Initial screen.<br>
Start the game.
Level 1, sub-level 1:<br>
Changing point q.
Level 1, sub-level 1:<br>
Changed point q.
Level 1, sub-level 1:<br>
Only a virtual layout could do this, worm-holing to the other side. Some passengers are getting impatient.
Level 1, sub-level 1:<br>
The other side. And a station is getting full.
Level 1, sub-level 1:<br>
Call me Dr. Strange for my insights. The station got full.
Level 1, sub-level 1:<br>
It won't happen again. Let's pick the impatient little fellas (white/black depending on the perspective).
Level 1, sub-level 1:<br>
The 4 furious little men didn't let the blue fella catch the train.
Level 1, sub-level 1:<br>
The last two impatients.
Level 1, sub-level 1:<br>
Sub-level one complete.
Level 1, sub-level 2:<br>
Uh-uh... switching points with a bad timing.
Level 1, sub-level 2:<br>
Too late to change points.
Level 1, sub-level 2:<br>
Picking up the impatient ones (they're right).
Level 1, sub-level 2:<br>
These guys appropriate everything. Notice that the colour of the normal passengers (red) matches the train.
Level 1, sub-level 2:<br>
Poor guy, he's the last.
Level 1, sub-level 3:<br>
Notice the matching colours.
Level 3, sub-level 1:<br>
3 different colours for passengers and trains.
Level 5, sub-level 1:<br>
Things are getting much more complicated.
Level 7, sub-level 1:<br>
The beginning of the madness.
Track B:<br>
Loading/Initial screen.
Track B: Level 1, sub-level 1<br>
Under the bridge.
Track B: Level 1, sub-level 1<br>
Five impatient passengers.
Track B: Level 1, sub-level 1<br>
Concluding this sub-level.
Track B: Level 1, sub-level 2<br>
A red passenger is waiting for the red train.
Are we missing some important screenshots? Contribute.