 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 79% (based on 43 ratings)
Players
Average score: 3.3 out of 5 (based on 108 ratings with 12 reviews)
Great to look at, nice guns to shoot with, but sadly not much to explore
The Good
First and foremost, the graphics. The quality of the artwork is superb, lovingly crafted and easily surpasses that of the original Unreal, which was more of a mixed bag bar the skyboxes and the lens flares. The static mesh detailing ranged from OK to excellent, and the architecture was one of the best for its day. A great deal of variety of different environments and worlds also means you'll never get bored of looking at this baby.
And the variety of weapons on offer is certainly worth writing home about. After all, you get a grenade launcher with several varieties of grenade to use as the situation requires, and the sniper rifle is one of the best you'll ever find in a first person shooter. The rocket launcher packs a punch, and the spider gun is worth checking out for curiosity's sake, but otherwise I wouldn't bother using it as a primary weapon.
The Bad
The extremely linear gameplay and the ever so short maps. Most of the map is dedicated to environmental detail, which is a waste, and means that multiple maps are required for the one 'level', requiring frequent map loading, which is a pain in the bum itself, as even on modern machines things take forever to load. As a result of these seemingly short maps, the player moves at a snail's pace. Grrrr!!! ADHD is not compatible with this game, sadly.
Also, the game is somewhat unreliable, even with the latest patch, and has crashed several times on me, much to my frustration. The programmers who worked at the now defunct Legend should be summoned and shot for their blatant negligence, because this is one of the least reliable games out there.
And don't get me started on those flippin' cut scenes. It's not so bad when you're playing the game for the first time, but if you want to play it again you have no choice but to sit through them. Very annoying. The people who made this game didn't think this one through. If they ever made a patch fixing this (fat chance now, I might add) as well as the bugs, I may just forgive them.
The Bottom Line
It is worth playing, but only just. Had they made the game more stable and included an option to skip those darned cut scenes, I could quite easily overlook the linear, multi-mapped levels and the loading times that seem to take decades.
Windows · by Dave Billing (24) · 2011
This game is exactly like Jell-O.
The Good
Requisite statement: whoo boy, these are some really nice graphics. All sarcasm aside, they are pretty good, although since the levels themselves are so plain the sharp visuals occasionally fail to impress. One level in particular, set in a laboratory, has this one room, see, that's like, all melted and stuff, and there's this laser, right, and it's like, reflecting off everywhere. And it looks good, and stuff.
The Bad
I think this may be the plainest game I've ever played. It's not outstanding in either direction - not great, not bad, not even really good - it's the digital equivalent of Jell-O. I rushed out and bought "Unreal 2" after having starved myself of FPSes since the mostly excellent "Aliens versus Predator 2." I didn't really know what to expect, since I had not played any incarnation of the "Unreal" franchise before, but I hoped that it would at least be fun in a cliched way.
It's definitely cliched, that's for sure. Normally, I don't slam games for this sin, since most don't aspire to impress with their plots. You know, save the universe, rescue the chick, ad infinitum. However, "Unreal 2" slathers the plot on thick. In between almost every mission, you have to wander in your ship, talking to their teammates and learning about their pasts and why they're so fucked up. They're actually not bad teammates - I especially liked the funky alien pilot. Nevertheless, the story is quite dull, and it's made even more so thanks to the monotonic delivery of the main character. His voice is as flat and boring as the game's weaponry.
Boring plots and linear levels are mostly venial sins for FPSes. Boring weaponry, however, is a truly cardinal crime. "Unreal 2" features some real snorers, starting with the standard issue popgun (lame), then moving on to the standard issue machine gun (oh, it shoots, like, radioactive splinters? Count me in!), complete with the standard issue rocket launcher, grenade launcher, and the now-standard issue flamethrower (which does sport some nifty graphics boy-howdy). We've all seen these weapons countless times before, and they've been done much better. Really, rushing a group of Imps in "Doom" and gutting them with the shotgun still gives me more thrills than coring the enemies in this game with any of its tired weapons. The programmers must have realized just how 1990s their arsenal was, so they attempted to spice it up with "innovations" like the spider gun. Yes, you heard me right, the spider gun. What does the spider gun do, you ask? It shoots a little spray of biomass that produces lots of little lifeforms that swarm onto whoever you aim your cannon at (yeah, it's a little like fucking). What do the little spiders do? They piss off the enemy. I was ecstatic as I watched the bad guy I just shot angrily swat away some spiders before he pulled out his shotgun and corpseified me.
The Bottom Line
A really disappointing don't-bother experience.
Windows · by Lucas Schippers (57) · 2003
An impressive tech demo thinly disguised as a game.
