Metal Gear Solid 2: Substance
Description official descriptions
Metal Gear Solid 2: Substance is a re-vamped and revised edition of the original Metal Gear Solid 2: Sons of Liberty, in which Solid Snake must recover the stolen Metal Gear Ray from a group of terrorists bent on using its power for unthinkable reasons.
Along with the original espionage shooter comes a collection of 200 virtual reality (VR) missions. Missions range from killing certain targets and using particular weapons, as well as seeing the world of Solid Snake from different perspectives and styles, with first-person target modes and a variety mode including crazy characters of different shapes and sizes.
Also included are various alternative missions, ranging from the protagonist sneaking around and snapping photos of targets to bomb disposal, all out destruction, and more.
Spellings
- ć˝éžč°ĺ˝ą2çĺŽäšĺ˝ą - Chinese spelling
- ëŠí ę¸°ě´ ě댏ë 2: ěë¸ě¤í ě¤ - Korean spelling
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Credits (Xbox version)
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Snake | |
Jack | |
Otacon | |
Rosemary | |
Olga | |
Colonel | |
Solidus | |
Fortune | |
Vamp | |
Fatman | |
Peter | |
Emma | |
Ocelot | |
Liquid | |
Sergei | |
CMC Dolph | |
Ames | |
President | |
Mei Ling | |
Computer Voice | |
SEALs | |
[ full credits ] |
Reviews
Critics
Average score: 85% (based on 49 ratings)
Players
Average score: 3.7 out of 5 (based on 107 ratings with 4 reviews)
The Good
INTRODUCTION: It all started with another save the world mission...
As you swim towards your target, you receive a briefing from the Colonel:
"You heard about the Big Shell. The massive cleanup facility in the shore of Manhattan. A landmark, a symbol of environmental protection...
Approximately six hours ago, it has been was seized by an armed group, former members of the Navy SEAL's special anti-terrorist training squad, "Dead Cell". Russian private army members may also be involved.
There was a government-sponsored tour going on at the Big Shell, a VIP from one of the major conservation groups, and one from our own government âthe Most Important Person in a sense: the president.
The terrorists demand thirty billion dollars. Otherwise, they intend to blow the Big Shell out of the water. The crude will ignite, turning the Manhattan Harbor into an inferno, and the chlorides being used to decontaminate the seawater will generate catastrophic levels of dioxins: the bay's ecosystem will be wiped out, and the sea will turn into a toxic soup for centuries, becoming the worst environmental disaster in history.
You have two missions objectives.
One: infiltrate the offshore decontamination facility "Big Shell" and safeguard the President and other hostages.
Two: disarm the terrorists by any means necessary.
Your codename for this mission is Raiden."
So far, your typical anti-terrorist plot. Only, there are a few details the Colonel forgot to mention.
The plant is not processing any crude. There are no toxins to be released. Someone else infiltrated the plant before you. The president has not been kidnapped. No one asked for any ransom...
And somehow, a new variant of the bipedal, nuclear-capable, vehicle from Shadow Moses âthe Metal Gearâ is related to this mission.
And there's more.
You are not Solid Snake. Solid Snake is dead... or is he? It's also been said that Solid Snake is the head of the terrorist group.
No one is telling the truth.
Not even you.
From the moment you take control of Raiden, up until the ending âand then some moreâ brace yourself, as you're gonna face the most shocking amount of plot twists a story can probably have.
THE STORY (THUMBS UP): The liar's den.
When I first readed about MGS2, I thought it was gonna be yet another "God-Bless-America" crap a la SPLINTER CELL. For that reason I neglected the game for about a year. Finally, thanks to a couple of (annoyingly persisting) friends, I decided to give it a try.
Instead of anything I might have expected, I found an enormous and smartly-conceived story, full of intrigues, and mixing up topics as varied and interesting as politics, philosophy, psychology, drama, and even a corny love story. MGS2's plot has just about everything. It might not excel in every aspect, but for every down in the story there's always a high to compensate.
The greatness of the story relies so much in its twists and turns, that it's nearly impossible to describe it without starting to give out deadly spoilers.
Let's try this: imagine you take bits of the game DEUS EX, bits of the novel "1984" by George Orwell, bits of the movie "The Matrix", and bits of a number of cheap soap-operas; and you put it all in a blender.
You get that? Now you might be starting to get the point.
