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Ruins of Cawdor
Moby ID: 67088
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DOS screenshots
Naming a new character and making a few important decisions
The attributes screen, indicating some of the underlying mechanics
The character's appearance modification screen can be quite important, as the result will be the player's avatar seen by others players from the ImagiNation Network.
A few example tweaks of the character appearance
The game does not offer a playable in-game tutorial, however a 'Getting Started' screen is available.
The first screen after picking a character, with four clickable elements.
The Inn, serving as a global notice board and a lobby for players to interact and join each other for adventures.
The player is shown a large amount of flavor text when exploring, with many humorous passages...
...including some light-hearted innuendos.
The game's combat system, with enemy graphics being either generated portraits similar to the character's for humanoids, or hand-drawn (and animated) graphics for monsters.
After gathering the required experience points, levelling up happens automatically upon entering the Guild Hall.
The game's loot dialog and a view of the character's inventory.
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