Realm of the Mad God
Description
Realm of the Mad God is a free-to-play fantasy MMORPG in a retro 8-bit style. It has a large world where thousands of players can fight monsters, acquire loot and improve their abilities. There is a focus on cooperative play to take on the harder challenges. This is either done through temporary alliances or more permanently through a guild. First developed as a prototype for the TIGSource Assemblee competition in 2010, it was later turned into a full game. Much of the game can be played freely, but it also supports a microtransfer system where real money can be exchanged for non-tradable in-game gold. Players start with 100 gold by default and additional gold is used to acquire dungeon keys, pets, elixirs, dyes and clothes.
The Nexus is the main town area. It's the place where players change their name or character, access a vault to permanently store up items, or visit a guild hall and shops. By earning 1,000 fame a new guild can be started. Fame is acquired through surviving a certain amount of time and is awarded with a star for that class on the selection screen. Items can be bought from shopkeepers, but it is not possible to sell to them. A realm portal leads to the actual game world where various challenges need to be completed to find Oryx, the realm's god. Other players are always visible when they are nearby. It is possible to chat and teleport towards them.
The action is fast as players move around and attack through ranged weapons while they defend through dodging. Movement is done through the keyboard while the mouse is used for aiming. Since characters almost constantly attack due to the high-paced nature, autofire can be enabled. Each class (Rogue, Archer, Wizard, Priest, Warrior, Knight, Paladin, Assassin, Necromancer, Huntress, Mystic, Trickster or Sorceress) has different statistics and a special ability. Classes are unlocked gradually. Each character has a health and magic bar that slowly regenerate. Defeated enemies leave behind potions or items that are equipped in one of the four available slots: primary weapon, secondary weapon (consumes magic), outfit, and a ring. Items can be traded with other players. While fighting, new quests appear through an icon at the side of the screen towards the general direction. There is also a mini-map with a fog-of-war mechanism.
The level limit is 20, though it can be extended through certain potions. Death is permanent in the game. When a character dies, a new one needs to be made but leveling goes very quickly. Additional character slots can be bought in exchange for gold. Every time Oryx is defeated, he destroys the main game world and creates another with a randomized pattern. Oryx cannot run out of minions, but when he runs out of quests before he is defeated, all remaining players are called into a large, separate room for a final showdown. There is no player-versus-player combat in the game.
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Average score: 80% (based on 10 ratings)
Players
Average score: 3.1 out of 5 (based on 15 ratings with 1 reviews)
The Good
After No More Heroes on the Wii took a solid four days to be delivered and only lasted ten minutes (without containing any side-quests or end-game content), I felt kind of sad. I was out of money, I had no desire to replay anything at the time and there was nothing left in my library that I still had to play/review. That was when I saw a splashscreen on the Steam Store promoting a free game... Whatever, it's not like I have anything else to do. Without further delay: I give you Realm of the Mad God!
The gameplay is a combination between a very basic MMORPG and a bullet-hell shooter. You are a fantasy character with one ranged attack and a power-attack that drains energy and you gain levels by killing monsters. As you progress however the monsters fire more projectiles that do more damage and go faster and you will have to master the art of dodging. The game is very simple and this makes it very entertaining to play, also the fact that you only have to pay a little attention to your gear makes it more accessible for new and younger players.
Because the game is simple and enjoyable, it also has a lot of replay value and thank god for that. The rule in this game is as follows: If you die, you need to make a new character. This means that one mistake will have you starting over. Unlike a game like Diablo though, it is unlikely you will grow attached to your character and the complete lack of story also means you don't lose that much. The game only goes till level twenty too and thanks to a great difficulty curve, you won't be spending more than five minutes killing bandits and will be back on your quests to kill dragons in a maximum of ten minutes. You can return to killing gods in maybe half an hour of playing.
