No One Lives Forever 2: A Spy in H.A.R.M.'s Way
Description official descriptions
A year has passed since Cate Archer foiled the plans of the terrorist organization known as H.A.R.M. The tension between USA and the Soviet Union has increased, and the two powers quarrel over a tiny, but strategically important island of Khios. Cate is once again recruited by the secret British organization UNITY, whose goal is to avert international conflicts and preserve the world peace. As Cate is sent to investigate a secret meeting, she meets new and old villains who, once again, won't stop until she is out of their way to world domination.
No One Lives Forever 2 is the sequel to The Operative: No One Lives Forever, casting the player as the super-spy Cate Archer in the 1960's. As in the first game, many different weapons and items are available to Cate, from pistols to automatic weapons, as well as her trusty lipstick bomb and other gadgets. The sequel introduces new weapons and gadgets, such as eye shadow that doubles as a tazer, a robotic bomb disguised as a kitten, and others. The game enhances the light role-playing angle from the original, as the player is now able to gather intelligence and upgrade Cate's sneaking and shooting abilities as well as equipment.
The sequel retains the humorous tone of its predecessor and takes the player to various exotic locations such as Japan, India, and a trailer park in Ohio during a tornado. Players may also go online and engage in deathmatch or cooperative mode, teaming up against the enemy.
Spellings
- Никто не живет вечно 2: С.Т.Р.А.Х. ВОЗВРАЩАЕТСЯ - Russian spelling
- 无人永生2 - Simplified Chinese spelling
Groups +
- 3D Engine: LithTech Jupiter
- BestSeller Series (Cendant / Havas / Vivendi Universal) releases
- Characters: Clowns, Mimes, and Harlequins
- Gameplay feature: Drowning
- Games with downloadable official map/level editors
- Games with official modding tools
- Games with officially released source code
- Middleware: Bink Video
- No One Lives Forever series
- Protagonist: Female
- Setting: 1960s
- Setting: Indian
- Software Pyramide releases
- Theme: Ninjas
- Weapon: Taser
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Credits (Windows version)
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Reviews
Critics
Average score: 89% (based on 56 ratings)
Players
Average score: 4.0 out of 5 (based on 109 ratings with 7 reviews)
The "Shagadellic" is missing in this one
The Good
STORY
You are the foxy spy Cate Archer - in the employment of the anit-terrorist group U.N.I.T.Y...
It's been a few years since your last outing against the terrorist group H.A.R.M and there's another mysterious plot about involving Russians, Mimes, and Supersolders.
But the story is lacking a bit incomparison to the last game. I got lost on the plot more than once and kept on wondering If I had missed anything. A second play revealed that I had not.
GRAPHICS Top notch - for the rather irky Lith-Tech engine. While past releases of this engine have not been brilliant the Jupiter variant is a stunner. From very well realised Cate archer to other nice effects like water, glares from laseres, explosions, gas and other very eye candy additions to the game engine - most notable is the hair, there's a physics engine behind it and on some characters like Dr. Schenker they have a pretty realistly cool mass of tangled hair. The game textures for the levels are also nicely done - nice and crisp with signs and stuff telling you to do things like "Don't drink the water" Also characters are very well animated, most likey MoCap with the animation blending from the previous game returning, enabling guards to fall down stairs without as much as a stop in their frames. Eye motions and expressions are also well done giving a more human touch to the cutscenes.
SOUND Yet again sound is handled well. From the ambient chatter of Eastern cities to the clink of bullet shells everything is still the same in this department. The music is also back - while not as brassy or as entertaining as the last game the dynamic music still is there when you get into a mess. The voices are well acted - the replacement actress for Cate Archer does very well, as she has a large part to replace. Some of the actors from the previous game are back, Dr. Schenker, Bruno, Magnus Armstrong as well as a whole bunch of other well voiced characters.
CONTROLS Standard WASD keys with the Right mouse button assigned to interact with anything and so on.
