Ruins of Cawdor

Moby ID: 67088

DOS screenshots

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Naming a new character and making a few important decisions
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The attributes screen, indicating some of the underlying mechanics
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The character's appearance modification screen can be quite important, as the result will be the player's avatar seen by others players from the ImagiNation Network.
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A few example tweaks of the character appearance
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The game does not offer a playable in-game tutorial, however a 'Getting Started' screen is available.
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The first screen after picking a character, with four clickable elements.
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The Inn, serving as a global notice board and a lobby for players to interact and join each other for adventures.
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The player is shown a large amount of flavor text when exploring, with many humorous passages...
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...including some light-hearted innuendos.
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The game's combat system, with enemy graphics being either generated portraits similar to the character's for humanoids, or hand-drawn (and animated) graphics for monsters.
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After gathering the required experience points, levelling up happens automatically upon entering the Guild Hall.
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The game's loot dialog and a view of the character's inventory.
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