Feudal Lords

Moby ID: 56079

[ All ] [ Amiga ] [ Atari ST ]

Atari ST screenshots

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Title screen
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The four ingame kings are listed in the credits
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Minimal configuration can be done on the selected hero
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Starting map
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Reports each round
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Transfer military personnel from castle to mobile army
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Battles for territory without another army is just shown as text
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Population grows, thanks to new territories
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Diplomacy: offer peace treaty to another king
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Always welcome!
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Report. I should build up some more economy
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Attacking the neutral castle
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Diplomacy part 2: if peace treaties do not help anymore
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When two armies meet each other: battle time. Three "lanes" must be filled with any combination of different military types (soldiers, bow men, knights)
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The battle is about to start
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The bow men did their job. Now the melee classes have their turns
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The knights of both parties pushing forward
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Now that looks bad
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One color is missing...
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At least the sword is not gone
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