GAMEPLAY Now this is when the game unfortuantly does not live up to it's predecessor. The last game was honoured for being VERY different in terms of common FPS games...but while the second time around there are still innovative objectives (sober up your pilot by making coffee!) other missions have objectives that are not so well explained. The story has lots of gaps and one moment you're in Britan talking about HARM and so on - the next second later you're in India trying to get into HARM....then with no reason why you're suddenly taken all the way from India to the Antartic then BACK to that sunny country India with little reason why. There seems to be a few cutscenes missing in my opinion Now - the weapons. The zany gadgets are back - from the simple Bug (an oversized Ladybird) to the Angry Kitten - (a VERY explosive cat that explodes and sends whatever is around it to kingdom come) "Oh what a cute little kitte- BLAM!" Some other changes have been made - you now have an Utility Launcher in which a whole lot of supressors for cameras and guards have been installed in it - Very handy because you don't need to do elaborate camera jumping or being sneaky with sleeping gass purfume. But the weapons - are sadly limited. The Russians have their AK-47, the French their Tommy Gun and Harm Agents Parabellems...and you - your pistol or Sten Gun....that's pretty much it. Gone are all the handguns, machine guns and so on...It's a real shame. The crossbow does make a return (along with pinning people to the wall) and the Rocket launcher folds rather cooly out of a case - but gone are the real assortment of guns that made the last game interesting - though the addtion of Katanas, Rapiers and Shrikens make it interesting The enemies have better AI and there's this interesting pathing/interacting thing added to their AI. There are all these hotspots located around a level where the AI may go and sit at a desk, and do something, then walk over here and do this and so on. But when it chooses to (random choises). The same old "Oh - I've found some footsteps!" and other "We have an intruder" stuff is still there - you can now hide from them and they then loose you - but keep a tight patrol.
The missions like I said were a bit duller in comparison to the last game - Gone are the dive from the plane, escape in a rail-car while being shot at by choppers or escaping from a sinking ship (well there is a level close to that)
When there is a happening it's usually interesting - like the fight in a Caravan park as a Tornado approaches or the fight inside the house as it's being torn to pieces by the same tornado.
Other missions involve you scurrying around a level finding things from glasses, doorknobs and tapes - not too entertaining, plus alot of the plot is told though notes and things found in the level. The Abigal supersolder sub-plot is not really well explained and I did not really understand it untill I played it again.
The Bad
It could have been another classic - but slightly stale gameplay and lack of things that made the last game great are missing.
Gone are the brilliant levels that just flowed from start to end perfectly, almost no backtracking, in here the Serbia levels are a major chore with plenty of backtracking and getting well lost. The outdoor levels are more or less like a maze - with little or no clues on where to go next. The AI is good, though in some times the constant spawning of foes as you are trying to get out of a sticky situation is very annoying. Plus the skewed plotline is not too well.
Multiplayer is not as grandose as the last game - no Good vs Evil - just CoOp missions that while are interesting - get dull.
The Bottom Line
A great game - playable, enjoyable - aside from the mentioned flaws. The original is still the best.
Windows · by Sam Hardy (80) · 2003
Who's Up For A Round Of NOLFING?
The Good
No One Lives Forever 2: A Spy In H.A.R.M. S Way, is as the title implies the sequel, to The Operative: No One Lives Forever. As one would expect it is a fun and funny game. Which is impressive as humor is hard to pull of in a game.
NOLF 2, takes place shortly after the first game. The game’s heroine, Cate Archer, having proved herself in the first game is now a full agent of U.N.I.T.Y. H.A.R.M. of course wants her dead. Cate’s adventure will take her to Japan, India, Siberia, Khios, and various H.A.R.M. bases.
Cate also has several close calls in NOLF 2. This game is truly humorous. Sometimes in the form of notes you come across. While other times a conversation you overhear. Or perhaps even the way your enemies act.
During missions you have set objectives, and usually can perform optional objectives. Which reward you with skill points that can be used to upgrade Cate’s skills and agent rankings. The level design is excellent as we have come to expect from Monolith. One of the most interesting missions is one in which you must defend U.N.I.T.Y headquarters from attack.
The Graphics are amazing, thanks to Monolith’s Jupiter Engine. After all Monolith is known for pushing the graphical barriers of PC games. Even of the lowest setting the game looks incredible. Environments and models are incredibly detailed. Lighting effects are also very impressive. Even considering the games age it still looks better than some newer games!
The voice acting is superb. As one would expect from a modern, American game. The sound effects are up to par as well. The music is appropriate 60’s trends which are dead now. The soundtrack is very good. I am surprised that it was not available for sale.
