🐳 10,251 items were approved and added to the database in the past week!

Shootout at the OK Galaxy

Moby ID: 50485
Commodore 64 Specs

Description official description

With billions of defenseless Federation citizens behind you and a horde of barbarian starships in front of you, Patrol Zone O/K 2.7345-9.02 is your OK Corral. Instead of a Colt 45 Peacemaker, your weapon is the FSS Demona, perhaps the best starship in the depleted Federation fleet.

The Demona has shields, hyperspace drive, and deadly lasers which can blast a barbarian raider out of existence with a single shot. Their hits, by contrast, will just scratch her shields, which you can easily reinforce with more energy. Energy is the catch, though. Every shot and hyperspace jump consumes an appreciable amount, while life support drains the ship as steadily as a clock ticks. More than their lasers, the barbarians' maneuverability is their deadliest weapon. Get a little too eager with your rapid-fire lasers and you'll have nothing left for that pesky life support system. Take too long to destroy all the enemies in your patrol zone, and they'll slip through to lay waste to the Federation's most populous planets.

A single supply ship exists, which you can visit as often as you need. Just make sure you don't run out of gas getting there or lining up with its fuel pod. Hyperspace jumps also take a certain deftness. While dogfights within a sector range across unlimited three-dimensional space, hyperspace is flat and there'll be no jumping with the Demona's nose pointing off the galactic plane. Heading and azimuth are on the main screen, which is dominated by a view of the starry void, complete with crosshairs. When you do jump successfully, those stars disappear, then slowly expand from a thin, horizontal line as you enter the new sector. Energy, shields, and sensor readings are packed into the main screen, too. Separately, a map is available showing enemy presence in the sectors you have scanned, along with the location of that vital supply ship.

Dogfights rest on interpreting the trajectory of the barbarian raiders in order to draw them into your crosshairs and meet them there with a slightly anticipatory laser blast. Fifteen levels of difficulty are available; at higher levels an occasional second raider in the sector can make their shots a genuine hazard. Nonetheless, the primary challenge of higher difficulty is life support's rate of energy consumption. With the energy level ticking down faster, each dogfight becomes a race to target the enemy raider and return to the supply ship while there's still air in your lungs.

Screenshots

Promos

Credits (Apple II version)

14 People

Game Concept and Design
Apple II+ Programming
Production Coordinator
Rules Editing
Artwork
Typesetting
  • Colonial Compositio
Printing
  • Monarch Services
Camera Production
Playtesting
Technical Consultant
  • Darien Okanda (Captain FSS Demona)

Reviews

Players

Average score: 2.7 out of 5 (based on 6 ratings with 0 reviews)

Be the first to review this game!

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings and price history! (when applicable)

Related Games

OK Bob
Released 2017 on Windows
Sweater? OK!
Released 2016 on Windows, Linux, Macintosh
OK/Normal
Released 2018 on Windows, Macintosh
OK Golf
Released 2017 on iPhone, Android, tvOS
Shootout
Released 1978 on Apple II
Shootout
Released 1972 on Odyssey
Shootout
Released 1980 on TRS-80
OK Cash Machine
Released 1994 on DOS
OK! Puzzle Stars
Released 2010 on Nintendo DS

Identifiers +

  • MobyGames ID: 50485
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by me3D31337.

Commodore PET/CBM, TRS-80, Apple II added by Trypticon.

Game added February 22, 2011. Last modified February 22, 2023.