Rommel's Revenge
[ All ] [ Amstrad CPC ] [ Dragon 32/64 ] [ TRS-80 CoCo ] [ ZX Spectrum ]
Player Reviews
Average score: 3.8 out of 5 (based on 2 ratings with 1 reviews)
Atmopsheric Battlezone clone, wonderfully realized.
The Good
If ever a game was ideal for the PAL versions of the Dragon/Tandy CoCo computers this was it. As a 3D wire frame game, the black green palette of PMODE 4 is perfect, yielding an atmospheric stylized future landscape. the sound is minimal, but highly atmospheric. The most important thing is that the game's pace is perfect- brief moments of inaction whilst you scurry about looking for enemy ships work well, and the radar function is genuinely useful, unlike some clones where one look at the radar and you are toast. The advance of the enemy machines is at exactly the correct tempo for anyone familiar with the various Battlezone original. The only comparable game to this on the 6809 machines was ROMMEL 3D, by Microdeal, which looked as good, and was a more complex take, but got the pace wrong, being simply too fast.
The Bad
It is genuinely hard to find fault with this game, unless you actually count the fact that sometimes you don't get much chance as the enemy tanks have a habit of blowing you up before you have seen them. But then again, that is Battlezone all over. I guess they could have increased the type and number of enemy craft, but really sometimes simplicity is better.
The Bottom Line
Battlezone, in green and black.
Dragon 32/64 · by drmarkb (105) · 2020
Contributors to this Entry
Critic reviews added by Ritchardo, S Olafsson, lights out party.