The game mixes FPS, with stealth, and vehicle segments. It blends the types of gameplay successfully. You can also collect data for skill points and they are often quite humorous. You can hide and lay traps for unsuspecting enemies. Other game makers can learn from this, the A.I. is beyond belief! Enemies have routines, they get up look over files, go and have a smoke break. They are also more varied than most games from H.A.R.M. troops to mimes! They will notice if they hear or see something strange. When in combat they will call for help or set off an alarm. They will duck and roll out of the way of fire. They are generally more cunning than in most games.
The Bad
You may need a patch to get this game up and running. And for some reason on my PC the game always tells me that my video card does not support T&L which is a load because Max Payne 2, needs a T&L supported card and that runs just fine. The game is on the short side. But at least it is not too long.
The Bottom Line
Overall NOLF 2 is still one of the best PC games. At Cate Archer is a babe. And could kick Joanna Dark’s ass.
Windows · by MasterMegid (723) · 2006
The Good
No One Lives Forever is one of my all-time favorite games. Never before has such a linear game been so much fun that I would restart it and play through it again right after I beat it. Each level was fun, and the varied levels were just as great. Enemies came at you in large numbers and you even had to use a little strategy by hiding behind walls and knowing when to fire - also avoiding friendly casualties. The enemies even hid behind walls and ducked behind barrels, something I hadn't seen done very well until them. And of course, the humor in the game was the biggest seller. It took itself just serious enough. Every piece of intelligence you found had hilarious messages in it, and every conversation you overheard was enough to put you on the floor grabbing your side from laughter. It was, yes, my favorite FPS of all time.
No One Lives Forever 2 is a game I'd been waiting for since I beat the first level in No One Lives Forever and realized what a great game it was. The sequel, in most ways, is wonderful. It's a worthy sequel to my all-time favorite FPS. The new Jupiter engine rocks, capturing everything from the original and adding so much more to it. Animation is more fluid, and the in-game cutscenes are some of the best I've ever seen.
In NOLF2, you resume your roll as Cate Archer, superspy, working for UNITY and attempting to thwart the evil plans of H.A.R.M. Gameplay has changed a tad from the original. No longer do you have to sort through your inventory to find that pesky lockpick - instead you just hold down the "use" button and Cate will whip it out for you. Also, a lot of the "useless" gadgets from the first have been removed, and most levels are stricty run-and-gun. Good or bad? Perhaps good; those who didn't care for the "stealth" missions in the first one won't find a problem in the second one.
The humor is well-present in this game, even moreso than in the first. Every single piece of intelligence you find is filled with hilarious notes, and you might find several notes that all connect together to form a very funny exchange of hilarious quotes from two H.A.R.M. agents. And whoever doesn't think that riding on the back of a tricycle piloted by a large Scottish guy in a kilt gunning down fat French mimes is the coolest thing ever should check himself into a clinic. And not to mention the "angry kitty", a robotic cat that lures the enemy to it, thinking its a cute furry kitten and then explodes.
Levels are very well-crafted. In one particular level you fight ninjas in a trailor park in Ohio as a tornado rages through it! And another you journey into the depths of an undersea HARM base. Each location has several missions within them, all hilarious and entertaining.
The new skill point system also works very well. You gain skill points by finding intelligence, doing some optional "quests" (finding other intelligence items) or by completing missions objectives. You use these skill points to increase your attributes, such as ammo carrying capacity and marksmanship.
A lot of people don't like the "new Cate", but I found the new attitude of Cate to be refreshing. Instead of being a smug down-to-business girl, in NOLF2 she portrays an actual human being. Her dialogue sounds much more real and convincing and far less rehearsed than it did in the first one.
The Bad
Sadly, while this is a great sequel to a great game, it's not nearly as good as the first one was. That's not to say it's a bad game - not at all. Just not as good as the first.
To start, the difficulty is awkward. On normal difficulty, it's quite possible to make it through any level just by running through it, picking up armor and killing only those that you have to. The enemy is a horrible shot and they do very little damage. However, on "hard" mode, it seems like the damage you take per shot is multiplied by ten. Three shots you die - more realistic, I suppose, but not that fun when you find yourself surrounded by twenty fat French mimes with machine guns. So you'll probably be playing on "normal" difficulty the whole way through, which is far too easy.
