System Shock 2
Description official descriptions
In the year 2114, forty-two years after the events described in System Shock, a soldier joins the military organization Unified National Nominate (UNN), receiving the number G65434-2, and is shortly thereafter assigned to the military space ship Rickenbacker. This ship's duty is to escort the Von Braun, an experimental faster-than-light starship, on its maiden voyage. However, the next thing the soldier can remember is waking up in a cryo-tube on the Von Braun. It appears that both ships were infected with something so horrifying that nearly the entire crew was either killed or mutated into monsters. The soldier is contacted by a woman who identifies herself as the only human survivor. His first task is a rendezvous with this woman, for which he will have to traverse the monster-infested corridors of the ghost ship.
System Shock 2 is a hybrid of first-person shooter and role-playing game. In the beginning of the game the player chooses a career for the protagonist in the UNN. This choice grants bonuses to the protagonist's initial skills. Marines specialize in combat, navy officers can repair weapons and hack computer terminals, and OSA agents may begin the game with psionic powers. Notwithstanding this initial choice, the player may choose to learn any of these skills as the game progresses, spending acquired cybermodules to develop the main character in a RPG fashion.
As the hero traverses the corridors of Von Braun, he will have to avoid death at the hands of hostile creatures and robots on the way, acquire a variety of items, and complete missions to unlock new areas and advance the story. The game emphasizes survival rather than elimination of enemies; in many situations the protagonist is underpowered, and new enemies may appear in already explored areas.
Combat is done in FPS style, with both ranged and melee weapons. The ranged weapons can accept a few different types of ammo, each of them efficient against different foes, and can shoot in two firing modes. However, ranged weapons deteriorate quickly as the player character uses them, and will eventually break down after prolonged use.
Healing items, such as medical hypos and medikits, will save the hero's life, while other items will shield him from radiation, cure him from poisoning, or temporarily boost his attributes. The soldier can find armor to wear and implants which will amplify his skills, as long as their battery doesn't run out. There are also some alien items that the player has to research (which usually requires finding specific chemicals in the ship's chemical stores); researching weapons and items allows the player to use them, and researching enemies' organs makes it possible to deal more damage to them.
Apart from finding them lying around, items can be bought from "matter replicators" for nanites, the game's currency. Nanites are also used for cybernetic activities (hacking electronic systems), repairing broken weapons and improving them, healing the protagonist on surgery tables, and, after death, resurrecting him in special chambers found on most levels.
Cybermodules are received for successfully completing objectives or found during exploration. They are used to enhance the main character's attributes: the player can improve his strength, agility, endurance, as well as his cybernetics and weapon skills; psionic powers are also acquired in this way. Psi powers allow the protagonist to move objects from a distance, paralyze enemies, become invisible, etc. A special "psi amplifier" must be found in order to use them, and the hero spends "psi points" each time he uses a psi power.
Like in the first System Shock, much of the background story in the game is revealed by finding messages left by crew members before they fell victims to the mysterious infestation.
Spellings
- 网络奇兵2 - Simplified Chinese spelling
Groups +
- 3D Engine: Dark Engine
- EA Classics releases
- Gameplay feature: Armor / weapon deterioration
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Gambling
- Gameplay feature: Grid Inventory
- Gameplay feature: Radiation / radioactive poisoning
- Games with 451
- Games with officially implemented community changes
- Protagonist: Cyborg
- Setting: Inside a giant creature
- Setting: Space station / Spaceship
- System Shock series
- Theme: Hacking / Pseudohacking
- Theme: Psychic powers / Psionics
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Credits (Windows version)
146 People (144 developers, 2 thanks) · View all
Project Manager | |
Lead Programming | |
AI Programming | |
Lead Design | |
Writing / Dialogue / Story | |
Lead Artist | |
2D Artist | |
Level Design | |
3D Artist | |
Additional Design | |
Additional Graphics / Artwork | |
Lead Engine Programming | |
Lead Level / Scenario Design | |
Executive Producer | |
Producer | |
[ full credits ] |
Reviews
Critics
Average score: 91% (based on 62 ratings)
Players
Average score: 4.1 out of 5 (based on 290 ratings with 24 reviews)
The Good
As a sequel to one of the finest PC games ever, this was as good as could be hoped, and is one of the few games to make me play it all the way through again after finishing it the first time. Using a modified version of the 'Thief' engine, it has a similar plot to the original game - you're a lone, cybernetically-enhanced human trapped in a corpse-strewn, hostile environment. It follows directly from 'System Shock', and there are many homages - the final level is a carbon copy of the opening level of the original, for example.
Where the presentation is good, it's very good indeed, and special mention must be made of the excellent sound design - the inhuman speech-sounds made by distant, prowling robots sends a chill down the spine. The gameplay sets a balance between action and exploration, and this is one of a handful of games to be genuinely creepy (another thing it shares with 'Thief'), and as you penetrate further into the belly of the beast the atmosphere becomes more intense and claustraphobic. It's a criminal shame that Looking Glass went under immediately afterwards.
