Grand Theft Auto: Vice City
Description official descriptions
Tommy Vercetti is a gangster who just got off a fifteen-year prison sentence for not squealing on his friends. Because he didn't rat out his "family", Tommy's sent to work with Sonny Forelli, his old boss. Sonny gives him an easy drug job, but everything goes wrong, and Tommy loses everything. Upon returning to Sonny, he gets mad and wants his money back. Unfortunately, everybody in Vice City, from gangsters and Cubans to bikers and politicians are in his way, and it's up to Tommy to clear a path.
Grand Theft Auto: Vice City offers the same free-roaming driving and action gameplay style as its predecessor, but in a new setting based on the city of Miami. The game includes all the features of the previous installment and builds upon them. There are new cars in the game, reminiscent of typical vehicles from the 1980s. Some cars are earlier models of the vehicles from GTA III. A few missions also involve the protagonist navigating a boat.
New to this installment is the ability to drive motorcycles. Tommy can drive a variety of two-wheeled vehicles, from huge Harley-esque bikes to dirt bikes to a standard motorcycle. Flying is also a bigger part of the game, as the player can fly small planes and helicopters, traveling from area to area, landing on helipads on top of towering skyscrapers.
Firearms are for the most part the same as in GTA III, and melee weapons have been added to the protagonist's arsenal. Tommy can use riot batons, crowbars, and a few others. Activities outside of the missions (driving taxis, delivering sick people to hospitals, firefighting, and playing a vigilante policeman) are available as well.
To effectively capture the mood of the 1980s, the soundtrack has been altered to fit the time period. Players will listen to an estimated nine hours of music (nearly three times the amount featured in the previous game) across ten radio stations. The eclectic mix features such noteworthy titles as I Ran by Flock of Seagulls, The Message by Grandmaster Flash, You've Got Another Thing Coming by Judas Priest, and Out of Touch by Hall & Oates.
Spellings
- 侠盗车手:罪恶都市 - Simplified Chinese spelling
- 俠盜獵車手:罪惡城市 - Traditional Chinese spelling
Groups +
- BPjS / BPjM indexed games
- Gameplay feature: Game completion percentage
- Gameplay feature: House ownership
- Gameplay feature: Interior decorating
- Gameplay feature: Recordable replays
- Gameplay feature: Weather changes
- Games involved in legal disputes
- Games pulled from digital storefronts
- Games with game-altering copy protection
- Games with player's sound files support
- Genre: Open world / Free-roaming / Sandbox action and driving
- Genre: Truck racing / driving
- Grand Theft Auto series
- Green Pepper releases
- Middleware: RenderWare
- Physical Bonus Content: Poster
- Physical Bonus Content: World Map
- PlayStation 2 Greatest Hits releases
- PlayStation 2 Platinum Range releases
- Portability Engine: Cider
- Protagonist: Gangster
- Setting: 1980s
- Software Pyramide releases
- Sound engine: AIL/Miles Sound System
- Technology: amBX
- Theme: Illegal Drugs / Narcotics
- Weapon: Chainsaw
- Weapon: M60
- Weapon: Minigun/Chaingun
- Weapon: SPAS-12
Screenshots
Promos
Videos
See any errors or missing info for this game?
You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.
Credits (PlayStation 2 version)
741 People (689 developers, 52 thanks) · View all
Producer | |
Art Director | |
Technical Directors | |
Map Designers | |
Graphic Designer | |
Lead Vehicle Designer | |
Vehicle Designers | |
Lead Character Designer | |
Character Designers | |
Lead Animator | |
Animators | |
[ full credits ] |
Reviews
Critics
Average score: 94% (based on 124 ratings)
Players
Average score: 4.0 out of 5 (based on 463 ratings with 14 reviews)
Very addictive, ridiculously fun. Say hello to my little friend.
The Good
When I played through Grand Theft Auto III, I became an instant fan of Rockstar's work. The game was fun, complex, and open-ended. No game I had ever played before this had given me so much enjoyment from just futzing about between missions. And then the mission structure itself was well-paced and the storyline was great.
