WarCraft III: Reign of Chaos
Description official descriptions
Warcraft III: Reign of Chaos is a fantasy themed real-time strategy game with role playing elements set on the world of Azeroth. After the defeat of Orcish horde at the hand of the Alliance in the second war and the destruction of the Dark portal, the remaining orcs were rounded up and put in internment camps. The game starts with the Orcs being freed by a new warchief from their internment camps and leave for a new continent across the sea. The Humans are troubled by a mysterious disease that turns people into living dead. Meanwhile the undead are preparing for a way to let their Demon masters enter the world of Azeroth.
The game features five campaigns and four playable races: Humans, Orcs, Night Elves and Undead with unique units and buildings. Several heroes that can level up and learn new skills support your troops in battle. The game was followed by an expansion called The Frozen Throne.
Spellings
- 魔兽争霸3:混乱之治 - Simplified Chinese spelling
Groups +
- BestSeller Series (Cendant / Havas / Vivendi Universal) releases
- Fantasy creatures: Dragons
- Fantasy creatures: Dwarves
- Fantasy creatures: Elves
- Fantasy creatures: Goblins
- Fantasy creatures: Golems
- Fantasy creatures: Griffins
- Fantasy creatures: Minotaurs
- Fantasy creatures: Orcs
- Fantasy creatures: Trolls
- Game feature: In-game screenshot capture
- Gameplay feature: Day / night cycle
- Gameplay feature: Fog of war
- Gameplay feature: Recordable replays
- Games pulled from digital storefronts
- Games that include map/level editor
- Protagonist: Elf
- Protagonist: Female (option)
- Protagonist: Royalty
- Retail releases with faction/character-specific cover variants
- Sound Engine: AIL / Miles Sound System
- Technology: amBX
- Video games turned into board / card games
- WarCraft universe
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Credits (Windows version)
363 People (320 developers, 43 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 91% (based on 86 ratings)
Players
Average score: 4.1 out of 5 (based on 237 ratings with 17 reviews)
absolutely brilliant... everything a great game should be
The Good
WarCraft III is a real-time strategy game with some role-playing game elements based in a fantasy world (which actually bears quite some resemblance to Games Workshop's Warhammer setting). Actually, the very definition of what genre this game falls into has caused quite some stir among fans, most people apparently expected a game that's closer to WarCraft II, or perhaps StarCraft, and apparently did not get it. I'm saying apparently, since at this point I have neither played WarCraft II or StarCraft; WarCraft III is the first Blizzard game that I have played so I'm unbiased in that regard.
You are in command of one of four fantasy races: Humans, Orcs, Undead, and Night Elves. After a short tutorial and an introductory cut-scene you start out playing the humans. The object of the game? We don't know yet, but the cutscenes that follow every mission advance a very enjoyable and engrossing storyline. You raise armies, erect structures, advance heroes in level, and advance on a limited tech tree to improve your buildings and troops - so far, quite the typical RTS game, but there are some differences.
First of all, the game's visual appeal is breathtaking. The actual game manages to be colorful and detailed, beautifully animated, without cluttering up the screen. I've played far too many strategy games where the main challenge came from me not knowing what's going on - all of the sudden there were too many units on the map and everything either slowed down or became completely confusing. Not so in WarCraft III. The controls are very easy, point-and-click, scrolling is smooth, interface is flawless. Thus, this game is easy to learn and intuitive to control, yet difficult to master.
Your units are twofold: Heroes, who much as in role-playing games, gain experience and advance in level, equip magic items, can be raised from the dead, etc., and regular troops. Your heroes are your main characters who are not only the focus of the storyline and the cutscenes, but also are quite buff and almost indispensable in combat. This is actually quite refreshing; I've played far too many games of "if character X dies you lose"-nature. In WC3, you don't protect your heroes, you make 'em wade into battle.
Your regular troops and workers (who gather resources and build buildings) require upkeep, anywhere from 1 to 5 units of food each, and the maximum food worth of units you can control at all times is 90. Depending on how close you approach this limit you'll get taxed quite a bit on your incoming resources. This little stipulation has caused quite some stir among gamers; it seems many did not like it. I firmly believe this limit has been put in place for game parity (and not, like some players have suggested, due to technical limitations - in WC3 - Frozen Throne expansion pack, this limit has been bumped to 100 and in certain missions you get to play 2-3 factions at once and the game still performs fine), and it's a welcome move. Do you stack up on troops and get taxed on upkeep, or do you put only light defenses into place and gather gold? Tactical decisions are everything here, and it's most welcome - I'm sick of games of "hoard the troops, then attack the enemy"
The missions are very much varied. Some missions require you to build units, advance tech, and kill the enemy before they kill you. Others require you to defend a certain area against a time limit, gather a certain magical item, explore a tomb, and so forth. Some missions feel more like a RPG dungeon crawl, and the maps are as varied as their missions. After each mission there is another cutscene to advance the storyline, and they're good. They do feel like a reward to a player for finishing the previous mission and keep the player going.