At first the game looks downright hilarious, it is already very pixelated to begin with and looks like it could have been played on the Commodore 64. The game also contains maybe fifty sprites and most of them only have a walk-animation and nothing else, meaning that you get the Minecraft-effect where every new player's reaction is "What the heck am I looking at". However, I quickly found this "style" to become somewhat charming, it fits the simple gameplay very well and the world is randomly generated, which is very cool.
I also like it that any player that happens to be close by automatically joins your party and every kill either one of you makes goes to both of you. Notice I said "goes to" and not "Is divided between", there is no penalty for killing monsters with more people. This results in a very lovely tradition in this game called "the trains", an act in which people walk the roads in a server and simply blast away to the sides and gaining dozens of experience every second. It promoted social interaction between players and makes it that much easier to get back to where you were after dying.
There are also quite a few classes to play as and while they differ very little in terms of damage, each one has their own power attacks and range. A mage for example has a very long range and uses an explosion as a power attack. The warrior on the other hand has more armor and health to compensate for his shorter range and his power attack gives all nearby players more speed (movement and attack). You also need to do quite a lot of work before you can unlock some of the later classes, so the game can still provide you with new gameplay after even 30 hours of playing it.
The Bad
Whenever I died, my first thoughts weren't "Damn it, I need to start leveling all over again" (as I said before, this is not much of a problem), but "Damn it, now I need to get all the items again". Every weapon and armor drops randomly from enemies, meaning that you can get a constant streak of items or none for what seems like an eternity. It also doesn't help that every class has its own weapons and sometimes even armor, so 95% of what I loot is useless. I sometimes found myself at level ten and still using my starting weapon and having no armor or ring at all.
Enemy placement can also be a huge pain, mainly because it is entirely random and some of the respawn times are insane. While the script makes sure level 1 players won't spawn anywhere near gods, it is still fairly possible to casually walk through the forest and be assaulted by over hundreds of enemies. This is made worse by the fact that most of the time these come from a "king" of their race that constantly spawns more, so picking them off is nearly impossible. There were also times when entire groups of level twenty players got wiped out because a whole group of monsters respawned in the middle of a battle with some insanely powerful monster.
Looting can be a very painful process because of this. Unlike the party system where everything close-by is added to your party, you will have to stand on a bag to see what items are inside and then use the mouse to drag everything you want into the inventory. Since the mouse is used for both aiming and shooting, this leaves you open to enemy fire and especially later on in the game, it becomes near impossible to actually kill everything before looting (respawn times, spawners and hidden enemies). This often resulted in party-members looting everything without checking what's inside, so I have seen warriors walk off with a powerful staff I really wanted (there is no in-game economy, so they can't sell it or anything).
I am also not quite fond of the inventory screen. You got a four slots for your equipment, weapons and ring and eight for whatever you may need. This means you can only take eight items into battle with you, most of which will be potions which you desperately need when you start fighting tougher monsters. Because of drop-rates you really want to stock up on a lot of these as early as the game allows, but with only eight slots, I always found myself running out and having to farm myself silly in the bandit camps again.
The Bottom Line
Realm of the Mad God is a surprisingly good game and I enjoyed it more than I assumed I would, it even spread through my class and now my friends are playing too. The simple RPG-elements give the game some sense of depth, while remaining accessible and the bullet-hell shooter part also delivers very well and makes for exciting gameplay. Overall it's just really well designed and having to create a new character upon death gave me incentive to be really careful while playing, without making me want to stop playing once I do have to restart.
If you are a fan of bullet-hell shooters than definitely check this out. For people who want something very simple to play for a while and want entertainment that will keep them busy for a long time, this is also a definite recommendation. However, if you are fresh from Knights of the Old Republic and demand another well-written epic with choices, morality meters and a lot of statistics... you might want to look further. One way or another, I am going back to my level six Necromancer now. I want to see if I can join up with a train!
Windows · by Asinine (956) · 2012
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Game added by Sciere.
Additional contributors: jaXen.
Game added February 23, 2012. Last modified February 13, 2023.