UFO: A Day in the Life

Moby ID: 49575

Description

In UFO: A Day in the Life, the player takes control of a little alien, who is sent by his superior (a creature known as "Mother") to retrieve over fifty aliens who were stranded in a regular apartment building on the Earth after a UFO crash. There is, however, one big problem: these aliens are invisible! The little hero must use a device named "Cosmic" in order to locate them; but even then, it is necessary to take a full picture of the alien so that the rescue team will know where to search.

So, how is it possible to take pictures of invisible beings?.. By carefully observing the environments and the behavior of humans and other animals. For example, if an animal appears to be afraid of something, there might be a chance an alien is nearby. Or, if something has changed in the scenery, perhaps an alien was at work there.

UFO is essentially a puzzle game with adventure elements (navigating a character). The hero must travel to different rooms in the apartment building at different times, trying to snap the perfect picture of the invisible alien. The player is given a time limit and a picture limit (ten pictures per visit). Afterwards, the hero has to return to Mother, who will eat the negatives (really), produce pictures, and then decide whether they are suitable or not. Each successfully taken photo opens a new area and/or a new time of the day in the apartment block.

UFO is Love-de-lic's second game (after Moon: Remix RPG Adventure). It shares a few stylistic traits and gameplay elements with its predecessor, such as the eccentric character design, the "gibberish" language with sub-titles, and the day/night cycle with character schedules as an important gameplay element.

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Screenshots

Credits (PlayStation version)

55 People (48 developers, 7 thanks) · View all

Executive Producer (エグゼクティブ プロデγƒ₯γƒΌγ‚΅γƒΌ)
Producer (プロデγƒ₯γƒΌγ‚΅γƒΌ)
Assistant Producer (γ‚’γ‚·γ‚Ήγ‚Ώγƒ³γƒˆ プロデγƒ₯γƒΌγ‚΅γƒΌ)
Project Producer (γƒ—γƒ­γ‚Έγ‚§γ‚―γƒˆ プロデγƒ₯γƒΌγ‚΅γƒΌ)
Life Care (ラむフケを)
Cosmo Planning (コスヒプランニング)
  • Taro Kudo (クドウタロウ)
Event Beard Father (γ‚€γƒ™γƒ³γƒˆγ²γ’γ‚ͺダジ)
Sunday Programmer (γ‚΅γƒ³γƒ‡γƒΌγƒ—γƒ­γ‚°γƒ©γƒžγƒΌ)
Programmers 2000 (γƒ—γƒ­γ‚°γƒ©γƒžγƒΌγ‚Ί2000)
Housework / Child-rearing / Program (カジ・むクジ・プログラム)
  • Koji Kikkawa (キッカワコウジ)
Character Boy (γ‚­γƒ£γƒ©γ‚―γ‚ΏγƒΌγƒœγƒΌγ‚€)
BG Graphic (BGグラフィクー)
  • Akira Ueda (ウエダをキラ)
Gap Graphic (γ‚Ήγ‚­γƒžγ‚°γƒ©γƒ•γ‚£γƒƒγ‚―)
Sound Craftsman (γ‚ͺγƒˆγ‚΅γ‚€γ‚―γ‚·)
Dubbing Music (γ‚’γƒ•γƒ¬γ‚³γŠγ‚“γŒγ)
GM Bug Tamer (GMγƒγ‚°γƒ†γ‚€γƒžγƒΌ)
Violin (バむγ‚ͺγƒͺン)
  • Naoko Arai (γ‚’γƒ©γ‚€γƒŠγ‚ͺγ‚³)
Viola (ビγ‚ͺラ)
Cello (チェロ)
Trumpet (γƒˆγƒ©γƒ³γƒšγƒƒγƒˆ)
Trombone (γƒˆγƒ­γƒ³γƒœγƒΌγƒ³)
Tuba (チγƒ₯ーバ)
French Horn (フレンチホルン)
Piccolo / Flute (γƒ”γƒƒγ‚³γƒ­γƒ»γƒ•γƒ«γƒΌγƒˆ)
Clarinet (クラγƒͺγƒγƒƒγƒˆ)
  • Wataru Okuma (γ‚ͺγ‚ͺγ‚―γƒžγƒ―γ‚Ώγƒ«)
[ full credits ]

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  • MobyGames ID: 49575
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Game added by Unicorn Lynx.

Game added December 19, 2010. Last modified November 27, 2024.