Oh, and what a storyline it is! It's simply beautiful and engrossing. As you will find out, each of the four faction heroes (Orcs, Humans, Undead, Elves) as well as the Demons (who are not a playable faction but are the main bad guys) have their own agenda, and there are shades of grey - no clear cut good or bad guys. The brave Paladin is so zealous in his pursuit of the undead he kills innocent villagers because of the risk that they might be infected, the undead wants to rule the world but doesn't like being the demons' pawn, the orcs are bloodthirsty brutes but want peace for their horde, etc. There's no good or bad, and until the last mission I was holding my breath as to who "wins" the game and how the story actually ends. WarCraft has inspired a series of paperback novels at this point, and I'm actually looking forward to reading them at this point.
Oh, and the easter eggs! The blowing up sheep, and witty comments the units make when you click on them repeatedly, etc. etc... it's refreshing to see that the guys at Blizzard enjoyed making the game as much as I did playing it...
The Bad
Well, there are some suggestions for improvement, but most are nitpicks. There is no unit experience (other than heroes). You cannot group units (you can control up to 12 units at once, but you can't make sure they are permanently grouped). You HAVE to play the four factions in specific order, you can't choose to play a certain faction. I certainly didn't mind, but some players would. There are some other nitpicks as well, but most got fixed with the Frozen Throne expansion set.
Other than that, most of the gripes from other players seem to come from the fact that the game, well, isn't WarCraft II. Or StarCraft. Well, duh. Remember the original Dune, the adventurish-style game by Virgin set in Frank Herbert's universe? Well, if Dune 2 hadn't been so radically different, the real-time strategy genre would never have been invented. I don't think the guys at Blizzard said "well, gee, let's take WarCraft II, pep it up a little, and voila! We have a successor!" They just tried to make a good game and in my book they succeeded at every level.
The Bottom Line
Argh! I just beat the game on medium and was presented with an awesome ending, and a very lengthy and funny ending cutscene which was a joy to watch... until the game told me to try and "beat the game on hard and then come back"! There's a different ending on hard and I've yet to find it, and with such a simple sentance I've been doomed to another couple of sleepless night so I can uncover this as well... oh, and bring on the expansion pack! Frozen Throne awaits, and I can't wait. I've spent many hours beating the single player missions and I haven't had enough yet. This game has the highest production values I've seen in a long time, is insanely addictive, and a tour de force in just about every way.
Highest recommendation.
Windows · by Gothicgene (66) · 2004
A wonderful chunk of RTS goodness :D
The Good
I loved everything about this game. The storyline is so juicy and full of plot twists and all things. The massive amount of units you can have is amazing. And the addition of Hero units with upgradable powers is all the more sweeter. And Blizzard went out of the box with the map maker. You can program events and attacks or whatever you prefer. Program an explosion and just sit back and wait for the explosion. One hundred percent awesome.
The Bad
The only thing i didn't like is that some troops cost more food than others.
The Bottom Line
A perfect RTS experience for any lover of strategy and combat. A must have and must buy. It never fails to amaze.
Windows · by Lord Dayin (9) · 2007
The Good
Since this is Blizzard's first 3D game, the graphics are not at all bad, but large battles can be slow sometimes. The heroes are definately a good addition to this game, since they can become quite powerful if you know how to play with them. The units are really balanced and unlike most other strategy games (such as C&C), the units of different races not only differ in colour, and names, but also looks and abilities, making each race have truly unique units. Not only are the units different, each race also has different abilities. For example, most of the Night Elves' buildings can move around and they can see better in the dark, while the undead can only build on blight (similar to the zerg creep in Starcraft). Excellent singleplayer gameplay and has the most incredible cut-scenes I have ever seen, even better than Diablo II's cut-scenes. As with most other Blizzard games, clicking on a single unit for a couple of times makes them say something funny, and since there are so many different units, you can listen to a lot of these comments. WC3 also features a great map editing application. With it, you can do just about everything, from creating your own heroes to the ability to detect key strokes from within the game. Also, now 12 players can be in the same battle for multiplayer, so you can have even more intense battles.
The Bad
This game is just too similar to Starcraft and probably not as good. Mobile buildings, the presence of blight, and how the Undead Ghouls look suspiciously like Zerg Zerglings all looks too much like Starcraft. In fact there are even Starcraft units hidden in the game! Another thing I dislike about this game is how strong the defense towers are. There are many people on the internet who doesn't do anything else but build towers, hundreds of them. Since the food limit is 90 now (so that your strategy now becomes a key to winning), you can only send a few units in to destroy the towers, but most units die without even reaching the towers while catapults could easily be taken down by aerial units within the mass of towers.