In MGS2, nothing is what it seems to be. And paraphrasing Snatch's Brick Top "I DO MEAN IT" (OK, it's not any kind of great quote, only I like that character a lot. Feel free to sue me).
In MGS2, everything changes by the minute. Your mission brief was a half-brief, and the few things you've been told are lies. At best, one or two of them are half-truths.
As you proceed in the game, you'll meet a number of characters. Most of them are on different sides. Each one of them has a different story to tell. Each new character will turn the story in a new direction... Until the revelation moment comes, when the story takes so many twists and turns in so little time, that you'll learn new meanings for the word confusion.
As if this wasn't enough, reaching the final moments you'll be faced with a virtual storm of confronted philosophical points of view; material enough as to keep you thinking for a while.
If you sit calmed and analyze the story in depth, you might realize there's nothing actually new in it, but you have to agree at least it's all told in a smart way, and it's way too profound for an action game.
GAMEPLAY: All the games in one.
MGS2 is sub-labeled Tactical Espionage Action. This sub-label might be the best explanation of its gameplay.
This is one of those games fitting the somewhat confusing style called stealth (along with the likes of SPLINTER CELL or HITMAN). Your hero is a hero, a phenomenal man, the kind of guy that can be trusted enough as to send him in an impossible solo mission âbut he's no superman. Throw him in against 10 enemies, and he won't be telling the tale to his grandson. He CAN put up some serious fight, but he's as vulnerable as any other human being.
With this in mind, the game makes great emphasis in using the stealthy approach. To this end, you have a truckload of movements to make your presence unnoticeable: you can crawl inside vent ducts, peek around corners, shimmy flat across walls, hang from railings, hide inside lockers, disguise as an enemy guard, lock cameras and sentry robots, use stun guns and silenced weapons to take down guards...
What's even more, you can investigate into these movements and come up with several interesting combinations.
For example: The radar shows an enemy guard patrolling nearby. You press yourself against the wall and peek around the corner. When he's not facing your direction, you can take the chance and avoid him silently, shoot him from the distance, or approach him. If you approach him you can grab him and knock him down (or downright snap his neck), roll him and throw him on the floor, knock him out him with a punch-punch-kick combo, or hold him up with your gun at the voice of "Freeze!". Once the guy is either knocked down or dead, the body could raise suspicions about your presence, so you can choose: take that risk, move the body to a dark corner, or hide it inside some nearby locker.
The possibilities are nearly endless.
Even more, it's not all stealth either. Every now and again you'll be faced against a boss character. Here, all the stealthy thing goes down the drain, and it's pure adrenaline for about 5 minutes. AND âagainâ I DO MEAN IT. Not only the boss fights help as a steam-blower after all the tension of the sneaking, like being able to shout after a painfully-long silence; but every single one of these fights deserve being the highlight in the most ambitious Holywood action movie.
There is a particular boss fight in which you use a bazooka to, single-handedly, take down a Sea Harrier. You have to see it. I'm not much into action movies or anything, but I loved this.
For those familiar with METAL GEAR SOLID, the control interface is pretty much the same, but slightly enhanced in several aspects, which makes it MUCH smoother. If you enjoyed the gameplay back then, you're gonna love this one.
For newbies to the series (like myself), I'll be expanding this in a moment, but you should know that even though I managed to finish the game with a keyboard in "normal" difficulty setting, it's almost mandatory to have a dual-thumbstick gamepad in order to play the game properly.
THE VISUALS: Action anime in full 3D.
The graphics are a mixed bag. As you can see in the SCREENSHOTS here, they don't exactly shine when it comes to straight-out design. Neither the poly-count nor the textures are anything to write home about.
However, the overall feeling doesn't exactly justify talking about bad graphics. In fact, the game somehow breathes a sense of beautiful simplicity. To my eye, it's like watching an anime movie, but in full 3D power... which takes me to the animation: here, the game grows up to unsuspected heights.
You can't understand the visual greatness of this game until you see it in action. The bodies behave in a believable way, among the most lifelike I've ever seen, facial animation is realistic and expressive, and there are LOTS of amazing-looking cutscenes (the game takes about 12 hours to be completed, and you'll easily spend 6 of them watching cutscenes), some of which can put most action movies out there to shame. The direction of the cutscenes is only that amazing.