Probably the best game of 1999, this is still excellent and still worth buying.
The Bad
Not much is wrong with this game. As with 'Thief', the graphics are sometimes crude, although there's a lot more going on in the game than in, say, 'Unreal Tournament'. The role-playing aspect is more-or-less pointless, as the majority of situations require no more than brute force. And the FMV cut-scenes are awful, being crude and unattractive - especially the final sequence which almost, but not quite, destroys the atmosphere. Apart from that, you want this.
The Bottom Line
An excellent modern sequel to a modern classic, this is up there with 'Thief'.
Windows · by Ashley Pomeroy (225) · 2000
The Good
Scared the pants out of me. . . and scared the pants out of friends next to me (and they were just watching me play!!!) Basically any game that has zombies literally apoligizing for crushing your skull gets a "best of" vote from me!
The Bad
How dare you ask if theres anything to hate about this game. . . okay compared to other games the graphics are a wee bit less. . . though thats nitpicking since its surpasses Quake 2 in graphics, comparable to Half Life graphics. . .
The Bottom Line
The scariest game in the world!!! Play it with 3d sound, a full thermos of coffee, at 2am and with all the lights off! BEAT THAT!!!
Windows · by Mark Cuarto (4) · 2001
The Good
This is, simply put, the scariest computer game ever - period. It's not a hyperbole - in fact, it's understatement. As the not-so-lonely amnesiac survivor of starship Von Braun, you'll wake up from what seems to be surgery-induced narcoma to find that the ship has become hell - incarnate. Something horrible (no kiddin) has happened, and dead bodies litters the floors. Horrendous monsters now populate the gloomy corridors of the giant, multilevel spaceship - some of them looking as your old crewmates, others completely alien and surreal. And even more sinister presence haunts its spaces. To survive, your only guide are the voice logs and messages you find scattered on your path, and the voice of what sound like to be one of the few remaining humans on the ship, who urges you to join her at the higher level of the ship. As usual, nothing is like seems to be...
The best sum-up of how immersive this game was given back in 1999 on a Internet comic strip. One of the characters finds his roomie sitting before the computer, in terminal catatonic state, eyes fixed on the screen in fear. The other guy look at him, then the computer, then him again, and says "Playing System Shock 2 all night, uh? Oh well then, I'll go pee all over your things" and leaves the catatonic guy to his thousand yard stare.
How did they do it? The winners here are two - storyline (a superior sequel to 1994 cult hit "System Shock") and sound. Oh my - the sound of SS2. Don’t ever CONSIDER playing it without a decent soundcard and a great headphone (better if of the closed type). A surround system will give you a heart attack. The guttural, sometime threatening, sometime imploring voices of the monsters; the acting of the voice e-mails, slowly revealing the horror of last days of starship Von Braun; the click and hiss of the ship machines (the security cameras...); the echoes; the music... everything conspire to keep you on you toes for all the time. You’ll not hear a single sound without feeling your stomach jump. You not turn a single corner of the entire ship without fearing the worst - literally.
Of course, one of the reasons you'll fear the worst is that this brilliant RPG-FPS hybrid is very, very tough to play. You'll have plenty of choices for weapons - but these will break or jam very often, and on this game ammos are as rare and precious as water in the desert. Most of the time, you'll resort to play seek-and-hide (you hide, and the "others" seek...). In one particular moment, I found myself stranded in a dimly lighted office, with "something" (a very disgusting and pathetic "something") calling from me at the other side of the door. I knew that "it" was going to enter soon, and get me. I didn't have any more ammunition - I was helpless. The only thing I could do was hide behind a desk, not moving a muscle, hoping that "it" would go away. I felt so scared and miserable that it took me a while to realize it was just a game (and believe me - I'm NEVER scared, and I rarely play games). I stopped playing it was some time before I steadied myself to continue.
Even the little moments (when the action slackens and you can look around to understand what's going on) have an ominous quality. One voice message (for the initiate its the "Janet, I think she speaks in English!”) still gives me the goosebumps after all these years. And some of the cut scenes (the mess hall - or the rescue shuttle pad) are very, very effective. Where "effective" means one thing: scary as hell.
And then there's Shodan, Her Maleficent Electronic Majesty. Those who had already played SS1 will recognize immediately the old bitch's "qualities". For the newcomers, prepare to meet the scariest, meanest, craziest, subtlest and most devious villain of the history of computer games. She will toy with you, sometime will even give you some glitch of hope. But never turns the back on her, or you'll regret it.
As someone else said - there's only one game sequel I look forward to, and it’s SS3!
The Bad
OK, the graphic design of the characters is not very realistic - so what? BTW, if you're put off by this kind of things (you shouldn't) there's a very nice add-on with completely redesigned character graphics.
The only other no-so-nice thing you may say about this game is that the final levels are a bit rushed up (but the ending is GREAT). But believe me - the Von Braun levels are enough to keep you busy for a long time.
The Bottom Line
The scariest, best, scariest, most clever and scariest FPS & RPG ever done!
