The Elder Scrolls III: Morrowind
Description official descriptions
Freed by the decree of Uriel Septim VII, the Emperor of Tamriel, a lone prisoner is transported to the province of Morrowind. It seems that the strange dreams this prisoner has been having lately may have a connection to equally strange events occurring there. The protagonist is given a simple assignment: join the Blades, a secret organization whose goal is to protect the safety of the Emperor. This leads to a discovery of an ancient prophecy and an evil scheme concocted by a powerful deity whom the protagonist alone is able to stop.
Conceived in the tradition of the Elder Scrolls series, Morrowind is a fantasy role-playing game with a vast world open for exploration. After being released from a prison ship at the shores of the island Vvardenfell, the protagonist may do more or less what he or she wants: follow the main quest and solve the mystery of an ancient prophecy, join any of roughly a dozen guilds and rise in their hierarchy by performing duties, or simply explore the gigantic island with its stylistically diverse cities, hundreds of dungeons and tombs, ancient ruins and mighty fortresses.
Morrowind uses a two-stage skill system. The hero’s primary stats (strength etc.) increase with each level gained, while secondary abilities improve by use – for example, the more often the character jumps, the more proficient he or she becomes in the Acrobatics skill, etc. The action-oriented fights are simple exchanges of strikes or spells, until one combatant dies. The enemy's hit points and condition were not originally shown; however, at the request of customers a health bar was added for enemies as part of the first upgrade patch.
The protagonist's race and gender, but also his or her reputation influence the reactions of NPCs. If a character’s sympathy for the hero is low (rated on a scale from 1 to 100), he might refuse to answer questions; if it is high, the player will get more detailed information and better bargains in shops. Most quests involving other persons can be solved by persuasion, pick-pocketing, or simply by force.
The game's NDL 3D game engine is powerful in drawing wide, detailed outdoor landscapes as well as complex indoor environments. Transitions are not fluent; houses and dungeons must be loaded upon entering.
Spellings
- 上古卷轴III:晨风 - Simplified Chinese spelling
- 上古捲軸 III:é”捲晨風 - Traditional Chinese spelling
Groups +
- Animals: Cats
- Console Generation Exclusives: Xbox
- Covermount: Fullgames
- Elder Scrolls series
- Fantasy creatures: Dwarves
- Fantasy creatures: Elves
- Fantasy creatures: Golems
- Fantasy creatures: Orcs
- Gameplay feature: Alchemy
- Gameplay feature: Burden / Encumbrance
- Gameplay feature: Character development - Repetition
- Gameplay feature: Drowning
- Gameplay feature: Equipment quick slots
- Gameplay feature: Hunting
- Gameplay feature: Journal
- Gameplay feature: Paper doll inventory
- Gameplay feature: Pickpocketing
- Middleware: Bink Video
- Middleware: Gamebryo / Lightspeed / NetImmerse
- PC Gamer Presents games
- Physical Bonus Content: World Map
- Protagonist: Female (option)
- Protagonist: Visually customizable character
- Software Pyramide releases
- Technology: amBX
- Ubisoft eXclusive releases
- Xbox Classics releases
- Xbox Platinum Hits releases
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Credits (Windows version)
118 People (80 developers, 38 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 89% (based on 83 ratings)
Players
Average score: 4.0 out of 5 (based on 294 ratings with 23 reviews)
Probably the biggest disappointment in my RPG career
The Good
First things first: I loved Arena. I loved Daggerfall. And I tried so hard to love this game, but I failed. The best things about this game is its story and its world, that's basically a continuation of the first Elder Scrolls games. Other than that, there's not much to like about this game. I will explain why.
The Bad
Morrowind is a huge game. It is huge and extremely open ended. Now both these descriptions are usually used to point out the good things about a game. But not this time! Morrowind manages to make both huge and open ended be bad things. The game is so huge the developers ran out of juice after, like, the first village. The rest of the game is bland, generic and colourless. Also, since there's no speech and no real physics system, the game feels horribly dead. The npc's are even worse. No matter who you talk to in the entire game, they always say the same things! If you would talk to a child (there are no children in Morrowind by the way!) you'd get exactly the same, detailed descriptions about the world as if you were talking to the village elder. Everyone, and I mean everyone, seems to know everything about everything.
For some reason this game is well known for its graphics. The same graphics that look bland and yet drives even the meanest gaming computers to its knees. The viewing distance is short and the human models look like.. monsters. Oh, right. The monsters. Take a stroll through the wonderfully repetitive landscape of Morrowind and within ten minutes you will have fought at least ten flying lizard birds. And so it goes on and on and on. Should I mention the equipment? It's incredibly easy to get hold of and since the economic system doesn't work, it's unsellable. You start at level 1 in the game. 20 minutes later you'll be level 10. Around three hours later you'll be level 20 and have most attributes and equipment maxxed out. And if you don't want to wait that long there are trainers that can train you to max in every skill in the game. Practical? Yes. Fun? NO.
