System Shock 2
Description official descriptions
In the year 2114, forty-two years after the events described in System Shock, a soldier joins the military organization Unified National Nominate (UNN), receiving the number G65434-2, and is shortly thereafter assigned to the military space ship Rickenbacker. This ship's duty is to escort the Von Braun, an experimental faster-than-light starship, on its maiden voyage. However, the next thing the soldier can remember is waking up in a cryo-tube on the Von Braun. It appears that both ships were infected with something so horrifying that nearly the entire crew was either killed or mutated into monsters. The soldier is contacted by a woman who identifies herself as the only human survivor. His first task is a rendezvous with this woman, for which he will have to traverse the monster-infested corridors of the ghost ship.
System Shock 2 is a hybrid of first-person shooter and role-playing game. In the beginning of the game the player chooses a career for the protagonist in the UNN. This choice grants bonuses to the protagonist's initial skills. Marines specialize in combat, navy officers can repair weapons and hack computer terminals, and OSA agents may begin the game with psionic powers. Notwithstanding this initial choice, the player may choose to learn any of these skills as the game progresses, spending acquired cybermodules to develop the main character in a RPG fashion.
As the hero traverses the corridors of Von Braun, he will have to avoid death at the hands of hostile creatures and robots on the way, acquire a variety of items, and complete missions to unlock new areas and advance the story. The game emphasizes survival rather than elimination of enemies; in many situations the protagonist is underpowered, and new enemies may appear in already explored areas.
Combat is done in FPS style, with both ranged and melee weapons. The ranged weapons can accept a few different types of ammo, each of them efficient against different foes, and can shoot in two firing modes. However, ranged weapons deteriorate quickly as the player character uses them, and will eventually break down after prolonged use.
Healing items, such as medical hypos and medikits, will save the hero's life, while other items will shield him from radiation, cure him from poisoning, or temporarily boost his attributes. The soldier can find armor to wear and implants which will amplify his skills, as long as their battery doesn't run out. There are also some alien items that the player has to research (which usually requires finding specific chemicals in the ship's chemical stores); researching weapons and items allows the player to use them, and researching enemies' organs makes it possible to deal more damage to them.
Apart from finding them lying around, items can be bought from "matter replicators" for nanites, the game's currency. Nanites are also used for cybernetic activities (hacking electronic systems), repairing broken weapons and improving them, healing the protagonist on surgery tables, and, after death, resurrecting him in special chambers found on most levels.
Cybermodules are received for successfully completing objectives or found during exploration. They are used to enhance the main character's attributes: the player can improve his strength, agility, endurance, as well as his cybernetics and weapon skills; psionic powers are also acquired in this way. Psi powers allow the protagonist to move objects from a distance, paralyze enemies, become invisible, etc. A special "psi amplifier" must be found in order to use them, and the hero spends "psi points" each time he uses a psi power.
Like in the first System Shock, much of the background story in the game is revealed by finding messages left by crew members before they fell victims to the mysterious infestation.
Spellings
- 网络奇兵2 - Simplified Chinese spelling
Groups +
- 3D Engine: Dark Engine
- EA Classics releases
- Gameplay feature: Armor / weapon deterioration
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Gambling
- Gameplay feature: Grid Inventory
- Gameplay feature: Radiation / radioactive poisoning
- Games with 451
- Games with officially implemented community changes
- Protagonist: Cyborg
- Setting: Inside a giant creature
- Setting: Space station / Spaceship
- System Shock series
- Theme: Hacking / Pseudohacking
- Theme: Psychic powers / Psionics
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Credits (Windows version)
146 People (144 developers, 2 thanks) · View all
Project Manager | |
Lead Programming | |
AI Programming | |
Lead Design | |
Writing / Dialogue / Story | |
Lead Artist | |
2D Artist | |
Level Design | |
3D Artist | |
Additional Design | |
Additional Graphics / Artwork | |
Lead Engine Programming | |
Lead Level / Scenario Design | |
Executive Producer | |
Producer | |
[ full credits ] |
Reviews
Critics
Average score: 91% (based on 62 ratings)
Players
Average score: 4.1 out of 5 (based on 289 ratings with 24 reviews)
Definitely the most immersive computer game ever made.
