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Master Levels for Doom II

Moby ID: 5287

[ All ] [ DOS ] [ Linux add ] [ Macintosh add ] [ Windows ]

DOS screenshots

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"Attack" by <moby developer="Tim Willits">Tim Willits</moby>
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"Black Tower" by <moby developer="Sverre Kvernmo">Sverre Kvernmo</moby>
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"Bloodsea Keep" by <moby developer="Sverre Kvernmo">Sverre Kvernmo</moby>
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"Canyon" by <moby developer="Tim Willits">Tim Willits</moby>
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"The Catwalk" by <moby developer="Christen David Klie">Christen David Klie</moby>
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"The Combine" by <moby developer="Christen David Klie">Christen David Klie</moby>
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"The Fistula" by <moby developer="Christen David Klie">Christen David Klie</moby>
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"The Garrison" by <moby developer="Christen David Klie">Christen David Klie</moby>
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"Geryon: 6th Canto of INFERNO" by <moby developer="John W. Anderson">John "Dr. Sleep" Anderson</moby>
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"Titan Manor" by <moby developer="Jim Flynn">Jim Flynn</moby>
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"Mephisto's Mausoleum" by <moby developer="Sverre Kvernmo">Sverre Kvernmo</moby>
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"Minos' Judgement: 4th Canto of INFERNO" by <moby developer="John W. Anderson">John "Dr. Sleep" Anderson</moby>
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"Nessus: 5th Canto of INFERNO" by <moby developer="John W. Anderson">John "Dr. Sleep" Anderson</moby>
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"Paradox" by <moby developer="Tom Mustaine">Tom Mustaine</moby>
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"Subspace" by <moby developer="Christen David Klie">Christen David Klie</moby>
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"Subterra" by <moby developer="Christen David Klie">Christen David Klie</moby>
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"The Express Elevator To Hell" (TEETH) by <moby developer="Sverre Kvernmo">Sverre Kvernmo</moby>
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"Bad Dream" - secret level in <moby developer="Sverre Kvernmo">Sverre Kvernmo</moby>'s "teeth.wad". At least 30 Cyberdemons. One chainsaw.
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"Trapped on Titan" by <moby developer="Jim Flynn">Jim Flynn</moby>
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"Vesperas: 7th Canto of INFERNO" by <moby developer="John W. Anderson">John "Dr. Sleep" Anderson</moby>
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"Virgil's Lead: 3rd Canto of INFERNO" by <moby developer="John W. Anderson">John "Dr. Sleep" Anderson</moby>
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The DOOM-IT interface, which allows you to conveniently launch and play the Master Levels.
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DOOM-IT Options screen. Allows you to further customize your Master Levels gameplay.

Windows screenshots

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Map selection (Steam version)
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'Attack' by <moby developer="Tim Willits">Tim Willits</moby>
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attack.wad - starting off location.
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attack.wad - into the temple.
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attack.wad - temple? more like a fortress.
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attack.wad - map view.
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attack.wad - screen flashes red when you take damage.
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attack.wad - finally found the red key.
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blacktwr.wad - starting location.
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blacktwr.wad - eek, a cacodemon!
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blacktwr.wad - an ominous entrance.
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blacktwr.wad - that's a *lot* of enemies.
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blacktwr.wad - killed by a revenant.
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bloodsea.wad - starting location...I can see why they call it bloodsea.
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bloodsea.wad - quite the courtyard.
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bloodsea.wad - these enemies are known as a lost soul; they are also known as being annoying.
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bloodsea.wad - a baron of hell throwing his spells at me.
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bloodsea.wad - found a library.
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bloodsea.wad - entering some sort of pit/portal room.
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canyon.wad - starting location. A bit odd to start off facing an interactive panel....
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canyon.wad - what a maze! Better not fall down.
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canyon.wad - I got the chaingun! Time to let her rip.
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catwalk.wad - starting location.
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catwalk.wad - a scenic outdoor spot of nature. A rarity in Doom.
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catwalk.wad - found the yellow skull! Now how do I actually get it as I can't jump...
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catwalk.wad - found a megasphere, but it trap-spawned many enemies.
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catwalk.wad - I think I found where the map got its name.
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Beating any of the .wads results in the standard completion screen, however, the map title will always use the first map of Doom II (Entryway) instead of the loaded .wad file's name.
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combine.wad - starting location.
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combine.wad - I can see a sphere peeking out from up high. There must be a trick to get it.
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fistula.wad - starting location.
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fistula.wad - smoked an enemy with my pump shotgun.
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fistula.wad - be careful not to fall into the poison pit.
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garrison.wad - starting location.
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garrison.wad - colored flames sometimes indicate which color key is required to pass.
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garrison.wad - a hellish looking wall...
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garrison.wad - flattened some monsters with my double-barrel shotgun.
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geryon.wad - starting location.
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geryon.wad - to hop down, or not to hop down; that is the question.
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geryon.wad - I don't recall seeing such lighting or shadows in Doom II before...
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manor.wad - starting location; the shotgun is waiting for you.
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manor.wad - entering the manor.
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manor.wad - a cozy room with a custom skybox in the background to look like a starry night sky.
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manor.wad - Is this manor floating in space?
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mephisto.wad - starting location.
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mephisto.wad - a revenant shoots an homing orb at me.
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minos.wad - starting location.
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minos.wad - the glowing eye...
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minos.wad - this imp is wrecking me.
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nessus.wad - starting location. Again with a shotgun waiting on your arrival.
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nessus.wad - this courtyard-like area is brimming with monsters and traps/ambushes.
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paradox.wad - starting location.
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paradox.wad - some invisible spector demons causing me trouble.
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paradox.wad - another wad, another castle-like courtyard.
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subspace.wad - starting location.
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subspace.wad - getting lost inside the wad. This green patch is a dead-end.
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subspace.wad - I found the red skull key but I bet it's a trap!
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subterra.wad - starting location...staring directly into some dirt. Fun!
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subterra.wad - please, not everyone attack me at once.
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subterra.wad - I think someone might have spelt some blood in here...
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teeth.wad - new shiny weapons = new angry enemies.
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teeth.wad - an imp and I trading some fire.
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ttrap.wad - another starting location, another shotgun ready to go.
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ttrap.wad - looks like an unfinished house in Minecraft.
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ttrap.wad - blasting my way over to that chainsaw.
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versperas.wad - starting location.
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versperas.wad - a cacodemon jump-scare!
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virgil.wad - starting location.
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virgil.wad - popping some rounds off at a cacodemon ambush.
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virgil.wad - some interesting lighting and shadow effects going on.
Are we missing some important screenshots? Contribute.