The Bottom Line
If you have not played Starcraft yet, buy that instead of Warcraft 3. However, if you are a fan of Blizzard's games or just strategy games in general, then you should buy this. If you figure out how to (and have the time to actually do it) make maps using the map editor, you could make complete different games with it (puzzle, RPG, etc).
Windows · by Black Death (6) · 2003
Discussion
Subject | By | Date |
---|---|---|
credits completeness? | Rola (8478) | Oct 11, 2012 |
Trivia
1001 Video Games
WarCraft III: Reign of Chaos appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Cut races
The game was originally to have six fully playable races. The sixth race was never revealed, and the first to be dropped. The Burning Legion was originally to be a playable race as well, but due to the effect it would have on their appearance in the game (the idea of having to give them peon units and balancing them out with the other races would diminish their "all-powerful" image), they were dropped down to being non-playable.
Development
WarCraft III originally debuted at ECTS 1999 as a much different game than the final product. The original idea was to make it a RPS, Role Playing Strategy game, incorporating both RTS and RPG elements together. Although some RPG elements are still present, many were cut. Originally, the player exclusively controlled heroes, with extra units being "attached" to them. The game was in more of a third-person perspective (seen if zooming the camera in all the way), and you would explore with your hero (camera fixed on him), completing quests and defeating your opponents. However, due to various reasons (one being that the game was turning out to be very similar to their MMORPG, World of WarCraft which was being worked on as well), the camera angle was scaled back and the game was turned into more of a traditional RTS with some RPG elements.
Pre-order version
Players who ordered this game from EBWorld.com (now EBGames.com) got an extra WarCraft III DVD that contained all three trailers for this game, plus the cinematic trailer for World of WarCraft.
References
- Blizzard put three StarCraft units into the game. These units are Zerg Zergling and Hydralisk and Terran Marine. They can be used in the map editor, and appear in the credits sequence if the campaign is finished on the hardest difficulty. Additionally, the Hydralisk appears in Night Elf mission 2 (Daughters of the Moon), in the middle of a forest; if a path is cleared with ballistas, the Hydralisk becomes controllable by the player.
- In Orc mission 7 (The Oracle), Tauren units will eventually encounter a lizard named Hungry Hungry Lizard, a pun on the old board game Hungry Hungry Hippos.
- The game features at least three references to Stanley Kubrick's Vietnam war film Full Metal Jacket:
- The Tauren Chieftain in the game claims that "Only two things come from Texas, and I've got horns". This refers to a line in which drill sergeant Hartman tells a Texan recruit that "Only steers and queers come from Texas. And I don't see your horns"
- "This is my owl, there are many like it, but this one's mine", spoken by a Night Elf Huntress, is based on a mantra used by recruits to refer to their guns.
- The Orc Grunt says "Me so horned. Me hurt you long time", based on a line from a Vietnamese prostitute.
Thrall
The character Thrall has origins in the cancelled WarCraft Adventures game, which was to explain how he escaped from captivity, freed many captive orcs and helped rid them of demonic corruption.
Awards
- 4Players
- 2002– Best PC Game of the Year
- 2002– Best PC Strategy Game of the Year
- 2002– Best PC Game of the Year (Reader's Vote)
- 2002– Best PC Strategy Game of the Year (Readers' Vote)
- Computer Gaming World
- April 2003 (Issue #225) – Strategy Game of the Year (Readers' Choice)
- April 2003 (Issue #225) – Best Cinematics of the Year
- GameSpy
- 2002 – PC Game of the Year (Readers' Choice)
- 2002 – PC Strategy Game of the Year (Readers' Choice)
- 2011 – #18 Top PC Game of the 2000s
- GameStar (Germany)
- February 01, 2003 - Best Strategy Game in 2002 (Readers' Vote)
Information also contributed by Ace of Sevens, Aian, Itay Shahar, Martin Smith, MAT and Warlock
Analytics
Related Sites +
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Epic Story Meets Real-Time Strategy in Mac OS X
An Apple Games article about the Macintosh version of Reign of Chaos, with commentary being provided by a Vice-President of Blizzard North, Bill Roper (June, 2002). -
WarCraft III
Official Site - Blizzard -
Warcraft 3 Walkthrough
A complete walkthrough for Warcraft 3 on normal difficulty. Includes how-tos and reward information on all optional quests.
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Contributors to this Entry
Game added by MAT.
Macintosh added by Xoleras.
Additional contributors: Unicorn Lynx, phlux, tarmo888, Carl Ratcliff, Zeppin, Patrick Bregger, Plok, FatherJack.
Game added July 4, 2002. Last modified January 26, 2025.