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Above and Beyond!

Moby ID: 54727

Description

Above and Beyond! is a single player freeware piece of Interactive Fiction, though it could also be classed as an HTML text adventure. The game was developed using the Text Adventure Development System (T.A.D.S.).

The player takes the role of a computer programmer, Alex, arriving for work at their new job. As they approach the building they realise that they have forgotten their ID card. Thus begins the first puzzle, how to get into the building, and an adventure involving the mysterious disappearance of company employees.

Being text based the game is, naturally, entirely keyboard controlled. The player may access previously entered commands via the up/down arrow keys. Other features include Save & Restore options, the ability to record moves, and a limited hint system.

Some portions of the game are timed, i.e they must be completed within a fixed number of 'moves', and failure to complete them correctly will render the game unwinnable.

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Screenshots

Credits (Windows version)

23 People (2 developers, 21 thanks)

Copyright (c) 2000, 2002 by
I owe many people a tremendous amount of credit for putting up with me during this project, but most of my gratitude goes toward
  • the IF authors
  • beta-testers
  • and folks at R*IF that helped me along the way.
I would like to start off by thanking
  • Mike Roberts (; not only for TADS and the incredible amount of work he's put into it but for making source code available from some of his games.)
  • Ditch Day Drifter; Deep Space Drifter; Perdition's Flames and The Plant were put to good use and I learned a lot from his work.[Thank you Mike]
I also want to thank the following authors for making their source code available so I can learn what they have mastered:
I owe a debt of gratitude to the following folks who were tremendous in finding bugs, grammar errors, typos and/or spelling errors and who were also instrumental in recommending additions/deletions/clarifications to the game:
  • Rikard Gustafsson (Thank you Rikard. You helped me iron out most of the puzzles and because of that the game is much more complete thanks to you. I owe you one.)
  • Michael Kinyon (You were tremendous Michael and through your efforts the game flows so much smoother. I'm just sorry that I made you find so many bugs!)
  • Vincent Lynch (Thank you Vincent for reminding me how important mimesis is. You are a valuable asset to any IF author and I'm glad you were on the team)
  • John Bardinelli (John thank you for your perpetual efforts; you were there from day one. I also appreciate the fact that you tried to pick up Elaine!)
  • Andy Scarfe (Thank you Andy for helping make this game appeal to all IF enthusiasts and not just people from the States! I really need to travel more!)
  • David Ledgard (Thanks for helping me keep things in perspective Dave. Your bug reports made me a better author. I'll do better next time!)
  • Bryan Yarrow (Many thanks to you Bryan for helping me rewrite the end scene. I now agree; my first attempt was pathetic. Thanks to you it now makes sense.)
  • Peter Ciccolo (I'm grateful for all your efforts Peter. Thank you for making the game that much better.)
  • Luc French (Mike 'I'll never have a maze in my game' Sousa thanks Luc 'I hate mazes' French. Thanks Luc you were great!)
  • Tim Emmerich (Thank you Tim. You helped out more than you realize; I now look at plot/puzzles in a much different light)
  • John Menichelli (I appreciate your efforts John. I now agree; mazes suck!)
Any bugs, typos, grammar gaffes or run-time errors are solely my fault.
  • I probably added some 'finishing touches' and neglected to have somebody else take a look.
Lastly, but definitely not least, (how's that for grammar?) I would like to thank my family
  • my wife and twin daughters[who put up with my late nights on the PC.]

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  • MobyGames ID: 54727
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Game added by piltdown_man.

Game added February 24, 2012. Last modified February 13, 2023.