🐳 12,021 items were approved and added to the database in the past week!

Megapede

aka: Megapede'95
Moby ID: 63252
See Also

Description

In this clone of Centipede, the player controls a spaceship, which can move freely in the bottom third of the screen, and shoots upward to destroy the oncoming snake. The snake is made up of many segments, and when a section is separated from the rest of the body, its foremost segment becomes a head, forming a new snake.

Scattered around the playfield are mushrooms and rocks, which can be destroyed by the player's shots. When the snake encounters one of these obstacles, it descends a row and reverses direction. Destroying a segment of the snake creates a mushroom, filling the playfield and causing the snake to descend more quickly. When the snake reaches the bottom of the screen, it gains armor, causing each segment to take two shots to kill, instead of one, and begins moving upward.

Destroying a segment of the snake causes a gauge on the screen to climb. Once the gauge is filled, the player may use a single energized shot, which destroys every snake segment within range of the player.

Also on the playfield is a spider, which descends toward the player, though it is slowed by obstacles. Killing the spider repeatedly will award the player an extra life, but the spider's speed increases each time it is killed. Its speed resets after the player is killed, or when a new level begins.

Bonus levels appear after every third round, during which the player is assaulted by just the spider and bees, which descend toward the player more quickly, and are not slowed by obstacles. Like the spider, the bees move more quickly as they are killed. After the tenth level, bees begin to appear on the regular levels, in addition to the spider.

Groups +

Screenshots

Credits (DOS version)

6 People

Trivia

Development

From the manual: "Megapede was written in C with some assembly and the graphics were done using a nifty, neat graphics editor written by Mr. Anderson."

Registration

Users were encouraged to register the game for 10 to 15 dollars. From the manual:

Registered versions might contain more cheesy grapihics and sounds, will have less bugs in them (like any of our software has bugs in the first place), more anoying and obnoxious sounds and graphics, possibly rendered squid, and anything else we can think of.

A later version of the game did, in fact, include a rendered image of a squid.

System Requirements

In addition to the hardware requirements, the developers included some facetious 'optional requirements':

  • DBS Sound Card (Digin' Boomin' System Sound Card)

  • Aldawae Video Sparcing Video Card, for great 1024x768x32k res.

(send us mail to see how to get

one. and let us know how you

like the game!)

  • Joy-a-tizar, 3D handjoby/headset

  • CD-ROM drive or other object that costs a lot

  • 1-3 Gallon Size Heafty Bags (for after the game)

  • 1 Harpoon

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings and price history! (when applicable)

Related Games

Segyun-jeon 95
Released 1995 on DOS
Data East's Hoops
Released 1995 on Arcade, 2019 on Antstream
NFL Quarterback Club
Released 1994 on SNES, Genesis
NBA Live 95
Released 1994 on SNES, 1994 on Genesis, 1995 on DOS
Madden 95
Released 1994 on Game Boy
Paddock Note '95
Released 1995 on Windows, Macintosh, 3DO
The King of Fighters '95
Released 1996 on Game Boy, SEGA Saturn, PlayStation...
Virtual League Baseball
Released 1995 on Virtual Boy
NHL 95
Released 1994 on DOS, SNES, Game Boy...

Identifiers +

  • MobyGames ID: 63252
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Tracy Poff.

Game added February 1, 2014. Last modified February 13, 2023.