If you're into anime (and even manga) you know how good are japanese guys representing action sequences. Hideo Kojima (the Big Boss behind the Metal Gear series) is already known by his fans for his impressive talent in the direction of action scenes, and MGS2 is the living proof of how well-deserved this fame is. It's hard to explain this in words, but suffice to say, action-directing-wise, I dare to compare this game with the movie The Matrix. And I'm not sure which one comes out the winner.
Finally, I want to mention the details. The gameworld is very interactive and full of classy details: When you are in a brightly-lit environment and enter a darker one, you will see the colors fading slowly while your character's eyes get used to the change of light. There are seagulls everywhere, and you can shoot them or stun them. When you're wounded, you bleed and leave a trace than can give you out. When you get wet, you see your character dripping for a while and leave watery footsteps. If you're exposed in outer environments for too long, you can catch a cold, and you'll sneeze every now and then, from which the enemy could discover you. There's a stage which takes place in the middle of a rainstorm, and the effect of the rain is simply the most realistic I've EVER seen âyou can FEEL the drops hitting your face, in fact every now and then you see marks as if the PC monitor was hit by the raindrops.
REPLAYABILITY: A game to keep.
When I started this review I said "up until the ending âand then some more". Here's the thing: once you finish the main "Plant" episode (starring Raiden), you get to play Solid Snake in the "Tanker" sub-story, which takes place 2 years before and uncovers some plot details.
Then, you have 5 standalone "Snake Tales", some of them with various possible endings. Then, you have about 300 VR missions, to test/train your abilities...
The first playthrough is virtually endless. Provided you enjoyed the gameplay, you have plenty of Metal Gear Solid in you future, before you start to properly replay the main game. And when you decide to do so, you have a new difficulty level to tryout, with an enticing "game over if discovered" option.
If you're up for a challenge, this game is a good bet.
Besides this, there are lots of more fancy options to unlock, among which my favourite is the Cast Theatre, in which you get to change the model characters in 8 of the game's cutscenes. It's just for kicks, but it's pretty funny to watch Snake on a tuxedo take down 3 Metal Gears.
The Bad
TECHNICAL ISSUES: And here we are again.
If you readed any of my recent reviews, you saw me bitching about how console games ported to PC have unexcusable issues with video cards other than nVidia's âspecially with ATi's Radeon line, the actual leader of the market.
Well guess what: here we are again. Can you believe it?
Before anything else, owners of a Radeon-powered video card need to download a 12MB patch to get the game to even work.
I know PC games are not as profitable as console games, hence it's probably not worth spending lots of money in different video cards only to see if the game will work fine with each one of them... but ONE RADEON-BASED CARD IS MANDATORY, PEOPLE! For the love of God, this can not happen ONCE again!
Moving on.
Konami games tend to use some propietary means of Anti-Aliasing, hence they strongly advice in their readme files to deactivate your card's AA.
The thing is, Radeon's own Smoothvision looks WAY better than Konami's AA. This could be clearly seen in SILENT HILL 2... but not here, because MGS2's AA mode simply overrides Radeon's. If you turn Smoothvision on, you suffer the performance drop, but you don't get the visual enhancement. Whaâ?
So, you have to play the game with the jaggies, whether you like it or not. Like I said, they ARE smoothed by the game itself, enough to make it look pretty good in a TV screen, but certainly not enough for a PC monitor.
So once again, if you spent a good chunk of money in a powerful video card, Konami says: "Ah well, pity. Play it on a TV, it will look kinda nice there... What? The colors? Ah, well, guess you can have it all, dont'cha?" snickers
Then there come the textures. I certainly doubt they have been re-worked from the PS2 version AT ALL. And if they have, there is LOT of work to do yet.
The textures are simply TOO BLURRY for a PC game. Again, they might look good in a TV screen, but PC gamers tend to use monitors, you know.
THE STORY (THUMBS DOWN): The soap should remain in the bathroom.
I'm not familiar with other works from Hideo Kojima, but from what I've seen in MGS2, he looks like a guy who has A LOT to say, and he wants to say it all NOW. This actually results in a mixed bag.
In two or three opportunities I found the game turning too corny for my taste. Kojima tried to throw in some psychological depth for his characters, some dramatic backgrounds, and even a love story; but for the most part all those moments feel like a lame cheap-ass soap opera (wait, is there another kind of soap opera?).
This is specially bad when you find it mixed with some political and philosophical questions which look way more serious and profound ânot to mention, interesting.
On the other hand, I found some people who actually got bored with all the philosophical rambling I enjoyed so much, but loved the game for the action scenes and the soap operas... so maybe Kojima-san did the right thing after all. Like I said before, there's a little of everything, for all kinds of publics.
