Chime Sharp
Description official description
Chime Sharp is the sequel to Chime. It follows similar aspects of the original game, but it includes a new soundtrack and new game modes.
When a player starts the level, which is one of the songs of the soundtrack, there is a grid that the player must fill. To fill the grid, the player places blocks on the game screen in order to create quads of 3x3 blocks or more. Once placed, the quads countdown until they solidify, until that point, the player can add more blocks to it to create a larger quad. As quads are square or rectangular, some blocks leave behind pieces when turned into quads.
While the player is placing blocks and creating quads, there is a beatline that passes over the grid. If this beatline hits a solidified quad, it removes it from the grid, effectively completing that portion of the grid. The beatline can only pass over the leftover block pieces a limited time before it causes it to disappear, along with the player's multiplier. Players can tell which portion of the grid is completed vs uncompleted, as completed portions of the grid are a darker color. Once a certain percentage of the grid is completed, it extends the time limit, allowing more time to complete the grid.
Each level has the following game modes:* Practice: slightly smaller grid, and contains the time limit of Standard mode.
-
Standard: the classic Chime mode.
-
Sharp: this mode removes the time limit on Standard mode, and removes the quad countdown (you can still build the quad bigger). Instead, once a leftover piece from a quad disappears, you lose a portion of your health (maximum 8 times) until you lose, or complete the grid.
-
Strike: this mode has a time limit like Standard, and no countdown for quads like Sharp. Leftover pieces disappear quicker, and there is no way of extending the time limit.
-
Challenge: highest level of difficulty for the level. There is a limited set of blocks, and more challenging sized grid.
Groups +
Screenshots
Promos
Videos
Add Trailer or Gameplay Video +1 point
See any errors or missing info for this game?
You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.
Credits (Windows version)
919 People (31 developers, 888 thanks) · View all
Designer | |
Producers | |
Operations & Legal | |
Programmers | |
Audio Production | |
Quad & Chime Composition |
|
Artists | |
Matador FFL | |
Performed by |
|
Pyschonaut |
|
Written by |
|
Performed by |
|
Korea Town | |
Written by | |
Produced by | |
I Know You Love To Fall |
|
Written by | |
Performed by | |
Battle Mountain | |
[ full credits ] |
Reviews
Critics
Average score: 80% (based on 12 ratings)
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Related Sites +
-
Chime Sharp
Kickstarter Campaign page
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Jake AM.
Nintendo Switch added by Rik Hideto. PlayStation 4 added by A.J. Maciejewski. Xbox One added by Sciere.
Game added July 23, 2016. Last modified October 1, 2024.