Enter Vice City. GTA: Vice City took what I loved about GTAIII and made it better while adding a great 80's theme to everything.
This time around you are no longer a nameless character as you were in the first one. You're Tommy Vercetti, bad-ass mobster. The addition of a real character with a real personality who actually talked in the cutscenes was a big improvement over the previous game. It added to the storyline and made you care about who you were a little more.
Graphics also saw an improvement. Granted, there was not that much of a change in the engine itself. But in my opinion, graphics are at least 50% about what you do with them. It is on that count that Vice City shines. The design and outlay of the city is superb. The atmosphere that is set in each neighborhood is spot on. And, to top it all, the lighting effects in the game are great. I should also mention that where GTAIII seemed overly drab and used too many dark tones, Vice City's presentation is much brighter and just driving about these scenic places in your hot ride can be a pleasure.
80's, 80's, 80's. From great 80's music to the distinctively 80's atmosphere and gimmicks like an early model portable phone, Rockstar really came through with their chosen setting.
And speaking of the music. Besides the music in the game being an excellent mix of authentic 80's tunes, as before you can add your own MP3's to the game. So load up some Huey Lewis and Skid Row before you go on your rampage. Maybe some Motley Crue also?
The game is packed with GTA's own special brand of humor too. The radio features two talk stations this time around and, as usual, no one is safe from being skewered. As well, little gags abound, such as the "Cherry Popper" Ice Cream company.
So all of this and I have yet to talk about the best part of the game: gameplay. After all, gameplay is king. Vice City brings it and keeps it coming.
As you work your way through the storyline, you become a mafia boss and eventually make a play to essentially run the town. The amount of sheer coolness inherent in this scenario is hard to describe. It feeds that little guy inside of you who watched Scarface and said "Cooooool".
Along the way, you get to go through a wide array of interesting and challenging missions. Some are as "mundane" as a street race while others are as elaborate as a multi-faceted bank heist. One mission has you jumping from roof-top to roof-top on a motorcycle. Yet another has you photographing a politician's perverted activities from a high-rise only to have to fight through the FBI on your way out.
Along the road to success, you also get to buy and collect money from various properties. Yes, you can own property.Once you buy a property, you need to take on some missions in order to make it profitable. You can own anything from a counterfeiting factory to a adult movie studio. Nearly all offer you an interesting set of jobs to take on.
The Bad
There isn't much I can find wrong with the game. If anything, then it can be annoying that cars and people spawn and despawn in a weird way. If you see a car you want to steal, but you turn your back to it for a moment, it is indeed quite possible that it may have vanished completely. This can be really annoying when looking for a good ride in a junky part of town.
The Bottom Line
For the mafia boss in all of us! Highly recommended.
Windows · by Steelysama (82) · 2004
Everybody's out of gum in Vice City
The Good
The rollicking, outrageous, un-PC fun, the voices... everything
The Bad
The "save game" bug, but it probably affects only one in a million (read on)
The Bottom Line
I have a bitch about saving your game. You can save your
game only in certain locations. But that is OK. What is not
OK is that, whenever I saved my game, I was told "game
saved". Well, it wasn't. When I tried to load it, all the
saved game slots were empty.
I searched the Web high and low, and saw that a chap in Sweden had had the same problem with Grand Theft Auto III, but no solution. Now Vice City is copy-protected of course, and I got to thinking... does it see Alcohol on my hard disk? Does it decide, then, to play silly buggers, like Windows XP when it sees stuff that would make Baby Billy cry? More Web surfing took me to forums where they were discussing how to make copies of GTA, but no-one mentioned this failure of "save" to save games. Those people must have had Alcohol, or CloneCD, or BlindWrite, or whatever, so that could not be it. Eventually I stumbled on a No-CD crack, downloaded it, installed it... and... I could save my games! No, I am not making this up, I am not drunk, and I have an explanation. My CD drive shows up as drive R: and is sandwiched between Q: and S: which are both virtual drives put there, I suspect, when I installed Alcohol. Strange, but I think this is because I have two primary partitions on my hard disk and Windows just got its knickers in a fine twist there. Now I suppose that when GTA Vice City checks for the legit CD, it wrongly sees my drive R: as a virtual drive, and decides to teach me a lesson. It stinks all right, but the worst thing is that you cannot even blame the programmers. Put yourselves in their place, and see. Be warned, though, if you ever need it, that the CD crack disables the cheats. But I can live without cheats easier than without being able to save a game.