A bad game can still be saved by a strong story and fun quests. Does Morrowind have any of these? Unfortunately, no. Most side quests consist of you getting item X to character Y and as a reward you get the useless item Z. Repeat forever, since there are lots and lots of these quests in the game. Due to its open endedness the game feels totally unfocused and there's nothing to drag you into the story. After about an hour of playing you will have forgotten what the hell you're even doing in the game world. And after you've completed the game you'll be feeling confused, empty and disappointed because you will still not have grasped why you did everything you did.
And on top of all of this, the game is way too easy, it has lots of show stopping bugs, suffers from minimal dungeons and it isn't even true to the world set up by the previous games.
The Bottom Line
After buying and playing Daggerfall in the mid nineties I was eagerly awaiting Morrowind as soon as I first heard of it. It took the game five years to arrive (I think) and when it came out it turned out to be this. I don't think I have ever been so disappointed in my entire life when it comes to a computer game. Fortunately for me I found the excellent Gothic game series instead.
Windows · by Mattias Kreku (413) · 2003
The Good
The Elder Scrolls franchise has always been one of debate. Some love it others hate. With it 3rd installment Morrowind, we find a game that not only lives up to it’s predecessors, but surpasses them. This was the best of the series until Oblivion that is.
“Each Prophecy Is Preceded By The Coming Of The Hero, If They Fail To Appear…”
Morrowind opens with a somewhat cryptic montage. You awaken from your dream, or was it a vision? To find that your are on route to Morrowind, the newest province of the Empire, it is the continent of the Dunmer, or the Dark Elves. You have been released by writ of the Emperor himself. You have been instructed to travel to Balmora, and report. Of course you do not have to. That is the point and fun of Morrowind. You can play 100 hours with out ever completing “Main Quests”. Or just breeze through the campaign and finish under 40 hours.
The main plot, should you choose to except it, is very good and very well written. It involves you being the reincarnation of The Nevaraine, an ancient hero of the Dunmer. Upon his death Lord Nevar, said he would return again when his people needed him most. That time is apparently coming. As Dagoth Er, is also being resurrected, he means to crush Morrowind under his heel. And is a former friend of Lord Nevar.
The story is filled with twists and turns. As you try and fulfill a ancient prophecy. And the conflict between The Nevaraine and Dagoth Er, is the classic Hero/Villain conflict. The plot is very rich and has everything. Prophecy, revenge, betrayal, conflict, and everything in between.
Who Are You?
Character Creation in Morrowind, is astounding. You have control over everything. From your race, there are 10 total. Your class, there are tons, and you can create you own Multi-class, by mixing and matching, or by using the editor. Speaking of the editor, Morrowind, for the PC includes a Tool Set disc. With this you can create quests, classes, weapons, structures, and even NPC’s. It is incredibly easy to use, as even I was able to use it, and I have no experience whatsoever designing games.
Leveling up is handled a little differently than most RPGS, as you do not gain EXP. Instead you learn by doing. If you want to be a master thief, you must pick locks, a swordsman, you must use your sword, or ply your other various trades. It makes for a more realistic gameplay experience, but may turn some players off.
“Everybody Was Kung-Fu Fighting….”
Combat in Morrowind, is visceral, and can be great fun. With various implements of destruction, you can slash, stab, and chop your way through various enemies. Blocking is a passive skill, which sort of sucks, but what can you do? The real fun is when you do battle with humans and humanoids, as dueling a fellow swordsman is more fun, that cutting down a monster.
Crime and Punishment
Will you be a model citizen, a thief, or even cold-blooded killer? However beware, unlike some “open-ended” games. Ahem, GTA. Crime can gain you actual punishment. From jail-time, which can lower your hard-earned stats if you gain a long sentence. To banishment. Or even death.
But remember, it is not a crime if you are not caught.
When It Comes To Graphics This Game Steals The Show
The visuals in Morrowind are excellent. The continent of Vvardenfell, or Morrowind. Manages to look alien and realistic all at the same time. As tall trees and enormous mushrooms, fill dense forests. Strange and familiar creatures wander the landscape. Small villages and monolithic cities abound, as well as dark dungeons and tall mountains. The human and non-human inhabitants look real alike. The lighting effects excellent, the sun lights the sky and depicts realistic shadows, as does the glow of the twin moons. The changing time of day and weather also effects the look of the game. And the torch-light cast on your avatar looks stunning.
The sound and music is excellent as well. Combat sound effects are loud and reverberate. Voice overs sound great. But are not that common. Monsters roar, and spells sound eerie. There is lack of ambiance, but that can be solved by downloading a quick add-on.
The music steals the show here. With an epic score composed by videogame maestro, Jeremy Soule. The tunes range from, epic, heroic, to frantic as your engage in combat.
The Bad
The Bad and The Ugly
Well, the leveling system, is not for everyone. And Bethesda could have taken measures to make the world seem more populated. But this is a flaw in most games like this.
It can be very difficult getting started, combat will be very hard, and the game can overwhelming. Yet towards the end the game is too easy. Other balance issues abound.
The game also tends to very buggy. But at least updates are common.
This game has fairly low system requirements considering how impressive it is. Yet still may be too much for some systems, and others may have trouble getting it to work properly, despite the fact that they meet all the system requirements.
Passive blocking is the bane of this game. Why do you have no control over your shield, and weapon when it comes to blocking? At least Oblivion remedies this.
