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Zork Nemesis: The Forbidden Lands

aka: Return to Zork II, Zork Nemesis - Les Territoires Interdits, Zork Nemesis: Das Verbotene Land
Moby ID: 560

[ All ] [ DOS ] [ Macintosh add ] [ Windows ]

DOS screenshots

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Title screen
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Starting location. You can't do much here - just go straight into the temple...
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The temple is the first location you are going to explore. It also serves as a "hub" of sorts for the game. It is full of mysterious places... like this hall of candles
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The temple library. These little things on the floor are non-interactive. But you should still pay close attention to the detailed graphics - you never know what might contain a clue
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The game has numerous books you can find and read. This one teaches you the series' astronomical lore
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Exploring the dark corridors of the temple
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The game is full of spooky, gently surreal scenes. Who is this woman? Is she dead?.. Why is she lying in that strange receptacle?.. Play the game and find out!..
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The game has a lot of artworks. This is probably the first one you'll see. You can even zoom in on this one...
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You find a strange device with some symbols as you take a stroll outside, enjoying the view of the mountains...
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The main hall of the temple
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A busy room with lots of things lying on the table. Most of it isn't significant to the gameplay, however
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You've discovered a hall with strange statues. You'll return here quite a few times during the course of the game...
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Movies with live actors advance the story
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After having solved the puzzles of the first part, you'll gain access to... interplanetary travel!
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The game has many charts, maps, documents, pictures, and other stuff you'll want to take a look at
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This twisted staircase leads to...
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...a telescope. And that's what you can see if you use it
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Every planet you travel to contains one large location. You can leave it for a while and walk outside. This planet has ominous skies and lava
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Exploring the Monastery - the abode of one of the alchemists whose fate you are investigating
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Zoom everywhere you can - you never know where you'll find clues to puzzles or just interesting info. As the cursor implies, you can take the torch
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I just zoomed very close onto another painting. This is the Museum - a beautiful location. Taking screenshots of everything it has would require too much space
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You read a beautifully illustrated book containing an old legend
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The art style is vastly different depending on the location you visit. This painting has a distinct "medieval" vibe
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You've found the private room of one of the alchemists. Hmm... let's start investigating!..
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Nemesis is probably the least humorous Zork game. Still, wacky notices are not completely absent
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Look at every shelf to find interactive objects - see how the cursor turns yellow
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One of the many puzzles - a strange mechanical device. Are you sure you want to stick your hand into the lion's mouth?..
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Another day, another planet. This one has a happy, "Mediterranean" feel. You peek out to sniff a bit of fresh air... and return to the gloomy reality
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This is the Conservatory! There be musical instruments here! Ahh, sweet feeling...
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Exploring a theater. This colorful leaflet is an item from your inventory - see where it can be used
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Attempting to use a violin on a strange crystal formation in a cave. I don't think that will work... keep looking, keep trying
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Is this a map? A clue for a puzzle solution? An enigmatic work of a genius?..
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Completed the Conservatory; time to move to this desert planet...
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...and explore a gorgeous castle, the home of one of the alchemists and his son
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Castle hub with a canon and a beautiful portrait of the king
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Take a good look at this. It's not just lovely art - you'll need to understand that in order to solve a puzzle
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One of the strange knights standing in the castle. How exactly can you interact with his face?..
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This would look like a location from <moby gamegroup="King's Quest">King's Quest</moby> if it didn't have that painting on the wall...
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After a while, you find a way to open the treasure chest. This is what it contains... hmm... looks interesting
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You found a map of one of the Zorkian realms
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This modern-looking table has a lot of stuff on it... try to find what is really important
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The game has some letters that reveal the tragic story of its mostly off-screen characters
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One of the more humorous, wacky locations in the game. You are navigating a tank and looking at many modern-day objects... the atmosphere changes drastically here
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You can visit the planets in any order. I decided to save this one for last - an icy world...
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...its indoor location being a scary-looking scientific lab
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The first thing you'll see there is a morgue...
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...where you'll be able to read humorous dossiers of some of the game's characters...
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...and conduct gruesome experiments! This is the game's scariest part - and I haven't posted the screenshot with an even more gruesome solution to this puzzle!..
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High-tech environments feel cold and terrifying after the opulence of the castle
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Finally, you unlock a new location - a gorgeous area with mysterious statues...
Are we missing some important screenshots? Contribute.