Megapede
Description
In this clone of
Scattered around the playfield are mushrooms and rocks, which can be destroyed by the player's shots. When the snake encounters one of these obstacles, it descends a row and reverses direction. Destroying a segment of the snake creates a mushroom, filling the playfield and causing the snake to descend more quickly. When the snake reaches the bottom of the screen, it gains armor, causing each segment to take two shots to kill, instead of one, and begins moving upward.
Destroying a segment of the snake causes a gauge on the screen to climb. Once the gauge is filled, the player may use a single energized shot, which destroys every snake segment within range of the player.
Also on the playfield is a spider, which descends toward the player, though it is slowed by obstacles. Killing the spider repeatedly will award the player an extra life, but the spider's speed increases each time it is killed. Its speed resets after the player is killed, or when a new level begins.
Bonus levels appear after every third round, during which the player is assaulted by just the spider and bees, which descend toward the player more quickly, and are not slowed by obstacles. Like the spider, the bees move more quickly as they are killed. After the tenth level, bees begin to appear on the regular levels, in addition to the spider.
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Screenshots
Credits (DOS version)
6 People
Code by | |
Graphics by | |
Origional Graphics by | |
Audio by | |
Beta testing by | |
Docs by |
Trivia
Development
From the manual: "Megapede was written in C with some assembly and the graphics were done using a nifty, neat graphics editor written by Mr. Anderson."
Registration
Users were encouraged to register the game for 10 to 15 dollars. From the manual:
Registered versions might contain more cheesy grapihics and sounds, will have less bugs in them (like any of our software has bugs in the first place), more anoying and obnoxious sounds and graphics, possibly rendered squid, and anything else we can think of.
A later version of the game did, in fact, include a rendered image of a squid.
System Requirements
In addition to the hardware requirements, the developers included some facetious 'optional requirements':
DBS Sound Card (Digin' Boomin' System Sound Card)
Aldawae Video Sparcing Video Card, for great 1024x768x32k res.
(send us mail to see how to get
one. and let us know how you
like the game!)
Joy-a-tizar, 3D handjoby/headset
CD-ROM drive or other object that costs a lot
1-3 Gallon Size Heafty Bags (for after the game)
1 Harpoon
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Contributors to this Entry
Game added by Tracy Poff.
Game added February 1, 2014. Last modified February 13, 2023.