Pillars of Eternity

aka: Pillars of Eternity (Hero Edition), Project Eternity
Moby ID: 71924

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Windows screenshots

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Character creation
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Intro sequence... looks familiar
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Starting location, maximum dezoom
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Starting location, maximum zoom
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World map
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The party is engaged in a fight trying to avoid the already detected trap
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In fights you can pause and activate skills. My tank will knockdown one of the ghosts while the barbarian is in rage mode (red health bar)
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Every RPG must have dungeons with rivers of blood on the floor. From where do they always get this blood from?
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It is a Blood Pool! I better ask it what it is all about. In the interaction I cannot chose two of the options as neither the racial or skill level is sufficient
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Looting a master key surely isn't a fault to approach further areas in the vault
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And looting weapons is also very nice. A new dagger for the rogue!
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In many dungeons "Memorials" can be found with entries from Kickstarter backers
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Resting in inns (or your home castle) provides your party with different bonuses
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Being a 'Watcher', you can discover the soul and history of many NPCs - on doing so, the screen becomes quite colorful
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If you add NPCs found in the game (and not created by yourself), those have own quests and occasionally intercept interactions with own opinions
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At some points, decisions can be made. Those are presented on drawn backgrounds
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After your Stronghold is active, sometimes quests providing money or items can be taken. Those quests can be done with companions which are not currently in your party
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There are several events in your Stronghold, from taxes, adventures, buildings or raids can happen and can be accessed in the Stronghold UI
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Upgrading your Stronghold is expensive, but also takes time
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For a better defense, you can also hire NPCs, which are then patrolling your Stronghold, but also cost upkeep
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The character sheet also provides access to information about your reputation based on your decisions in quests and interactions. Maybe I should avoid visiting 'House Doemenel' in the next time...
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