Command & Conquer: Tiberium Alliances

aka: C&C:TA
Moby ID: 73280

Description

Command & Conquer: Tiberium Alliances is a browser-based free-to-play MMORTS (massively multiplayer online real-time strategy game). Playing as either GDI or Nod, the players are placed in a game world where they have to choose a sector to start in and then begin building their first base there. The goal of the game is to fight their way through The Forgotten camps and bases, to eventually reach The Forgotten Fortress located in the middle of the map. Managing to capture the fortress is the object of the game.

Command & Conquer: Tiberium Alliances has a meta game based on alliances where diplomacy, strategy, planning, treason and espionage are common factors.

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Browser version)

196 People · View all

Executive Producer
Senior Producer
Creative Director
Technical Director
Art Director
Senior Development Director
Lead Game Designers
Game Designers
Additional Game Designers
Lead Engine Programmer
Lead Gameplay Programmer
Gameplay Programmer
Additional Gameplay Programmer
Lead UI Programmer
UI Programmers
[ full credits ]

Reviews

Critics

Average score: 80% (based on 1 ratings)

Players

Average score: 2.7 out of 5 (based on 2 ratings with 1 reviews)

Shallow pay-to-win title not worth your time

The Good
The good? Well, there's not much to go on. The 2D graphics look very neat and are worthy of using in mods for prope... I mean, other C&C games. Familiar tunes from C&C 3: Tiberium Wars fit the theme and setting, and the sound effects aren't bad. The world size is handled reasonably, and Forgotten bases around you slowly level up the more you attack them, which is approximately the same rate your base and units do, so the challenge level is appropriate for PvE.

The Bad
The game does not seem to decide what its audience is supposed to be. The casual players might be attracted by the short per-day gameplay involving resource gathering, leveling up base buildings and units, and bashing the AI-controlled Forgotten bases. However, casuals don't seem to be the people who are supposed to join alliances that are supposed to wage wars on each other in PvP and move towards the center of the map for new challenges and endgame content. That's more designed for competitive players - players who already play rea... I mean, other C&C titles and generally other, more substantial games, so Tiberium Alliances will bore them.

The gameplay is shallow and doesn't resemble anything other than a senseless grind. You gain resources by placing the appropriate buildings (power plants, refineries, harvesters, accumulators etc.), but the income is very slow. So, your only true alternative (other than paying up real money) is raiding other bases, either the Forgotten ones or those owned by other players. You're also a target for raids, so you need to defend yourself. Seems nice on paper, but as soon as you play past the initial few levels, you'll be thinking, "wait a minute, what do I get after I build up all this stuff?" There are no set missions, battles are short and ungratifying, and your objective is build-attack-signoff, repeat. With a dash of defense setup and alliances of other players.

You want to attack more than a handful of bases? Wait for a long time or pay with real money. You want to have more resources? Wait for a long time or pay with real money. You want to have fun playing Tiberium Alliances? Play five minutes a day or pay with real money.

The Bottom Line
If you want a free C&C experience, get the freeware classics (the original Command & Conquer, Red Alert and Tiberian Sun/Firestorm), they will let you play for more than a few minutes and will deliver solid gameplay.

Browser · by Plok (252091) · 2016

Trivia

Mobile version

A mobile version was planned, but eventually cancelled.

Red Alert Alliances

EA Phenomic was developing a sequel/spinoff called Command & Conquer: Red Alert Alliances with an upgrade to 3D graphics and a development focus on smartphones and tablets. It was to feature more or less similar gameplay to Tiberium Alliances, just set in the Red Alert universe and featuring Allied and Soviet arsenals from Command & Conquer: Red Alert 3. The project's art bible has a datestamp of 1 July 2013, which was 11 days before the EA Phenomic studio was closed.

Warhammer 40.000 plagiarism

In April 2012, concept art for the Forgotten Bomber and Grinder Tanks was revealed, and the units appeared in the beta build. Their designs were almost identical to those of the Ork Bonecruncha and the Imperial Guard Baneblade, respectively, from the Warhammer 40.000 universe. Soon after this was discovered, the developers decided to scrap the units completely.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings and price history! (when applicable)

Related Games

Command & Conquer 3: Tiberium Wars
Released 2007 on Windows, Xbox 360, Macintosh
Command & Conquer: Generals
Released 2003 on Windows, 2004 on Macintosh
Command & Conquer: Red Alert
Released 1996 on DOS, Windows, 1997 on PlayStation...
Command & Conquer
Released 1995 on DOS, 1996 on SEGA Saturn, Windows
Command & Conquer: Tiberian Sun
Released 1999 on Windows
Command & Conquer: Renegade
Released 2002 on Windows

Identifiers +

  • MobyGames ID: 73280
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Naseer Alkhouri.

Additional contributors: Plok.

Game added July 21, 2015. Last modified January 26, 2024.