With this in mind, I'm not sure the soaps should be totally removed, but at least they could be trimmed a little. Some of them get REALLY annoying with their length.
CONTROL INTERFACE: We are not in a console anymore!
Gameplay in a console-ported-game is usually a problem, and this game follows the trend.
This game was originally conceived to be played with a dual-thumbstick console gamepad, and you can totally tell. Most of the game can be played fine with the keyboard, but there are two things that are terrible, to say the least:
âFirst, you can't use the mouse. In fact, you CAN use it, to move the camera when pressed against a wall, which is nearly useless. On the other hand, there are a few first-person perspective scenes in which you have to do a lot of aiming and guess what âyou can't use the mouse here!!
What? First-Person perspective without a mouse? In a PC??!?
âSecond, there's a sword you get in a given part of the game, which is the only weapon you can use in a particular boss fight. You are instructed to use it with the right thumbstick, which automatically translates in 5 KEYS TO OPERATE A SWORD. Add to that the 4 keys to move the character, one key to roll and avoid attacks, and eventually one more key to use a health item... What? You don't have enough fingers? Ah, and what if I tell you this is a boss fight, so it's not like you have lots of time to think before acting...
Even worse, you CAN use the mouse as a replacement of the right thumbstick, which should make the whole sword operating a little easier âonly the mouse obviously doesn't behave as a thumbstick, so you will prefer struggling with the 5 keys thing!
Words can't even begin.
Now, as bad as all that might sound, it's not the worst part. The worst part is the perspective used.
You see, the game is shown from a third person perspective, but the camera doesn't follow the character. Instead, it scrolls slightly until you reach a given point, in which the whole perspective changes.
This is much more terrible than it sounds.
For example, you come running leftwards, pressing the left key. You reach a wall and press against it. Pressing up or down, you can shimmy across the wall. But then, while at it, the camera changes! Suddenly, pressing up / down doesn't work as "shimmy" but as to "press against wall", and left / right are the "shimmy" keys. Needles to say, this brings up confusion, which is the last thing you want in a game where the slightest mistake can mean mission failed.
Even worse, you have a radar which shows your position, the enemies nearby, and their field of vision. The thing is, every now and then the radar turns itself off, and you need to re-activate it using certain "nodes". While you don't have a radar, you might run in one direction and bump against a guard, because he was standing in front of you, only two steps after the point where the camera changes âhence, your character obviously saw him, but you âthe playerâ DID NOT.
Annoying? You betcha!
Finally, the gameplay time is too short. I know, a game's length doesn't necessarily make it a good or bad game, but in this case I felt it's so short I couldn't get a chance of enjoying half the options I had.
The game is too short for the amount of gameplay candy it offers.
Oh! One more thing: the ESCAPE key minimizes the game to Windows' task bar, putting you back at your desktop. This is weird, to say the least.
The ESCAPE is a key which usually means "pause", or "options menu", or "abort game", or something like that, but "bounce back to Windows desktop" is definitely NOT in the list. In this regard, even the previous game was much better done, popping up a proper PC options menu.
In fact, when you want to change any option in METAL GEAR SOLID 2, you need to exit the game and start a standalone "setup" program.
Yep, that's what I said too.
The Bottom Line
METAL GEAR SOLID 2 is a PS2 port, and it totally tells. In fact, it feels just like if you were playing the PS2 game with an emulator. The game hasn't been ANY customized for the PC.
This sentence is for those hardcore mouse-fans out there. If you're like the guy who complained about SILENT HILL 2 not taking proper advantage of the PC as a gaming platform, forget about this one.
Now, what do I think? I think METAL GEAR SOLID 2 is a GREAT game.
It has everything a game can possibly offer, and the proofs are self-explanatory: it's been equally enjoyed by book-worms and by action-movie fans who never readed a book in their life. This alone is a huge achievement.
METAL GEAR SOLID 2 has a little of everything, for every tastes âAND (guess) I DO MEAN IT.
Beautiful-looking fast-paced action scenes, corny soap opera, controversial political points of view, enticing philosophical discussion, charismatic characters, plenty of replayability freebies, and lots âlots, LOTSâ of plot twists.
Like a friend said to me, I DEFINITELY recommend METAL GEAR SOLID 2, if only for the huge amount of work put into it.
