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Darkest Dungeon

aka: DD
Moby ID: 75995

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Windows screenshots

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Brief intro: the narrator reflects upon his past misdeeds.
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This disclaimer always pops up whenever you start the game. It's a bit overdramatic, but yes: weighing risk and recognizing when it's time to quit is an essential skill in DD.
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Title screen!
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The Hamlet aka your base.
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Upgrading the guild and my Arbalest. All those golden shields cost me my spare kidney, so I only went for them because I knew they'd be useful.
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Valar morghulis...
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Tonight, we're off to fight one of the major aberrations left behind by our predecessor. Notice the Darkest Dungeon is closed - it is because it hasn't been patched into the game yet.
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But before we're out, let's have a look at one of our party's members. He's a daemonomaniac, alright. We're also equipping him with a trusty eyepatch - the -1 speed can be offset easily.
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Let's do this. Yes, that's a dog.
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First fight! Horrible monsters amid the filth, oh joy.
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Dog power!
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Mace power!!!
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1 dmg power! (It stuns enemies, so don't complain.)
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Victory!
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An important thing: light levels, controlled by how many torches you're burning, influence many things. It doesn't have to be at full level always; "dark" parties are possible.
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You'll learn to hate and kill ASAP enemies like this loony here. I'll tell you why next screenshot.
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That's why: Stress, represented by the floating black numbers. It's way worse than health damage.
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A few seconds later. Our anger was such that even beyond the grave he bleeds.
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An heroic line, but too randomly generated to be much relevant. There's little danger in this fight.
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Here's the inaugural crit of the screenshot session. Done by a mage-type character, no less.
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Quincey contracted a... disease from our... pig enemy. Let's not go into details.
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Or rather, let's. Ouch. It's quite nasty. Definitely worth the removal money later on.
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Gathering ourselves. The blue ^s mean our guys are permanently buffed until the next resting, so it's no secret why Chandos has ramboed up.
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Uh oh.
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Uh oh!
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Fortunately, Chandos has made up to his promise.
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Ros shows her healing muscle as well. Rargh!
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Many turns and cleavers to the head later, we've won. Quincey here is bashing Wilbur the Swine King's adjutant's head to a pulp. That is, after his boss had bit it too.
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Post-pig loot. Heirlooms are used for upgrading the Hamlet.
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Besides XP ("Resolve"), characters gain Traits after each mission. They're not always beneficial.
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:partywhistle.gif:
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Let's get this horrible affliction off Quincey. Compared to Traits, which can be removed in the Treatment Ward above, diseases cost less to removed.
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Random sheet viewing time! Look at this guy. He's a mess
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Meet the Abomination. Unlike everybody else, he gets to use all of his skills in a mission - half of those in human form and half while transformed.
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Let's raid the Weald. Notice the mission length. The longer it is, the more food and torches you'll have to bring.
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Buying provisions. Logs are pre-set by the mission length; since we'll spend a long time in the dungeon, we get two of them - i.e., we can camp and buff up twice.
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Ominous...
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Already off to a good start. We can not eat, but it'll make us get hurt and stressed out.
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A trap!
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A TRAP!!
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Yay! By surprising the enemy, we get guaranteed first strikes.
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Puchot isn't very fond of these fungus dudes.
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Indeed he isn't.
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Not very fond at all.
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Yep.
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You can also beat dudes up when not transformed. Not bad at all, as the chain attack is capable of stunning.
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Blight is very much the poison of Darkest Dungeon. Unlike in many other games that make poison a minor nuisance, in DD it can be a game changer.
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Removing this, ah, tentacled tree obstacle. Always bring ~2 shovels - you can clear obstacles with your bare hands, but it'll screw you up, holmes.
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Too bad I don't use Lepers much. Can sell it for a nice amount of cash, though.
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Adios amigos! In Darkest Dungeon, evil is omnipresent, watching you even as you return to your fickle, illusory reality.
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