The Bottom Line
In the end Morrowind, is a fun, and addictive RPG experience that over comes it’s many flaws. And user-created content just adds to an already huge game. Live another life and have fun exploring and adventuring in the vast world of Vvardenfell.
Windows · by MasterMegid (723) · 2006
The best singly player RPG to-date.
The Good
The world is huge and beautiful. In fact its so big you often get lost, but to your pleasant surpise in the middle of nowhere you find ruins, tombs, or people. Speaking of the people there are over 1,000 NPCs you can interact with in the world. over 20 cities to go to, many books to find for pre-story and more story for those people who like RPG's a lot. Plus 13 factions to join and do missions for, 10 races to choose from, over 21 preset professions or create your own! The possibilities in this game are limitless and although you might feel like "what do I do now?" when you first start because there is no guided main mission. There does exist a main mission which happens to be the hardest in the game, as well as 1,300 other missions to do. So clearly you can see that the team has worked really hard on this game. Most impressively in all the text you come upon in the game, I haven't found one typo.
The Bad
Travelling in the game can get kind of cumbersome because the means of transport are limited (silt riders, mages guild, spells, game addons) unless you want to walk. Because the world is so huge, you kinda wish you had a horse but that would mess up the whole game for many reasons. The huge city of Vivec is too huge in my opinion, I've gotten sick of walking up and around the huge buildings, but the rewards of what's inside the buildings almost outweigh the walking distances. The journal and map could be better, but that is fixed in the expansion packs.
The Bottom Line
This is a great RPG, if you like RPG's you'll love this. If you don't "like" RPG's you'll like this game. It's worth just to look at even the sky is beautiful.
Windows · by Thiago Oliveira (85) · 2003
Discussion
Subject | By | Date |
---|---|---|
Add Game Group | karnak1 (22) | Dec 24, 2012 |
Morrowind vs. Oblivion | Unicorn Lynx (181644) | Jul 26, 2007 |
Trivia
1001 Video Games
The Elder Scrolls III: Morrowind appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Content
Morrowind is told to include 3244 NPCs, 316.042 hand placed objects, 480 billion possible characters to create and play, 150 billion spells by using spellmaking in the game, and six full sized novels worth of text.
Creature differences
Some monsters and creatures went through drastic visual changes from Daggerfall and Battlespire to Morrowind. First, the type of khajiit are the same as those presented in Redguard, while the Dremora were turned from fair-skinned, horned demons to black and red-skinned demons. Harpies were replaced with (visually at least) Winged Twilights, and other monsters such as the slaughterfish, orcs and others remain much the same, though much better looking in true 3D.
Graphics
The reason Morrowind taxed higher-end computers as late as 2004 was the high number of polygons rendered in larger and busier areas.
References
There is a single daedric crescent from Battlespire hidden in Morrowind, but getting to it requires some work and initiative (it is not a part of any main or faction quest), or access to a hint guide.
Awards
- 4Players
- 2002 – #9 Best PC Game of the Year (Readers' Vote)
- Computer Games Magazine
- March 2003 (Issue #148) - #3 overall in the "10 Best Games of 2002" list
- Computer Gaming World
- April 2003 (Issue #225) – RPG of the Year
- GameSpy
- 2002 - PC RPG of the Year
- 2011 – #14 Top PC Game of the 2000s
- RPG Vault
- 2002 - Game of the Year
- 2002 - Role-Playing Game of the Year
Information also contributed by calavera, Jason Musgrave, ShadowStrike and WildKard
Analytics
Related Sites +
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Baldurdash
Kevin Dorner's site has bug fixes for Morrowind -
Elder Scrolls III: Morrowind
The official homepage of Elder Scrolls III: Morrowind. Contains general information, downloads, art, and plug-ins. -
Hints for Morrowind
Need just a few clues about Morrowind? These question and answer hints provide nudges before the final solutions are revealed. -
Morroblivion
A free mod that brings Morrowind into Oblivion by converting the game files. -
Morrowind Summit
A Morrowind fan site containing vast amounts of information about the land of Morrowind and how to create your own Morrowind adventures. -
Morrowind at RPGDot
Contains news, information, and downloads for Elder Scrolls III: Morrowind. -
Telesphoros' List o' Mods
One man's opinion of the ESSENTIAL fan-made enhancements (mods) to the Morrowind world. -
The Elder Scrolls III: Morrowind - FAQs & Guides
A multitude of walkthroughs, faqs, maps, text files on Morrowind. -
Wikipedia: The Elder Scrolls III: Morrowind
Article about the game in the open encyclopedia -
Wiwiland
French modding community with a lot of exclusive mods.
Identifiers +
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Contributors to this Entry
Game added by NeoMoose.
Xbox One added by Kennyannydenny. Xbox Cloud Gaming added by Sciere.
Additional contributors: PCGamer77, -Chris, Unicorn Lynx, Jeanne, OFoglada, Shoddyan, Sciere, Aubustou, Paulus18950, Patrick Bregger, Plok, FatherJack, Kennyannydenny.
Game added May 10, 2002. Last modified March 10, 2025.