The Good
This game immediately stands apart from other games of its kind because there are none. It is completely different than any other PC game (besides, well, the original System Shock). Looking Glass has made masterful use of immersive sounds and interweaving plotlines in this game, which the player slowly unravels as the game progresses. The sounds are completely immersive, the depth and atmosphere they create are unmatched. The Shock 2 soundtrack also defies description, it is completely amazing. Looking Glass paid attention to every small detail and it really shows.
The Bad
System Shock 2 can be extremely difficult in certain places. Weapons also tend to degrade too quickly. The player should have some a priori knowledge of how different skills are needed throughout the game, as to make wiser choices about how to spend their cyber modules.
The Bottom Line
This game will scare you to death. Try and play it with the lights off, I promise you, you can't. You'll go to bed at night and you'll swear Shodan is chasing after you.
Windows · by w gibson (2) · 2000
The Good
The greatness of this game relies on three key elements: atmosphere, story and replayability.
As you might have read in the other reviews, the atmosphere is very good. Play this game with the lights turned out and the volume turned up and you won't know what hit you. There are very little games that are as spooky and freightening as this one. You can really feel the emptyness of the space ship (where the game takes place).
The story is brought through transmissions you receive. Although this might not sound as a good way to present a involving story, it is in this case. It all adds to the overall feeling of loneliness on the ship.
Because there are some many career paths and possible "upgrades" there are thousands of ways you can finish the game, this is really a game that screams to be replayed a few times.
The Bad
It might be a little slow at times (p2 300 with tnt2), although the graphics aren't that complicated.
The entire endgame is extremely hard and you should be very well prepared before you enter. There is however very little warning when this finale starts and almost no indication about the amounts of equipment you will need (a lot and very heavy stuff), so you might have to replay the game if you haven't watched out (or you could resort to cheat codes).
The Bottom Line
One of the best games ever, very good combination of RPG, action and adventure.
Windows · by Peter (37) · 2001
Scary, frustrating and unbelievably good.
The Good
The game sets you as a soldier, fighting a battle for a doomed space ship. In the beginning of the game you're overwhelmed by the amount of character developing decisions you have to make, but in the end it really doesn't matter since so much of what happens in the game is in your own hands and not in the statistics of your character. System Shock 2 offers horror sequences, tough to solve puzzles, a lot of FPS action and RPG-style character development. It's very easy to get lost and become frustrated in that huge spaceship with all its dark corners and narrow passageways, but if you give this game enough time it will surely scare the living crap out of you and give you one hell of a pleasant ride, that's a promise.
The Bad
The weapon deterioration! You fired a clip with your pistol and the pistol fell to pieces. At least that's how it felt. Fortunately, an unsupported fix to this problem arrived on the internet soon after the game was released. It sure made the game better for me at least!
The Bottom Line
One of the scariest, most gruelling games of all time. The graphics were fantastic back in the day and it can still hold its own in this genre. It was actually only a few months ago that I managed to complete this game after having it installed on the same system since 1999!
Windows · by Mattias Kreku (413) · 2003
Discussion
Subject | By | Date |
---|---|---|
Which SS2 am I playing? o__O | Slug Camargo (583) | May 20, 2008 |
Damn the Many... | Unicorn Lynx (181666) | Apr 3, 2008 |
No spawn and no degradation? | Unicorn Lynx (181666) | Mar 18, 2008 |
Just Finished, ITS AMAZING!! | ricardoe | Oct 7, 2007 |
System Shock 2 Expansion Pack on WinXP | dave solin | Sep 12, 2007 |
Trivia
Animations
In addition to using the Dark Engine, the game also uses some animations from Thief, most notably the zombified crewmen with the shotguns and pipes. They use portions of animation from the guardsmen in Thief, specifically when they walk around searching for your character, and when they run over to attack you.