Windows · by Slug Camargo (583) · 2004
An Amazing (Cinematic?) Experience
The Good
True to the previous titles in the series, Substance continues the tactical espionage experience and does it well. Gameplay is quite similar to the first Solid, as is the gameplay overhead gameplay perspective. The ability to switch to a first-person perspective was a welcome addition, perfect for peeking around a corner or discovering a hidden item. Graphically, the game is stunning, even compared to most PS2 games of the early 2000s. The terrain is beautifully and masterfully rendered, as are the characters in the games myriad of cutscenes. Sounds are crisp and clear; from the buffeting of a torrential downpour to the calling of seagulls, they all add to the ambiance and depth of the environment. The musical score is phenomenal as it is in all of Kojima's titles; each track meshes with your current in-game situation perfectly. In addition to the main campaign, there are many challenges, alternative missions (Snake Tales), and unlockables that undoubtedly increase replay value.
The Bad
Honestly, Konami got almost everything right with Substance. The only two complaints I can muster are these:
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The number of cut scenes and radio conversations in the game makes it feel like you're viewing a film. While it isn't annoying (rather, they are essential to the understanding of the message behind the game and are the setting for several humorous encounters), I believe the story could still have been conveyed well with fewer cut scenes.
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There were times when I would stand right behind an enemy guard and be astonished that this unsuspecting adversary would not hear me. However this occurred rarely, and for the most part A.I. is well-responsive and intelligent.
The Bottom Line
It doesn't take long for games both casual and hardcore to be hooked on Metal Gear Solid 2: Substance and be satisfied (as well as puzzled sometimes) by its gameplay, immersed in the depth of its plot, and connected to the emotions of its characters. If you are looking for a game that will give you hours of enjoyment and tons of replay value, buy MGS 2: Substance.
PlayStation 2 · by Nick Slavin (9) · 2009
The Good
I really enjoyed the original 2D Metal Gear games, but was greatly disappointed with the seriesâ first outing into the third dimension. While it certainly held moments that were reminiscent of past greatness, Metal Gear Solid was mired in questionable writing and mediocre gameplay. It still held promise, though, featuring memorable characters and striking presentation. Metal Gear Solid 2 was one that I had previously skipped after I was warned by friends that âif I didnât like the story in the first game, you definitely wonât like the sequelâs.â With this advice still in mind, I went into Solid 2 with slightly lowered, but still optimistic expectations.
Previous games in the series featured largely the same storylines, right down to repeating plot devices. This time around, the story is shaken up in several ways. The seriesâ main protagonist, Solid Snake is swapped out for new protagonist, Raiden, after a lengthy prologue sequence. Since the last game, Snake has been working with Otacon to destroy or expose black market Metal Gears that have been popping up since the Shadow Moses Incident. After failing a mission and being believed dead (itâs made pretty obvious he isnât), Raiden takes over in the aftermath just two years after. His job is to infiltrate an offshore environmental clean-up rig called Big Shell, rescue the president, and prevent the launch of a nuclear device. Okay, so maybe itâs not all that much different than the previous games.
A lot has improved in terms of gameplay since the original Solid title. Most notably, the camera is usually pitched at a better angle, so while the view is still incredibly restricting, itâs not as claustrophobic as before. You can also aim and shoot from the first-person perspective, allowing you to better hit enemies that are currently offscreen. Iâm still not sure why the camera canât be controlled at will, since it can in underwater sections, but at least I didnât find myself frustrated by it like I was in the previous game.
The alarm states are more dynamic. If an enemy spots you, they donât immediately trigger the alarm; they have to radio it in first. If you take them out before they can finish their call, the alarm wonât go into alert, but guards will be dispatched to investigate. Guards donât disappear when killed anymore, so if they come across one of their fallen comrades, theyâll begin searching for you. To prevent this, you can now drag bodies to hide stash them away. You can even shoot the radio on a soldierâs belt to prevent him from calling for help. All in all, the combat and stealth is greatly improved this time around, and while the gameplay from the first Solid frustrated me, the improvements here made it much more enjoyable.
The game still features a pretty concerning gameplay to cutscene ratio, but itâs a bit better at actually letting you play the game. Chunks of the game are left undisturbed by the ring of the codec, allowing for memorable sections, like one where you infiltrate a portion of the base dressed as an enemy soldier. When the codec did ring, I found the characters to be a bit more enjoyable to talk to this time around. While Raidenâs girlfriend comes off as attention-starved and creepy, the fact that the game depicts an already ongoing relationship â especially one that is as unhealthy as theirs â is actually pretty rare for video games. Snake in his supporting role also shows a different side of the character, and itâs pretty well done.
