Ultra Vortek

Moby ID: 6767

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Ultra Vortek - The Making of Ultra Vortek - The Crew [ add images ]

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Ultra Vortek - The Making of Ultra Vortek - The Crew

Kris Johnson and Jim Meier, the programmer and lead artist for Ultra Vortek. Kris also owns the company, so Jim's trying to look busy.

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Ultra Vortek - The Making of Ultra Vortek - The Crew

Kris presides over a fairly low-tech set during the first round of filming.

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Ultra Vortek - The Making of Ultra Vortek - The Crew

Jim trying out the lighting against the blue screen. Lighting the characters against the screen proved tricky, especially since their moves could take them several feet in any direction.

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Ultra Vortek - The Making of Ultra Vortek - The Crew

Director Kris and lighting director Sean Anastasian survey the set.

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Ultra Vortek - The Making of Ultra Vortek - The Crew

Playing Buzzsaw was a fraction of Tymm Huntsman's contribution to Ultra Vortek. Tymm worked on everything from helping to design the gameplay itself to writing the background scenario that appears in the manual.

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Ultra Vortek - The Making of Ultra Vortek - The Crew

Chris Hansen created a latex costume for Buzzsaw that looks every bit as realistic when you're standing in front of it as it does in the game. The costume evolved over the course of filming the characters--this was an early version.

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Ultra Vortek - The Making of Ultra Vortek - The Crew

Tragedy strikes the set when Lucius decides he's heard enough suggestions from Tymm and Kris.

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Ultra Vortek - The Making of Ultra Vortek - The Crew

After a long day of filming, one's patience with the paparazzi wanes.

Official screenshots, art and magazine advertisements are considered promos.

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