Times of Lore

aka: Ultra Realm
Moby ID: 762

[ All ] [ Amiga ] [ Amstrad CPC ] [ Apple II ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ NES ] [ ZX Spectrum ]

Amiga screenshots

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Title screen
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The gate open, beckoning you onward
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The story begins
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Choose your character, either Knight, Valkyrie or Barbarian
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Choosing the Valkyrie
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The game begins
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The innkeeper ignores me! Probably because I just killed one of his patrons.
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Killed a serf on the road
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Battling a green monster
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Defeated

Amstrad CPC screenshots

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Loading screen.
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The story.

Apple II screenshots

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Title
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The story so far...
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Barbarian raiders everywhere! What this land needs is a hero!
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The Valkyrie
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The knight
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Starting a game using the knight
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Talking to an innkeeper
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Off we go into the wild world that awaits us outside!
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Traveling on a road
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This rogue does not want to talk... Probably because he is a rogue and would rather rob us instead.

Atari ST screenshots

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Choose a language
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If you have patience, the logo is not only carved out for you, but also filled with sweet, sweet ale
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Introduction
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Starting location
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Just woke up and already my first quest!
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Wandering the roads outside of town
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Hunger daemon kicks in
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It's dangerous out there
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Sometimes even to the player!

Commodore 64 screenshots

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title
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One of several pages from the introductory story, shown at the start of a new game before the character-selection screen, while a SID tune by Martin Galway plays.
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The Valkyrie character
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The Barbarian character
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The knight
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The inn
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Your first fight
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you are dead

DOS screenshots

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From the intro
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Title screen 1
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Inside the starting tavern
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Title screen 2
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Shoreline, after a battle
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The Valkyrie character.
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The Knight character.
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Traveling down a road.
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This building must be pretty important - the door is locked and there are two guards.
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Found a little hut with a bed and a dagger.
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Got killed by a thug. GAME OVER.
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Title screen 1 (CGA mode with RGBI monitor)
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Title screen 2 (CGA mode with RGBI monitor)
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From the intro (CGA mode with RGBI monitor)
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The Valkyrie character. (CGA mode with RGBI monitor)
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The Knight character. (CGA mode with RGBI monitor)
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Inside the starting tavern (CGA mode with RGBI monitor)
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Title screen 1 (CGA mode with composite monitor)
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Title screen 2 (CGA mode with composite monitor)
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From the intro (CGA mode with composite monitor)
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The Valkyrie character. (CGA mode with composite monitor)
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The Knight character. (CGA mode with composite monitor)
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Inside the starting tavern (CGA mode with composite monitor)
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Title screen 1 (Hercules mode)
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Title screen 2 (Hercules mode)
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From the intro (Hercules mode)
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The Valkyrie character. (Hercules mode)
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The Knight character. (Hercules mode)
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Inside the starting tavern (Hercules mode)

NES screenshots

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Title
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Choosing your character
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Starting as a valkyrie
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In a tavern
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A town
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Actions menu and an attempt to conversation
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Crossing a bridge
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Red town with new enemies

ZX Spectrum screenshots

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Load screen - this and the story-boards are only displayed on the 'character generation' side of the tape
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The story is explained in a series of eight story-board screens
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The ninth screen is the character selection screen
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It is possible to play the game without loading a character by loading straight from the 'game' side of the tape. Then the game loads straight to this screen.
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This is the start of the game. I'm on the roof of some building and need to go down the stairs to the left to make contact with other characters
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Wherever I walk my character stays roughly in the centre of the screen and the world moves underneath him. Here I've left the character movement and have activated the 'command mode'
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Nothing here then. The character ate rations all by himself
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Downstairs and the first character interaction. I feel a quest coming on
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Conversation is activated by selecting the mouth icon in command mode.
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Exploring the countryside. The other character on screen is a bad guy. I cannot move because I am blocked in
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Luckily one of his own kills him and he leaves a bag of gold behind. They don't all do this. It must be picked up, none of that 'walk over it to collect it' nonsense.
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I killed this one. Combat at this level seems to consist of getting close, but not in the line of fire, and attacking. Looks like I can attack diagonally too which is a bonus.
Are we missing some important screenshots? Contribute.