Most strikingly, the Metal Gear series has a history of breaking the fourth wall, and this finally pays off in Metal Gear Solid 2âs conclusion where the whole narrative jumps off the deep end in an effort to play with your expectations. Without spoiling anything, the climax of the game is well worth sticking through all the feverish exposition about conspiracies. Itâs a moment where the game seems to acknowledge that everything about it is absolutely ludicrous and fully owns up to it. Though, unfortunately it does once again feature an almost intolerably horrible denouement.
The Bad
Yet despite the ambitious narrative, the Metal Gear Solid 2âs story still mired in the same overblown exposition and questionable dialogue. While the cutscenes and codec sequences are spaced apart a little better to provide a more reasonable pace with less starting and stopping, most of the cutscenes are significantly longer than the ones found in the original Solid title. Perhaps the good news is that the added length is mainly devoted to action rather than entirely filled with long death monologues, random spillages of melodramatic life stories, and lengthy dialogues about the nature of life. Those are still present, but the story attempts to be more than just heavy-handed character development, at least.
The biggest issue is that the narrative, even more than it was in the first Solid, is extremely unfocused. The writers seem to have a lot to say about free-will, censorship, love, life, war, nuclear proliferation, and even reality itself, so all of it gets thrown into the same pot, disguised under a story about rescuing the president. It constantly harps on the old conspiracy about a shadow organization that controls the government, which is a tale as old as time. The result is a complete mess, where characters complain about their petty issues while the fate of the world hangs in the balance. At the worst of times, character motivation becomes muddy and incomprehensible, and at the best of time it scrapes out something insightful, and then quickly buries it so it can throw something else your way.
Thatâs the worst of it, though. In terms of gameplay, I didnât find much that irritated or annoyed me. The only part that bothered me was the boss battles. Theyâre much fewer in number and pretty weak (par for the series, it seems). Yet what was really disappointing wasnât the bosses you fight, but the ones you donât. On a few occasion, a fight with a big named baddie is brought up, then resolved in a cutscene. Itâs weird; the game seems unwilling to let the player take part in these action sequences, afraid that the fight wonât be bombastic enough.
The Bottom Line
With greatly improved gameplay, I certainly enjoyed Metal Gear Solid 2 a lot more than the first Solid title. The variety in gameplay, the improved stealth mechanics, and the greater attention to interactivity makes it a joy to play. Even the story, though still riddled with drawn out moments of dry exposition, has a few moments of brilliance that shine through and make it a more enjoyable narrative to sit through. However, its storytelling still seems to be at odds with the gameplay â perhaps more so than before. Iâm not sure how I feel about sitting through 20 minute cutscenes in the first place, but when situations that should be part of the gameplay are resolved within them, I feel like the developers have misplaced their priorities. Nonetheless, Metal Gear Solid 2 is a GOOD game, and Iâm glad to have the series back to some sort of shape that I can enjoy.
PlayStation 3 · by Adzuken (836) · 2015
Trivia
Title
Hideo Kojima was partially inspired to call this version of Metal Gear Solid 2 "Substance" by 70's British band Joy Division's greatest hits compilation CD entitled Substance 1977-1980.
Windows version
- As of 2003, Metal Gear Solid 2: Substance had the biggest installation size for a PC game at 7.17 GB.
- The PC version is direct port of the Xbox version with no modifications. Even the tutorial refers to the Xbox controllers.
Information also contributed by Stillman.
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Related Sites +
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JUNKER HQ
This fansite is dedicated to the games produced and/or designed by Hideo Kojima and contains all kinds of trivia, artwork, plot summaries, discussion forums and more. -
Konami: Substance
The official website. -
Metal Gear Solid: The Unofficial Site
A fansite that contains information about the whole Metal Gear franchise, including galleries, interviews, downloadable content and discussion boards.
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Contributors to this Entry
Game added by Kartanym.
PlayStation 2, Windows added by Corn Popper. Android added by GTramp. PlayStation 3, PS Vita added by MAT.
Additional contributors: MAT, Apogee IV, John Chaser, â-, Patrick Bregger, Plok, Rik Hideto, li zhen.
Game added November 9, 2002. Last modified November 12, 2024.