A Dark Room
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This unique game starts the player in a cold shack, challenging them to stoke the embers of a fireplace with some wood by clicking on a button to effect the action. The wood counter goes down, a quick delay passes until the player is able to toss the next stick in the flames... and then the world expands. A stranger, attracted by the orange flickering, enters from the cold forest outside -- a builder, taking comfort in the warmth, and freeing the player up... to venture out into the woods and find more wood! This is also done by clicking on a button, with a "cool-down" period inherited from casual games. Eventually the stockpile of resources can be used to construct different kinds of buildings and tools such as animal traps and carts, and the gradual urbanization attracts further wilderness vagrants joining the small accidental community forming in the middle of nowhere. The player can assign them jobs associated with the buildings, which typically enable the conversion of various kinds of resources (wood, fur, meat, scales, teeth) into other, rarer kinds (medicine, bone spears, leather). Random events sporadically pop up, describing visits (and the outcome on the stockpiled goods) from hostile animals, thieving vermin, sage or mercantile vagabonds, ill winds of disease, and armed parties of other surviving raiders.
With the development of primitive weapons, the game unlocks a further macro scale, enabling the player to guide a scouting party into an initially-blank roguelike overworld map filled with dangerous random combat encounters (demanding quick, well-paced clicks on the appropriate action buttons) and locations to advance the village's options -- abandoned mines, ruins of cities and the sites of longago battles between technologically advanced forces. Just don't run out of water or provisions! When the appropriate circumstances are met -- after discovering or looting new kinds of goods and the materials needed to manufacture them -- the options back home of goods to equip the scouting parties with are expanded.
And then there is a still further macro-scale level of gameplay to be unlocked, once the devastated landscape has given up its final secrets.
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Average score: 80% (based on 3 ratings)
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Average score: 4.5 out of 5 (based on 12 ratings with 0 reviews)
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Trivia
Inspiration
The idea for the JavaScript-fuelled game of exploration and management punctuated with the cool-off periods of casual games came from Candy Box.
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A Dark Room Wiki
Contains instructions and spoilers for most aspects of the game. -
A Dark Room: The Best-Selling Game That No One Can Explain
An article from The New Yorker discussing the game. -
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Game source code -
Wikipedia::A Dark Room
Information about A Dark Room at Wikipedia
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Contributors to this Entry
Game added by Pseudo_Intellectual.
Nintendo Switch added by Rik Hideto. Android added by Sciere.
Additional contributors: Alaka, S Olafsson, Rik Hideto.
Game added April 18, 2014. Last modified February 9, 2024.