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MineSweeper

Moby ID: 66719

Amiga Patches

1993-04-06

Version 2.1: Bug fix: Enforcer hits at startup, font colour

1993-09-10

Version 2.2:
Bug Fixes:

  • Window refreshing after obscure, while high score window up.
  • Handles right mouse button better now - now works with popup menu programs, like Magic Menu (© Martin Korndörfer)
  • Modified operation a little (if you can't figure out how to use it, you won't be any good at the game :-) )
  • Added Custom mode.
1993-09-28

Version 2.4:
I was in town on Thursday, uploading the new version, and I read my mail. So here are the improvements that were requested.

  • 1. Sun-Glasses on successful game :-) (Ingimar Robertsson)
  • 2. Different methods for Game-Over test
  • - All the mines found
  • - All the spaces not containing mines uncovered
  • - Both of the above (Ingimar Robertsson)
  • I felt the choice was necessary, as the purpose of a Minesweeper should be to Find all the mines, not all the safe locations. Really, to make this more interesting, there should be an option of a random number of mines, undisclosed. Maybe later...
  • 3. Colour coding of numbers.
  • This feature is only available under Version 39 or greater of the OS (Kickstart 3) (Hannes Gnad)
  • 4. Previously, the upper left square never contained a mine. Now, whatever square you first uncover will have no mine in it. (Ingimar Robertsson)
    1993-12-13

    Version 2.5:
    A few modifications made on request, and one minor bug fix.

    • 1. Apparently, faulty mice (ie any that came with an Amiga since the Amiga 1000, the best quality machine) make it difficult to use the 'mobile cursor', or release over the desired square technique. At the request of Jonas Peterrson (and wife), this is now switchable. The setting is remembered between games ;-)
    • 2. In the continuing quest to make my version as similar to that other version as practical, and desirable, and to make the above option safer, at the suggestion (again) of Jonas Peterrson (and wife), clicking the other mouse button during an operation, aborts.
    • 3. The clock no longer restarts after the sequence: game over, shrink, unshrink (Steven Kuck)
    • 4. Released the source, that is to say the main program file. This file is over 3000 lines of messy code.
    1994-02-08

    Version 2.6:
    Minor Bug Fix, option change.

    • 1. Releasing RMB, in 'mark guess' mode over uncovered square, caused garbage squares down left edge. (Ingimar Robertsson)
    • 2. Made 'safe' behavior of guessed squares optional. (Ingimar Robertsson)
    • 3. (Hopefully) Fixed bugs with colours not being freed on EXIT.
    1994-03-08

    Version 2.7:

  • Fixed the bugs introduced in 2.6 :-)
  • Mines can now be marked down the left column
  • MututalExclude code in Static/Mobile sub menus fixed
  • Documentation now up-to-date.
  • Coloured numbers now working correctly (3.0 only function)
  • Are we missing any patch information for this game? Add a release with "This is a patch" checked. Contribute.