Now what a game! Totally un-PC, shockingly objectionable, in a word: wonderful. The baddies (I haven't met any goodies) look like the baddies out of B-grade gangster movies, they talk like the baddies out of B-grade gangster movies, they give you... er... quests??? that would make the Avatar blush and Iolo keel over with a heart attack. Great stuff. And you don't have to do it either. You can just mooch about town, bashing the odd passer-by for gun money, "borrowing" a car or a motorbike for a joy ride. I haven't found any little old lady whom I could help across the street, though, so it's a bit one-sided. But I am sure that if the designers are reading this... how about it, folks?
I don't have a joystick, and I found maneuvering a car quite a bit of a challenge (read: a pain in the bum). But still, it's fun. You crash into a pole, your bonnet flies off, steam billows out of the engine, but you can keep on going full blast. They don't build cars like that anymore ;-)
Final score.
Graphics. What graphics? You don't notice the graphics, they are so well matched to the gameplay. It's like wearing soft hand-made Italian shoes, you don't feel them. Oh, all right, there are some annoying features, like when you switch to the bird's-eye view. Great for finding your way around, but when you go under a bridge for instance, the bridge hides you from view, you and that power pole, and... kaboom!
Gameplay. To be handled with care, extreme care. When I sat at the wheel of my car (the real one), I had to tell myself, "Hey, slow down, watch out, don't swerve, this is not Vice City anymore". If I were the type to carry a baseball bat everywhere, I would have had to keep telling myself: "Careful! you are not supposed to go about bashing people in this town".
Replay value. Difficult to say, short of playing it several times over. But once is rollicking good fun, and bis repetita placent for sure.
Windows · by Jacques Guy (52) · 2004
A landmark game, not perfect, but in every respect destined to be a classic.
The Good
Realism, size and scope - GTA:VC could just be, the biggest, most detailed and realistic virtual world created in a computer game. Bigger and better than GTA3, Vice City screams 80s from every pore. From the beach to ghetto, from the 80s cars to vesper scooters this game has been well researched, well put together and done with a healthy infusion of humor. It's graphically improved with high poly-counts and more detailed animation and buildings can now be entered and explored. There are more realistic options available - change of clothes, purchasing of property, other outlets for weapons of destruction; this game has a lot of options to get through!
The other stand out feature is the sound. First the acting is top-notch with the likes of Ray Liotta give voice-over to the main characters. Sometimes the script is a little cough hacky cough but for the most part it's heart is in the right place. Second is the soundtrack which includes a whole bunch of 80's radio stations with officially licensed tracks including artists like Run DMC, Grandmaster Flash and the inevitable Michael Jackson. Music ranges from Latino Dance to Rap to Jazz to Pop or Rock. There's hours of radio to enjoy, including chat stations and lots of very 80s advertising. Last but not least there's the sound effects - which are awesome as well. I particularly like the chainsaw.
You'd think adding all this content to the game would be enough work in itself, however Rockstar have also out done themselves by adding a series of sub-games to complete. There are too many to list however they include Remote Control car races, dirt bike challenges, destruction derbies, stealing specific sets of cars, street racing... the list goes on. This game has some serious replay value.
The Bad
Unbalanced difficulty - in GTA3, the missions generally got harder slowly and stayed that way. However in the GTA:VC, the missions ramp up in difficultly much quicker, however there is never any middle ground. At any one time the missions available are either really, REALLY, difficult, or quite easy. This can be frustrating and the really hard missions can take quite a number of attempts to find the winning strategy which means that you spend a lot of the time not feeling like you are progressing.