Windows · by luca signorelli (3) · 2004
Discussion
Subject | By | Date |
---|---|---|
Which SS2 am I playing? o__O | Slug Camargo (583) | May 20, 2008 |
Damn the Many... | Unicorn Lynx (181664) | Apr 3, 2008 |
No spawn and no degradation? | Unicorn Lynx (181664) | Mar 18, 2008 |
Just Finished, ITS AMAZING!! | ricardoe | Oct 7, 2007 |
System Shock 2 Expansion Pack on WinXP | dave solin | Sep 12, 2007 |
Trivia
Animations
In addition to using the Dark Engine, the game also uses some animations from Thief, most notably the zombified crewmen with the shotguns and pipes. They use portions of animation from the guardsmen in Thief, specifically when they walk around searching for your character, and when they run over to attack you.
Basketball
In Thief, part of the training mission included a little basketball court at the beginning of the game. In SS2, this basketball is carried over and is found up on a ledge on the 'street' level of the very first training mission. Go around the 'pillar' to the right of where you arrive on the street. You can mantle up to a sloped surface, and on the flat part of the ledge will be the basketball. Bounces very appropriately, too!
On the Recreation deck will be a basketball court, towards the last part to explore in the level. You have to be on the upper running deck to shoot, but if you make a basket with the basketball or even just clip the rim, you'll get a very funny email. Be sure to bring it up in your PDA, as it reads differently than it sounds.
Bugs (Spoiler!)
In a cutscene on Deck 4, the walls will drop away and a cut-scene will begin. However, you can still move around and if you fall off the platform that the room has become, you CANNOT get back up, short of killing yourself or loading your game! A neat little bug.
Cancelled Dreamcast version
There was going to be a Dreamcast version of System Shock 2, but it was cancelled
German version
The localized German version of the game was slightly modified for fear of banning. Some corpses were removed (e.g. a hanged man), and all blood was colored green.
Mods
The graphics for character models in the game was considered by many to be the low-point in the 3D Design. So some fans took it upon themselves to create unofficial high-res models which are known as System Shock: Rebirth and can be found at http://perso.wanadoo.fr/etienne.aubert/sshock/sshock_rebirth.htm
Multiplayer
There is a patch available for System Shock 2 which does not only allow adjustments of the respawning and weapon wear and tear, but adds a cooperative multiplayer mode.
Release
System Shock 2 was published by Electronic Arts instead of Eidos, which was Looking Glass‘ world-wide publisher at the time. This is due to the simple fact that EA held the copyright for the System Shock franchise -- the firm had acquired it with the purchase of Origin Systems.
Sales
Although System Shock 2 was rated a masterpiece by all major magazines, sales were only mediocre. Ironically, the game shared the same fate as its predecessor: Both games never reached a mass audience, partly because of bad marketing efforts.
Shodan
The voice of Shodan was done, as in System Shock, by Terri Brosius. She is the wife of Looking Glass Audio Director Eric Brosius.
Awards
- Computer Gaming World
- March 2000 (Issue #188) – Best Sound Design of the Year
- November 2003 (Issue #232) – Introduced into the Hall of Fame
- GameSpy
- 1999 – Role-Playing Game of the Year
- 1999 - Best Genre-Bender (together with Drakan: Order of the Flame)
- 2001 – #12 Top Game of All Time
- PC Gamer
- April 2000 - #22 in the "Readers All-Time Top 50 Games Poll"
- April 2005 - #39 in the "50 Best Games of All Time" list
- PC Player (Germany)
- Issue 01/2000 - Best Game in 1999
- Issue 01/2000 - Best Action-Adventure in 1999
- Power Play
- Issue 02/2000 – Best Game in 1999
- Issue 02/2000 – Best Atmosphere in 1999
Information contributed by -Chris, CaptainCanuck, George Shannon, Great Hierophant, M4R14N0, PCGamer77 and WildKard
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Related Sites +
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Clan DLAN - Traducción de System Shock 2 - por arkero99
Unofficial Spanish translation patch, hosted at Clan DLAN -
Postmortem: Irrational Games' System Shock 2
Article on Gamasutra -
RPG Classics - System Shock II Shrine
Get full gaming information for game items such as armor, implants, psionic abilities, and skills. Full walkthrough and set of maps available to help you. -
Strange Bedfellows
Forum devoted (mainly) to System Shock 2. Most importantly, this is *the* place to download the latest mods and fan missions, including the famous Rebirth mod. -
TTLG's System Shock 2 Site
Part of Through The Looking Glass fansite network, sshock2.com has loads of news updates, databases of music, images, and stories, both developer and fan-created. Includes chat room and various message boards. -
The making of System Shock 2
Article on Next Generation
Identifiers +
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Contributors to this Entry
Game added by robotriot.
Linux, Macintosh added by Kabushi.
Additional contributors: xroox, JubalHarshaw, George Shannon, Unicorn Lynx, chirinea, Sciere, jlebel, dorlthed, DarkDante, Patrick Bregger.
Game added December 17, 1999. Last modified November 24, 2024.