Serious Sam: The Second Encounter
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Serious Sam: The Second Encounter continues where The First Encounter left off. While on his way to Mental in the Sirian spacecraft he discovered in ancient Egypt the ship collides with something and crashes in Mesoamerica. With the ship damaged beyond repair Sam is once again trapped in hostile territory. But it seems the Sirians left a second backup spacecraft somewhere on earth.
To reach the spacecraft you have to fight your way through Mentals hordes that attack in great number and several waves across the ancient temples of Mesoamerica and Babylon to finally reach Medieval Europe where the final boss Mordekai the Summoner awaits. The game offers several new weapons like a chainsaw, flamethrower, sniper rifle, and a device called the Serious Bomb that will kill all enemies in a certain radius. New enemies include Cucurbito the Pumpkin a creature wielding a chainsaw, Zorg mercenary and commanders armed with rifles, large creatures called Zumb'uls wielding a twin rocked launcher and Fiendian Reptiloid Demons that attacks with fire balls from a great distance.
In 2010 the game received a HD remake.
Spellings
- Serious Sam: המפגש השני - Hebrew spelling
- Крутой Сэм: Второе Пришествие - Russian spelling
- シリアスサム セカンドエンカウンター - Japanese spelling
- 英雄萨姆:第二次遭遇 - Simplified Chinese spelling
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Credits (Windows version)
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[ full credits ] |
Reviews
Critics
Average score: 83% (based on 36 ratings)
Players
Average score: 4.1 out of 5 (based on 77 ratings with 7 reviews)
HE'S BACK, BIGGER AND MORE STEROIDIER THAN EVER
The Good
This game blew my freakin' mind. It was actually the first ever fps that I played and it's the one that got me started into fps games. The gameplay looks more solid than Sam's biceps, and that's pretty solid! I love the outlandish weapons, freaky monsters, and the colourful enviroments.
My only problem with this game are the graphics and the multiplayer, but I'll touch on that later. The music is also an accomplishment to me. And the blood and gore make me sht my pants everytime I play.
The Bad
Here are the not-so-great parts. Well, the story isn't all that interesting. I forced myself to play through the story mode (although the gore was fun). And there really was no point to it in the end. The multiplayer isn't exactly solid. And don't start about the graphics.... otherwise everything's great!!
The Bottom Line*
BUY IT
Windows · by markthe5th (1) · 2008
The Good
Well, what's not to like? SS:SE doesn't change all that much from the first game (good thing), while improving on an already impressive engine (even better) and diversifying the playfield (excellent).
The Serious Engine may not have undergone a complete makeover, but it was certainly improved: level-of-detail management has either been completely rewritten or improved to the point that SS:SE can and does utilize super-detailed environments throughout the game. The engine is apparently quite capable of handling much more than a mostly-indoor Egyptian theme as in the First Encounter: SE features quite a few settings, including jungles, medieval castles, lava caves, an ice palace, and more. I also wish Croteam would capitalize more on the engine's impressive portal engine; both the original SS and SE feature very few portals, which is unfortunate because they are absolutely spectacular! In a word, the game is visually STUNNING.
The weapon selection has improved from the first game, featuring my ever-favourite chainsaw (almost as useful as it was in Doom 2!), fun as always flamethrower, and the Serious Bomb. More enemies are always fun too. Audio-wise the game hasn't changed much; the music is again quite good (albeit not as good as in the first game) and so is the audio.
The game is just as crazy as the first, if not more; the secrets are ever weirder (secret "mutated plant", a gun-wielding Frosty, pink secret?!), Sam is as cynical as ever, and hordes of enemies still come your way. Also, Croteam's added a bunch of bosses this time, and they're actually quite cool!
The Bad
Some of the levels, unfortunately, have crossed the border between "challenging and fun" to "downright annoyingly insane". This applies particularly to the crazy gravity-defying combat scenes, and the final battle right before the boss is way too long, to the point of becoming arduous.
The Bottom Line
A visually stunning, absolutely crazy and ultimately fun first person shooter.
Windows · by Tomer Gabel (4534) · 2002
A fun shooter, without the usual pretensions.
The Good
Serious Sam Second Encounter is just what Doom 2 was to the original, not so for being a true sequel in the strictest sense, but rather more a retread of the same formula, with some new content.
So moreover, this won’t deter fans, which this is squarely aimed at, and I for one am glad Croteam didn’t mess with the fundamentals, which made the first outing such a refreshingly unpretentious shooter, that was simply FUN to play. And this is where I feel the beauty lies here, those humble three letters that are so important, but are so often lost in an abyss of pseudo story telling, meaningless interaction, or the hammering of whatever gimmicks are hot to trot in each passing month.