The whole feel of belonging to UNITY is all but gone in this sequel. In the original, every chapter required you to go through some sort of training to see what kind of nifty new gadgets the labs had come up with. It was very entertaining, and very useful. One of the things I looked forward to after completing a chapter was what kind of cool neato gadgets I'd be able to use in the next, even if they weren't all that practical. Sadly, that's all gone in the sequel. In fact, you only go to the UNITY base once in the game, and even then it has nothing to do with a briefing or new gadgets. The gadgets you do get in NOLF2 aren't all that much interesting, either. Instead of having a lipstick bomb, you have...a grenade. You don't get any cool sunglasses that you can use to zoom in and take pictures with, either. They make up for it a bit with the angry kitty and blow-dryer blow-torch, but other than that, much is missing.
The "stealth" missions are also pathetically easy. In the original, I remember playing on stealth mission for hours because it was so difficult. You weren't allowed to alert your target at all, so you had to make your kills quick and silent, and make sure the bodies were disposed of. In NOLF2, however, stealth is almost completely pointless, since you don't fail the mission by alerting anyone. You can just run from everyone you're supposed to "elude" once they start chasing you, and they'll eventually get lost or give up looking for you. Boring. I would say that it's a nice feature that you're able to pick up bodies and drag them to a hidden spot, but it's a completely useless feature. You can also hide in the shadows, but for the most part, that was completely useless as well.
The levels also just weren't that entertaining. In the first one, there were nearly a dozen (heck maybe even more than a dozen) different locations you visited, each one unique and each one memorable. In NOLF2, the levels are somewhat dull. The outdoor levels are too cluttered with buildings and streets that only serve to annoy you as you "treasure-hunt" for an item. The indoor levels are a little better (such as the Indian theatre or the UNITY base), but pale in comparison to NOLF1's levels. Even the simpler ones in NOLF (like the Morocco hotel) just were more entertaining.
The Bottom Line
Despite all its shortcomings, this game is a worthy sequel to one of the best FPS' of all time. It has some great voice acting and incredible in-game cutscene animation, and all the humor that was in the first is in the second. Perhaps it's a little short (I beat it in two days...but I played it nonstop :P) and the levels aren't really as much fun, and the funky gadgets are all gone, but regardless, this is still one of the best first-person shooters I've played all year.
Windows · by kbmb (415) · 2003
Trivia
1001 Video Games
No One Lives Forever 2: A Spy in H.A.R.M.'s Way appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
German version
There are a few changes when playing with German language settings:
- All blood, death cries and the sound after using the katana were removed.
- Enemies can't be set on fire
- Killed enemies transform into backpacks.
A detailed list of changes can be found on schnittberichte.com (German).
Online servers
The game's online servers were shut down on 1 November 2008.
Weapons
The Gordon SMG, the standard weapon of H.A.R.M. minions, is actually a Sterling SMG with a collapsed stock. It is a British weapon, which replaced aging Sten SMGs and it is still being used in some parts of the world (namely the Jamaican armed forces).
Awards
- Computer Games Magazine
- March 2003 (No. 148) - Game of the Year (Co-Winner)
- GameSpy
- 2002 – PC Game of the Year
- 2002 – Best Music of the Year (PC)
- 2002 – Quote of the Year (for a tape recording of Melvin Blitzny)
- Golden Joystick Awards
- 2003 - Unsung Hero Game of the Year (Runner-up to Viewtiful Joe)
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Related Sites +
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Break Out the Nehru Jackets
An Apple Games article about the Macintosh version of No One Lives Forever 2 (September, 2003). -
NOLFGIRL.COM
A community site dedicated to the NOLF universe. -
No One Lives Forever 2
Official Site - Sierra
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Contributors to this Entry
Game added by JPaterson.
Macintosh added by Terok Nor.
Additional contributors: PCGamer77, Rebound Boy, Unicorn Lynx, tarmo888, Sciere, Solid Flamingo, Zeppin, Cantillon, Patrick Bregger, piltdown_man, Plok, FatherJack, R3dn3ck3r.
Game added October 7, 2002. Last modified March 20, 2024.