The Tick
Description
Get ready to put your blue skin-tight tights on. Ninjas need beating-up, bosses need clobbering! This game is not so much a platform game as it is a fighting game (think Streets of Rage). You run around the levels avoiding sharp flying objects and fighting any enemies that get in your way, including the numerous bosses. If your in a tight spot you can call Arthur to help defeat any enemies that are on-screen. The game is presented in a normal 2D platformer view when you're just jumping from building to building, but changes to a semi-isometric view when you start fighting. You'll probably like it if you like Streets of Rage.
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Reviews
Critics
Average score: 43% (based on 9 ratings)
Players
Average score: 2.3 out of 5 (based on 17 ratings with 1 reviews)
Not in the face! Not in the face!
The Good
Itâs my opinion that The Tick, in all his incarnations, is one of the best super-hero genre parodies in existence. If youâve ever read the comic or watched the cartoon or live-action sitcom, youâll probably know what I mean. The Tick is very unique and better characterized than most actual heroes out there. Plus, the characters that surround him are all very colourful and well done. It does a great job of presenting cartoon wackiness while still giving insight to how super-heroes would probably actually behave in real life. Plus, each of the various formats that The Tick has seen have all, for the most part, been great for their own reasons. However, while I have no end of praise for The Tickâs other incarnations, I donât feel the same way about the video game. In fact, The Tick for the SNES sucks out loud.
To the developerâs credit, I donât think a better genre of game could have fit The Tick as well as a good olâ beat-âem-up. Forget the fact that beat-âem-ups are notoriously easy to design, in this case it fits. Brute force is all the character really knows so an RPG, puzzle game, action side-scroller, or kart racer wouldnât really be the same. As a beat-âem-up, The Tick delivers on a lot of what youâd expect from the genre. You bash wave after wave of generic baddies until eventually reaching a significantly stronger one. The only thing thatâs really missing is health items found under garbage cans, or even weapons, for that matter
If youâre a fan of the comics or cartoon, youâll probably recognize a lot of in-jokes. Along the way you fight the District Manager from the comics, Chairface Chippendale and Thrakkorzog from the cartoon, and a giant cake from god-knows-where. Characters like Oedipus and American Maid also make appearances as assistants. However, if youâre not a fan of the Tick, a lot of the references will be completely lost on you. For example, Die Fledermaus appears as an assist character that doesnât do anything and leaves after taking one hit. Anyone who has seen the cartoon will recognize Die Fledermaus as a cowardly character, but those who havenât will only see a broken and useless power-up. A few of the references I donât even recognize. For example, I donât recall The Tick ever fighting clowns, nor do I remember him fighting phallic aliens.
The Bad
One of the first things I noticed about The Tick is that it looks very plain. It doesnât look bad. It at least matches the cartoon to some extent, but thereâs very little colour for a SNES game. That usually indicates that itâs a straight port of a game developed primarily for the Genesis, and in this case, itâs true. Usually when a game is on both systems, the SNES version gets a slight upgrade in graphics to take advantage of its extra hardware abilities, but here that just didnât happen. That shows either cheapness or all out laziness, but either way, itâs inexcusable. However, the amount of colour isnât always important, so long as itâs used correctly, but The Tick doesnât succeed in that. Characters with few colours clash against busy backgrounds which eliminates the feel of playing a cartoon. Plus, certain characters look really ugly, especially American Maid.
Yet, the graphics are hardly the problem with this game. Do you know what The Tickâs problem is? It overstays its welcome several times over. Itâs like a house guest that wonât take âWelp, I think itâs time for bed,â as its cue to leave. This game is six hours long! Six! This wouldnât be a problem if it provided enough variety to keep the player interested, but The Tick only has enough content to pad out maybe one hour. Itâs like if Final Fight was four times as long and not nearly as fun. So what you wind up doing is fighting endless hordes of palette swaps in levels that are way, way too long, praying for it all to end. Itâs excruciating. It isnât even all that challenging, itâs just a test of endurance to see if you can complete it.
Iâm dead serious, this is a good contender for the most repetitive game I have ever encountered in all my years as a gamer. The game begins with you fighting ninjas. There are four colours of ninjas, each wielding a different weapon and with different amounts of health. An hour later, youâre still fighting the same ninjas and the only variation youâve had thus far is a piss-easy tightrope level and a couple of really annoying side-scrolling obstacle courses. Then you finally fight a generic looking boss who canât be comboâd. Afterwards, youâre back to fighting ninjas until the next tedious boss. Finally, after defeating the district manager, you find yourself fighting a different group of enemy palette swaps, the Idea Men. Now, complete the first cycle, but with a different enemy group until you beat Chairface. Then, do it again against clowns until you beat a giant cake. Then, again against aliens that look like walking penises until you defeat Thrakkorzog. You win! Happy? If you are, itâs probably because youâre finally done with this game.
The Tick doesnât even provide interesting ways to kill enemies. There are only two attack buttons, punch and kick, and they canât be linked together in any interesting ways. Thereâs no grab, no special attack, no nothing. Your only option is to just mash those two buttons until all the enemies are dead, but you wonât even do that. Punches are way weaker than kicks, so thereâs no point in ever using them. You just keep tapping kick until everyone is dead, maybe throwing a jump kick in there every once and a while. Itâs entirely mindless, and thatâs quite a feat, considering it already belongs to the generally mindless beat-âem-up genre. Thereâs no strategy to anything in the game, so I found my mind starting to wander as I played. I would completely zone out for long periods of play, I probably could have fallen asleep and still made progress, and believe me, I nearly did.
Just to ensure that you can derive absolutely no fun from this over-long journey, The Tick is single-player only. Not that Iâd really want to force anyone to play this with me, but at least it would have broken some of the tedium. Itâs bizarre, I generally associate the Beat-âem-up genre with coop, but itâs completely lacking here. Itâs quite contradictory to the character himself, since the Tick rarely ever fought evil-doers by himself. He has a sidekick, for goodness sake, yet Arthur is restricted to a special attack, and many of the other character merely make cameos as assists.
Then, just to underline the repetitiveness of it all, there are only about three level songs in the entire soundtrack. Theyâre not bad little tunes, but theyâre not good enough to be repeated throughout a six hour game. Actually, Iâm not sure I can say that with certainty, since I ended up hitting mute halfway through the game, and replaced the soundtrack with Modest Mouse. For all I know, half the levels have really kick-awesome music, but Iâll never know. Itâs not like Iâll ever play that far again to find out.
The Bottom Line
To be fair, The Tick isnât exactly a broken or horrible game. Itâs perfectly playable from start to finish, and in small doses is enjoyable enough. However, I want you to understand my pain. After two hours of this crap, I really wanted to stop playing but couldnât because there is no way to continue from where I left off. Spending another four hours with a game that I was already bored with breeds a lot of bad feelings. It got to the point where I began audibly groaning every time a new level would start. It was painful, depressing, and very trying. In the six agonizing hours it would take you to complete this game, you could instead watch an entire season of the cartoon, which would be a much better use of your time and I actually recommend it. If you really must play this game, stop after you get bored, otherwise youâll just be torturing yourself. At the very least, The Tick proves that too much of a mediocre thing, is a very BAD thing.
SNES · by Adzuken (836) · 2010
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Contributors to this Entry
Game added by Ozymandias.
SNES added by Shoddyan.
Game added June 7, 2002. Last modified August 21, 2024.