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Waking Mars

aka: Lost Mars
Moby ID: 58706

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Windows screenshots

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Title screen
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User interface for the settings menu; UI is slick and clean looking.
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Chapter 1: The Descent marks the beginning of the game.
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In mid-flight with the jet pack; the flying mechanism is fluid and easy to use.
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Here we see how the story telling mechanism works. The player will be controlling Liang; although his responses are automatic.
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ART is the computer built into Liang's suit and it chimes in with observations, and mission suggestions (plus a bit of humor).
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Exploring the game with bring further research opportunities and the research interface shown here will bring up helpful tips.
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In this section a number of Zoa were planted to remove a barrier. In the bottom right corner the number of seeds carried is shown.
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The Biomass counter in the upper right corner is shown; the 15+ in green shows how much biomass has been contributed to the caves with the last Zoa planted.
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Clever the way tutorial, explanation of game mechanics and story are blended together. Acid drops are harmful, best to avoid them.
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In game map can be called up; nodes can be selected for fast travel. The pinkish camera icon is the location of a camera module left behind by OCTO and must be found.
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Here the game zooms out far to let the newly discovered cavern be seen in full. This zooming is automatic and fairly seamless.
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Liang has found the first of several modules left behind by OCTO.
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Mission Objectives screen can be called up anytime. These are the objectives for Chapter 2: A Light in the Dark.
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