The Good
After the impressive track record of the somewhat predictable but hugely entertaining Unreal series of games one can only assume that Unreal 2 is going to be utterly huge and while in a couple of ways it is, that assumption is largely a mistake.
The latest version of the Unreal Warfare engine drives this game and it's looking better than ever with unprecedented detail on all counts. Grass waves, each little metal bolt and rivet actually sticks out rather than just being a texture and shadows bend convincingly over the surroundings.
The best feature of Unreal 2 by far is the level editor. With a strong basis to create mods and scenarios, an ambitious team could do wonders with this and designers are given some real power to play around with. Best of all since the game is based on Unreal Technology if you've ever had any prior experince editing an Unreal game then you'll feel right at home here.
Unfortunately the other good points of the game aren't really that great. There are some fun scenarios such as defending a base and leading a squad of marines as well as some nice, if a little generic weaponry but...
The Bad
sadly these things are not enough to take the game to the same level as the graphics engine.
The sad attempt at a story is sloppily put together and as thin as water. Even the attempt at interactive conversation trees is unfounded because at no point can the conversation be taken in new directions. All the player can do is simply exhaust all possible options until the characters shut up. The gameplay is very generic and strangely unplayable largely due to ridiculous accuracy from some enemies coupled with slow sluggish movement. Your character also has the (dis)ability to jump-dodge with a double tap of a direction key which sounds good but more often than not it results in him performing an unnerving leap to certain death over a cliff because you were trying to strafe in bursts.
The Bottom Line
This game is a senseless waste of technology. What could have been a ground breaking and stunningly well realised game has turned out to be nothing more than a glorified tech demo covered in a thin shooter wrapping. Mod authours will no doubt take full advantage of the engine and create add-ons that far outstrip the original but until then we're left with a very meger offering indeed.
Windows · by Sycada (177) · 2003
Trivia
German version
In the German version, all blood and gore effects were removed. Also some corpses in the levels were replaced or removed. The later released Special Edition is not affected.
John Dalton
The main character's last name, Dalton, was based on Scott Dalton, one of Unreal II's game designers. The developers tried to avoid the name collision for a while, but in the end "Dalton" just seemed to work best for the game and was used in the final product.
Multiplayer and delisting
A patch to this game adds multiplayer, vehicles and new weapons. It is called Expanded Multiplayer or Unreal II XMP.
The game's original online master servers were shut down on 31 May 2014 alongside other GameSpy servers. Unlike with the Unreal Tournament spin-off series, Epic Games would not host their own master server for Unreal II (despite the 2022 shutdown notice erroneously referring to it).
Like other games in the series, Unreal II was delisted from Steam on 14 December 2022 and GOG.com on 23 December 2022.
References
- Coincidence... or not? The player character, sometimes appreviated as "U2", is named John Dalton. In the late 1980's, the Irish rock group U2 would sometimes dress up as a country western band and open for their own shows. The name of the group?: The Dalton Brothers.
- An NPC in the tutorial area muses about getting himself two flags and conducting a some kind of tournament. An obvious reference to the Unreal Tournament series of games.
Seagoat
The Seagoat, the alien, bunny-like pet that shows up on the player's ship during mid-game, was created very early on in development and originally thought to be a huge, bovine creature that could inhabit one of the alien worlds in the game. During development, the name "Seagoat" started to stick for the creature, and it was greatly reduced in size and given the role of cute, slightly weird pet.
Voice acting
Even though all other voices for the game were performed by professional actors, Ne'Ban, the ship's alien pilot, is voiced by one of the developers (Grant Roberts).
Awards
- GameStar (Germany)
- Issue 04/2009 - One of the "10 Most Terrible Sequels" ( It is a good game in its own right but forgettable and far from being as groundbreaking as Unreal. The technical potential goes to waste because the player mostly walks through illogical and linear levels instead of being outdoors.)
- PC Powerplay (Germany)
- Issue 03/2005 - #6 Biggest Disappointment
Information also contributed by Matthias Worch, St. Martyne and STU2
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Related Sites +
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Something Awful review
A humorous review on Something Awful (Windows version) -
The Official Unreal II Expanded Multiplayer Resource
Maps, mods, videos, tips, art, screenshots, and editing information -
Unreal II - The Awakening
The official Unreal 2 website.
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Contributors to this Entry
Game added by Riley Beckham.
Xbox added by Kartanym.
Additional contributors: KSlayer, Unicorn Lynx, Rebelteen, Sciere, Patrick Bregger, Plok.
Game added February 9, 2003. Last modified November 24, 2024.