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That Dragon, Cancer
Moby ID: 77156
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Windows screenshots
Main menu
Scene selection
In one of the earliest scenes you control a duck swimming towards Joel.
His father Ryan sits near the pond.
Walking around using a first-person perspective. The cursor turns into an eye when you can examine something.
A boat that will return later in the game.
Different versions of Joel in the playground.
Listening to a conversation, with the text superimposed (also spoken aloud) and fit into the environment.
Joel in a bed.
Ryan and Joel in the hospital in a sequence about how time flows in a hospital environment.
Joel is being caressed at night.
In this dream sequence Joel flies in the air with the help of balloons and you need to steer him. Make sure they do not pop or he will fall down.
Ryan needs a little moment.
The hallway of the hospital contains art from backers of the game.
An example of artwork submitted for the game
Another example of a crowd-funded art asset
A call from Amy, talking about eggs in the kitchen.
A short racing sequence with Amy and Joel in the hospital.
The results and the pick-ups leave a sour taste.
Watching many hospitals from a broken building.
Joel during treatment
Joel likes the lion.
A sequence set in the stars where he rides the different animals.
Joel and Amy
Handprints from children
All the cards can be read and contain messages from the backers of the game.
An example of a message
A game about the animals at the farm. It will soon become something else.
Joel and Amy, defeated when they hear the news.
The people who inform the couple.
Joel alone in a lifeboat, while the room with his parents is flooded.
The sea is filled with bottles that contain letters, such as this one from Amy.
Progress towards the lighthouse
Ryan underwater
A platform game where you control Joel.
Joel can duck to avoid the flames.
Fighting the dragon, cancer.
Ryan needs some time alone.
Looking out of the hospital room.
Juice cartons for Joel, from Ryan's perspective
Some familiar scenes return in the lighthouse.
Amy and Ryan grow closer again.
A giant hall
In this interactive sequence you can light candles and use the keys.
Joel, near the end of the game
You can blow bubbles and Joel will attempt to catch them.
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