Frame-rates - although the graphics are a step up from GTA3, you can see the PS2 starting to struggle with the amount of detail displayed. It's not too bad, but if you leave GTA:VC and play something else, the lower frame-rate is immediately noticable. On the upside, it doesn't vary all that much, given more on screen, but is quite low to begin with.
Auto targeting - the auto targeting system does not work at all on large groups of adversaries. I remember a mission early on in the game where you had to blow up two cans of oil in order to destroy a bunch of trucks - the catch was you were in the middle of a violent protest with security guards and disgruntled workmen. The only way to effectively target the the cans of oil before being killed was to walk right up to them. Problem is when they explode - they kill you! There should at least have been a option to disable auto target temporarily for automatic weapons.
The Bottom Line
The most open-ended gaming experience available.
PlayStation 2 · by Tibes80 (1541) · 2002
Discussion
Subject | By | Date |
---|---|---|
How to do this stupid the driver mission | mohammad asad | Sep 21, 2007 |
Trivia
1001 Video Games
Grand Theft Auto: Vice City appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Bugs
On the (North American) PlayStation 2 version of this game, memory card data can get corrupted when the game is saved at the Ice Cream Factory.
Commodore 64
The second Rockstar Logo sequence that appears before each game pays homage to the Commodore 64. The blue on blue screen, the quality of the music, and even the load command accurately model the most popular home computer (especially for gaming) in the late eighties.
Controversy
In December 2003, the New York City's Human Rights Commission demanded that Take-Two removed the phrase "Kill Haitians" from Vice City after Haitian groups complained about this.
Take-Two responded:
As with literature, movies, music and other forms of entertainment, we have strived to create a video game experience with a certain degree of realism, which we believe is our right. Nevertheless, we are aware of the hurt and anger in the Haitian community and have listened to the community's objections to certain statements made in the game. Accordingly, we will remove the objectionable statements from future copies of Grand Theft Auto: Vice City.
DJs
Among the connections this 'prequel' has with the original Grand Theft Auto III are the return of younger versions of some of the radio DJs.
- Lazlow (whose real life counterpart is responsible for writing a lot of the radio dialogue), the talk radio Chatterbox personality returns as a young DJ starting out trying to convince everyone that he's a hard core rebel on the rock and roll station, V-ROCK.
- Toni (Maria Chambers), was Flashback-FM's aging pop groupie DJ in GTA III. In Vice City, she not only sounds younger and naive, but a good chunk of her material plays into her GTA III material (for example, yes, she has been on fire). Her 80’s station? Appropriately enough, named Flash FM
- And in a twist, Fernando Martinez (Frank Chavez), who ran the pseudo-legal prostitution ring ads euphemistically called 'Fernando's New Beginnings' got his start as a Vice City radio DJ on Emotion 98.3. In between playing emotive records, he’s already begun his pimping ways.
Dundee
Grand Theft Auto: Vice City was created by Rockstar North, a division of Rockstar Games. Rockstar North was previously known as DMA Design. DMA Design was originally located in the Scottish City of Dundee. In 2000, the company moved to Leith in Edinburgh.
Located near the airport is a sign mocking Dundee. It has a picture of a ship on it (Called the RRS Discovery) and the word "Dundee" very similar to that used by the local council when promoting Dundee. There is also some text saying something along the lines of "We have a ship that belonged to a loser".
German version
On 29 March 2003, Grand Theft Auto: Vice City (PS2) was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS / BPjM indexed games. After this occurred, publisher Take-Two Interactive released a new, censored version. Rated USK 16, the edited version can be distinguished by its white edges on the cover.
The changes are:
- People on the ground can't be hurt with melee weapons
- Blood effects when hurting people were removed
- No decapitations
- Killed people don't leave money behind
- The Rampage missions were removed
- Two regular missions were removed: Messing with the Man and Dirty Lickin's
Guinness World Records
As of 2008, Grand Theft Auto: Vice City is listed by Guinness World Records as the biggest selling game of 2002 and the best-selling PlayStation 2 game of all time.
