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Lufia II: Rise of the Sinistrals

aka: Estpolis Denki II, Lufia
Moby ID: 6680

SNES version

What an improvement from the first release

The Good
The flexibility in the battle system, you can attack any monster. If you are using magic, you can use it against one monster or all of them or three of them, there is no boundary unlike many RPGs. The IP factor that is presented in this game also helps if you use it. Monsters also have weaknesses to certain weapons in the game, and more damage is done to the monsters with that certain weapon. Yes Dual Blade really helps out at the end of the game unlike in the first release.

The scenario and plot are great, once again.

You can see the monsters in caves, so if you want to avoid them, you can. This means there is no surprise except for on the main field.

The sound composition and programming that is done with this game is superior to that of the first Lufia. The tracks are not as boring and repetitive.

The Bad
Graphically, this game does not cut it out, it looks more like a typical early SNES game, it does not show the prowess of graphics that is in most later games released for the SNES.

Some people find that the puzzles inside the dungeons are too frustrating, considering they do not always mean something in the game, youll just walk into a room with a puzzle in order to advance.

The Bottom Line
This game is a gem for anyone that loves to solve the mini puzzles in an RPG, because this game serves it well, and you have to really use your mind on these puzzles.

by Scott G (765) on September 26, 2005

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