Alas, the current state of the market leaves me very jaded, and cynical about the future of the industry. Just call me a dinosaur, but games like Resistance: Fall of Man, Halo 2, or the latest installment of Half-Life 2, make me want to throw up with their systematic pedalling of what is said to be gripping narration or seemingly innovative game-play, but peel away the layers of superficial bells and whistles attached, and you are left with the basest of Doom clones.
Serious Sam SE doesn’t try to hide its identity in a myriad of superfluous plots or throw a plethora of shallow characters you’re supposed to care about. Instead, this game simply embraces its roots, is self-conscious, and even has a friendly self-mocking sense of humour about it to boot.
One of the changes you immediately notice in this entry is the somewhat enhanced game engine. The first game was admittedly really a technical achievement, pushing the boundaries of what could be accomplished with the Open GL. graphics rendering system. Croteam has pushed it further here with higher poly counts, longer drawing distances, greater detailed landscapes, and generally pushing the limits of onscreen mayhem. I only got around to checking this game out in the last month, and needless to say, the visuals left me suitably impressed.
The game begins in the Mayan jungle, and this perfectly showcases the advances of the engines’ abilities. With lush amounts of detail in the trees and foliage, over hanging vines, glimmering lakes strewn with Lili pods and there is even somewhat realistic looking grass. Having done many a tour of duty sneaking around dark corridors, this game can prove to be a virtual breath of fresh air.
Concerning your newly added implements of destruction, the first to take prominency is the beloved Chainsaw, which is almost as satisfying as the one in that little chestnut I mentioned earlier.
So, um, you can joyfully carve up the weapon-impaired nasties if you like, or even lop down the trees if you ever fancied yourself a lumberjack. On a rather frivolous note, much unlike Turok: Evolution, there is no purpose for doing this here, where as in the aforementioned game you could cut down a palm tree to get to seemingly inaccessible areas, and so on. Wasn’t that an interesting tidbit? , . . . no. All right then, moving right along.
Probably the chief new component here is the inclusion of a sniper rifle. You might think such a weapon seems a bit strange for a purebred shooter such as this one, but it hasn’t just been added as a token gesture.
To expand on this, - enemies which sport somewhat long range attacks are strategically placed in various devious spots in the vast play fields, which you then have to keep in mind, whilst also dealing with all the immediate threats. The game presents plenty of opportunity to exploit this neat facet and does bring an extra dimension to the overall feel of the proceedings.
Finally, a flamethrower has been thrown into the mix, and offers a hot and crispy way of dealing with the hordes. Um, er . . . I don’t know what else to add about this one.
In terms of level design, there are some genuinely outlandish spots here that definitely leave a good impression.
An example of truly innovative design that left me well impressed was a bit that took place in a confined tunnel-like contraption, which would fully rotate in an unsettling manner when you move left and right, and concurrently you are tackling clusters of nasties from all directions, which sees you fighting sideways or even upside down. Moreover, this game long proceeds Human-Heads’ much acclaimed ‘Prey’, of which was much touted by the press for its “originality”.
I enjoyed this game lighthearted sense of humour, which mainly comes in the form of Sam’s quips during the game - for example, when you first encounter the new pumpkin-head chainsaw wielding guy, defeat him, move a short way, and he subsequently reappears to repeat the process, and Sam says “didn’t I kick your but a few rooms back”, obviously making light of how repetitious enemies are in all FPS games. Also, your guide, Netrisca, points out “It’s nice we are fighting mutants from outer space, and not human soldiers, isn’t it?”, a definite poke at half-life and countless others.
The Bad
Perhaps a bit much of the original textures and environments, e.g. a few may temples and courtyards, is recycled too frequently, and things can get a little dull in this respect in the early stages of the game. Considering the relatively short time in development, this isn’t too much of a surprise in truth.
The Bottom Line
Serious Sam SE is just a good-natured FPS, which doesn’t try to be anything it’s not. The action is fast and frantic, moves along well, and is in essence run and gun reflex twitching action in its purist form.
I thought the length of the single player campaign was quite reasonable, with around twelve levels to explore, and there are of course the usual assortments of secret places to discover, so this side of things is bound to keep you ticking over for a while at least.
This really doesn’t break too much new ground, and ultimately just feels like a stand-alone expansion-pack with an obligatory lick of paint. Admittedly, there are a few genuinely memorable moments, and the sniper rifle is certainly a worthy addition, and adds some extra depth to the otherwise orthodox tried and tested formula. No great shakes really, but I still feel there is much here to recommend.
Windows · by Nick Drew (397) · 2007
Trivia
The additional developer, "A Few Screws Loose", helped develop the multiplayer code.
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Game added by NeoMoose.
Additional contributors: Trixter, Unicorn Lynx, phlux, tarmo888, tbuteler, Foxhack, Blod, lights out party, Crawly, Stratege, vicrabb.
Game added January 26, 2002. Last modified October 23, 2024.