Breath of Fire II

aka: BOF2, Breath of Fire II: Shimei no Ko, Long Zhanshi 2
Moby ID: 6222

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Critic Reviews add missing review

Average score: 82% (based on 23 ratings)

Player Reviews

Average score: 4.1 out of 5 (based on 39 ratings with 2 reviews)

Overall fun but...

The Good
I loved the plot. It was nice and deep and complex. I also loved the indicator that let you know the mood of the person you were talking to. This is a good idea on a system like a SNES because you don't have facial expressions. I also liked the characters. They, like the plot, had a good depth to them. Some may not seem so at first but as you learn more about their story you learn how deep some of their personal plots go.

The Bad
My main gripe is this: in the first Breath of Fire, when Ryu became a dragon he was a dragon for the whole battle. The problem was the last dragon spell was so strong (999 hit points) that you were near invulnerable. In Breath of Fire II, they tried to compensate for that but they overcompensated. Now your dragon spells are 1 shot only. If you want to hit them again with a second dragon blast, you will need to recast the spell (if you have the magic points). This makes the game very difficult, later. Also, sometimes you will need to have a certain character in the front of the party when walking, to achieve certain things. It can be difficult to determine who needs to be in the lead.

The Bottom Line
A sequel to Breath of Fire with a great plot. It also has great characters who themselves have deep plots. The overall plot is complex and engaging. It is, unfortunately, much harder later in the game than it needs to be due to the changes made in the dragon spells.

SNES · by LepricahnsGold (142729) · 2005

Grim, sad and dark but still maintains good sense of humor

The Good
Breath of Fire starts off, when your little sister disappears again, and you go looking for her. The girl is found next to a dead (or perhaps just sleeping) dragon. After a brief cutscene, you start sleeping in the same spot. When you return to the village, no one remembers you, and your home has turned into a church...spooky. It gets even spookier in the night, when you and your thief friend go outside and confront a demon.

This game, even though it has no blood, gore, nudity or the f-word, is very mature. The religious overtone, grimness and overall sad atmosphere, combined with a few scenes that would not be out of place in a horror movie, all add to a great adventure. Oddly, it also has animal-type characters, bright colors and other "childish" stuff... maybe they did not want to explore the deepest reaches of grimness?

The game also contains a number of jokes, mostly pretty dark humor. Or is priest named father Manson really that funny? I'd say that it is hilarious.

The Bad
The audiovisual side of the game is pretty bland. The graphics are nowhere near Chrono Trigger, and music is, with a few exceptions, mostly annoying.

In certain places you absolutely need to have some character leading the party to advance. Sometimes this is very hard to figure out and can lead into a lot of frustration.

Also, the "shaman" system for a boost in stats is almost useless. If the changes made were permanent-unless-canceled, they would have been a lot better. Now the "shaman bond" gets cut if you go too low on HP or die, and due to the nature of the game, that happens often.

The Bottom Line
Pretty good early RPG, and clearly intended to mature audiences. While a bit easy, it is still long enough.

SNES · by Aapo Koivuniemi (41) · 2002

Contributors to this Entry

Critic reviews added by SlyDante, Big John WV, Patrick Bregger, Tim Janssen, Alsy, Alaka, sayewonn wisseh, mikewwm8.