Basketball
In Thief, part of the training mission included a little basketball court at the beginning of the game. In SS2, this basketball is carried over and is found up on a ledge on the 'street' level of the very first training mission. Go around the 'pillar' to the right of where you arrive on the street. You can mantle up to a sloped surface, and on the flat part of the ledge will be the basketball. Bounces very appropriately, too!
On the Recreation deck will be a basketball court, towards the last part to explore in the level. You have to be on the upper running deck to shoot, but if you make a basket with the basketball or even just clip the rim, you'll get a very funny email. Be sure to bring it up in your PDA, as it reads differently than it sounds.
Bugs (Spoiler!)
In a cutscene on Deck 4, the walls will drop away and a cut-scene will begin. However, you can still move around and if you fall off the platform that the room has become, you CANNOT get back up, short of killing yourself or loading your game! A neat little bug.
Cancelled Dreamcast version
There was going to be a Dreamcast version of System Shock 2, but it was cancelled
German version
The localized German version of the game was slightly modified for fear of banning. Some corpses were removed (e.g. a hanged man), and all blood was colored green.
Mods
The graphics for character models in the game was considered by many to be the low-point in the 3D Design. So some fans took it upon themselves to create unofficial high-res models which are known as System Shock: Rebirth and can be found at http://perso.wanadoo.fr/etienne.aubert/sshock/sshock_rebirth.htm
Multiplayer
There is a patch available for System Shock 2 which does not only allow adjustments of the respawning and weapon wear and tear, but adds a cooperative multiplayer mode.
Release
System Shock 2 was published by Electronic Arts instead of Eidos, which was Looking Glass‘ world-wide publisher at the time. This is due to the simple fact that EA held the copyright for the System Shock franchise -- the firm had acquired it with the purchase of Origin Systems.
Sales
Although System Shock 2 was rated a masterpiece by all major magazines, sales were only mediocre. Ironically, the game shared the same fate as its predecessor: Both games never reached a mass audience, partly because of bad marketing efforts.
Shodan
The voice of Shodan was done, as in System Shock, by Terri Brosius. She is the wife of Looking Glass Audio Director Eric Brosius.
Awards
- Computer Gaming World
- March 2000 (Issue #188) – Best Sound Design of the Year
- November 2003 (Issue #232) – Introduced into the Hall of Fame
- GameSpy
- 1999 – Role-Playing Game of the Year
- 1999 - Best Genre-Bender (together with Drakan: Order of the Flame)
- 2001 – #12 Top Game of All Time
- PC Gamer
- April 2000 - #22 in the "Readers All-Time Top 50 Games Poll"
- April 2005 - #39 in the "50 Best Games of All Time" list
- PC Player (Germany)
- Issue 01/2000 - Best Game in 1999
- Issue 01/2000 - Best Action-Adventure in 1999
- Power Play
- Issue 02/2000 – Best Game in 1999
- Issue 02/2000 – Best Atmosphere in 1999
Information contributed by -Chris, CaptainCanuck, George Shannon, Great Hierophant, M4R14N0, PCGamer77 and WildKard
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Related Sites +
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Clan DLAN - Traducción de System Shock 2 - por arkero99
Unofficial Spanish translation patch, hosted at Clan DLAN -
Postmortem: Irrational Games' System Shock 2
Article on Gamasutra -
RPG Classics - System Shock II Shrine
Get full gaming information for game items such as armor, implants, psionic abilities, and skills. Full walkthrough and set of maps available to help you. -
Strange Bedfellows
Forum devoted (mainly) to System Shock 2. Most importantly, this is *the* place to download the latest mods and fan missions, including the famous Rebirth mod. -
TTLG's System Shock 2 Site
Part of Through The Looking Glass fansite network, sshock2.com has loads of news updates, databases of music, images, and stories, both developer and fan-created. Includes chat room and various message boards. -
The making of System Shock 2
Article on Next Generation
Identifiers +
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Contributors to this Entry
Game added by robotriot.
Macintosh, Linux added by Kabushi.
Additional contributors: xroox, JubalHarshaw, George Shannon, Unicorn Lynx, chirinea, Sciere, jlebel, dorlthed, DarkDante, Patrick Bregger.
Game added December 17, 1999. Last modified October 25, 2024.