Movie studio
In the movie lot located in Prawn Island, there is some set that looks like Broadway. If you take a look, you´ll notice that is the set of Staunton Island (Liberty City) even with the same advertisements.
References
- In one of the assassination missions you get from the payphones the targets are called Nico Carter and Marcus Hammond which is a nod to the two main characters in the game The Getaway.
- The remote control helicopter used in the mission 'Demolition Man' closely resembles the helicopter which is piloted in one level of Blood Money, a game developed by DMA Design (now Rockstar North) for the Commodore Amiga computer.
- In the Malibu Club, the band performing on the stage of the club is an obvious parody on the Village People.
Sales
Vice City was a massive success for Rockstar. Electronics Boutique sold more than 500,000 copies on the game's first day of release, and more 250,000 in the UK.
Soundtrack
The soundtrack was available in record stores. The German version had more tracks on it than the US version, due to some copyright difficulties.
Swimming pool
There is a mansion on Starfish Island, by the shore, with a peculiar swimming pool. If you look at it from above (looking south) you'll see that it has the shape of a woman's torso, and some rocks at its bottom look like a bikini.
Telephone numbers
Telephone numbers advertised on the radio or elsewhere can be called in-game.
Weapons
As of 2009, Grand Theft Auto: Vice City is the only GTA game not to feature the AK-47.
Windows release
Windows version of this game was accidentally put on shelves 5 days before right release date. After that, many game shops put out this game 1 or 2 days before right release date.
Vice Point building
From 23:00 to 00:00 in-game time, near the Malibu Club, the Vice Point Langer building's lit windows form a figure which looks like a penis.
Every 15 in-game minutes during this time, a fountain on the top of the building is activated to give the impression the penis is ejaculating.
Awards
- 4Players
- 2002– Best PS2 Game of the Year
- 2002– Best PS2 Action Game of the Year
- 2002 – #2 Best PS2 Game of the Year (Readers' Vote)
- 2002– Best PS2 Action Game of the Year (Readers' Vote)
- 2003 – Best PC Game of the Year
- Computer Games Magazine
- March 2004 - #2 Game of the Year 2003
- Computer Gaming World
- March 2004 (Issue #236) – Best Music of the Year
- GameSpy
- 2002 – PS2 Game of the Year (Readers' Choice)
- 2002 – Best Music of the Year (PS2)
- 2003 – #2 PC Game of the Year
- 2003 – PC Action/Adventure Game of the Year
- Golden Joystick Awards
- 2003 - PS2 Game of the Year
- PC Games (Germany)
- Issue 02/2004– Best Game in 2003 (Readers' Vote)
- Issue 02/2004– Best Action Game in 2003 (Readers' Vote)
- PC Powerplay (Germany)
- Issue 07/2006 - #8 Best Packaging
- Retro Gamer
- October 2004 (Issue #9) – #15 Best Game Of All Time (Readers' Vote)
Information also contributed by Bob Shand, Emepol, Felix Knoke, festershinetop, Jeremy Petho, keth, Marshall Leslie, Maw, Medicine Man, MegaMegaMan, PCGamer77, piltdown man, Sciere, tarmo888, WildKard and Xoleras
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Related Sites +
-
GTA: Vice City at GTAGaming
Information site about all things Vice City. -
Grand Theft Auto Vice City
Official Website -
Grand Theft Auto: Vice City - Japanese
Official Japanese site -
IGCD Internet Game Cars Database
Game page on IGCD, a database that tries to archive vehicles found in video games. -
Kent Paul´s 80s Nostalgia Zone!
Kent Paul´s personal webpage regarding the 1980s (including his time in Vice City).
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by JPaterson.
PlayStation 4 added by Flapco. PlayStation 3, Android added by Sciere. Macintosh, iPad, iPhone added by Kabushi.
Additional contributors: Ray Soderlund, Unicorn Lynx, Apogee IV, Corn Popper, paul cairey, ~~, Patrick Bregger, Plok, Victor Vance, FatherJack, crysty86, 一旁冷笑.
Game added October 29, 2002. Last modified November 10, 2024.