Armikrog.
Description official description
Armikrog is a point-and-click adventure game, using a claymation visual style similar to The Neverhood. The player controls Tommynaut, a space explorer, and his alien dog named Beak-Beak, who have crash-landed on a mysterious planet. They are soon captured and taken to the fortress of Armikrog, and it's up to them to solve the mysteries of this place.
The game uses a minimal interface; the player can interact with items simply by clicking. Problems to solve include logic conundrums - such as sliding block puzzles or sequences where the player must arrange elements in the correct order - and inventory puzzles which require the player to find the right item. There is no inventory screen, and the protagonist will automatically use the relevant item for a puzzle, if he has it with him.
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Credits (Windows version)
92 People (91 developers, 1 thanks) · View all
Pencil Test Studios | |
Characters and Story by | |
Original Score by | |
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Art & Creative Director | |
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[ full credits ] |
Reviews
Critics
Average score: 59% (based on 18 ratings)
Players
Average score: 3.1 out of 5 (based on 11 ratings with 1 reviews)
Claymation Magic Rated G for Kids
The Good
Colorful Clay World and one of the better soundtracks for a game from the makers of the Neverhood. This is a short game and has some funny moments with bug like US presidential creatures. It almost feels like you are playing the deleted scenes left out of the Neverhood. Many of the items you will need to advance in the game are just laying on the floor in places. Only as you are nearing the end of the game do you learn the story about what happened to the fortress as you are left confused hearing a strange language.
The Bad
Not understanding that Beak Beak can fly, see invisible things and enter tunnels is confusing. Tommynaut and Beak Beak could communicate more but the creators were sloppy/lazy and the game play leaves you in dead silence. Oh and Beak Beak gets vaporized (speaking of dead) .
The motion climbing over objects is impossible and there are several game ending bugs so save the game often. You frequently have to solve door entry puzzles more than once. You may also want to adjust the play options when operating the buggy so you don't keep going back and forth. There are many dead ends that you can spend hours trying to find a solution that is not possible until the end of the game.
The Bottom Line
This is a very short story about a crash landing in a world ruled by the evil Vougnaut who you don't see much for during the game. Holograms of a family give you weak and cryptic clues as to what happened to the fortress. You solve easy puzzles in order to rescue a baby and fight with the villain over its powers. Since the story tellers don't disclose the goal of what you should be doing in the game, there is little motivation to push on without seeking help from a walkthrough. There is a fun world to wander around and explore in the meantime and the ending is not a complete happy ending.
Windows · by Pumbaz (92) · 2020
Trivia
Retrospective
Douglas TenNapel on Armikrog., in a 2017 interview with The Gaming Ground:
Armikrog was a great opportunity that got about 90% there. Sadly enough though, we ran out of resources to put the polish on it. So those final 10% is a lot of where the smoothness and stability of a game comes from, and the bottom line is we were stretched too far with too little resources. Every dime and then some went into that game. It’s difficult when it doesn’t work out as well as we wanted. I’ve played it with my kids and there is a lot of fun to it.
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Contributors to this Entry
Game added by Havoc Crow.
PlayStation 4, Wii U, Xbox One added by Sciere.
Additional contributors: Gouken.
Game added November 4, 2015. Last modified September 3, 2024.