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Kinect Adventures!

Moby ID: 49012

Xbox 360 credits (2010)

400 people (367 professional roles, 33 thanks) with 410 credits.

Good Science: General

Creative Director Kudo Tsunoda
Studio Head Shannon Loftis

Good Science: Leadership Team

Senior Business Strategy & Development Manager Angeline Fowler
Creative Director Darren Bennett
Executive Producer Deanna Hearns
User Research Lead Ramon Romero
Technical Director Relja Markovic
Test Lead Robert Lamb

Good Science: Design Team

Design Directors Matt Coohill, Shawn Wright, Stephen Latta
Lead Level Designer Albert A. Robles
Senior Designers Brett Johnson, Pedro Perez IV
Lead Activity Designers Brian Murphy, Christo Vuchetich, Dan Osborn
Lead UI Designer Dylan Vance
Lead Systems Designer Peter Sarrett
Level Design Jason Scott (MAQ Software), John-Carlos DeMoss (Volt), Paul Ehreth (FILTER)

Good Science: Production Team

Senior Producers Abby Lin Lee, Dylan Vance, Jason Armenise, Oscar Omar Garza Santos
Producers Dana Hanna, Michael David Forgey
Associate Producers Jonny Plumb, Zeb Wedell (Artech)

Good Science: Development Team

Programming Leads Arthur Tomlin, Brian Mount, Dave Hill, Greg Snook, Joel Deaguero, Ray Davis
Programming Aaron Burns (Wimmer Solutions Corporation), Andrew Aye, Andrew Campbell, Anthony Ambrus, Charles Martin, Chris Willoughby, Eric Anderson, François Cantonnet, J. McBride, Jason Horbach, Jeff Evertt, Jon Steed, Joseph Sola, Josh Wexler, Justin Clark, Kerry Allen, Kyungsuk David Lee, Mark Mihelich, Mark Verrey (Insight Global), Matt Haigh, Matt McDonald (Wimmer Solutions Corporation), Matt Puls, Micah Rollins (Partly Cloudy Games LLC), Michael Scavezze, Samuel Trimble (Collabera), Tim Psiaki, Vaibhav Goel, Zachary Middleton
Additional Programming Claude Marais, Cameron Egbert, Daniel Weisman, Matt Lee, Mike Wright, Richard Yeager
Programming Intern David Haley

Good Science: Art Team

Art Director David Galloway
Technical Art Director Marc Brinkley
Lead Artist Ryan Hastings
Lead Technical Animator Ben Hindle
Lead Animator Dominick Cecere
Animators David Garrison (Aquent LLC), Mark Wheeler (Collabera), Matthew Weaver (MAQ Software)
Lead Character Artist Mike Spalding
Character Artists Kevin Hanna (MAQ Software), Roger Borelli (Aquent LLC)
Concept Artists Charles Guan (Aquent LLC), Claire Hummel, Colin Foran, Craig Sellars (Aquent LLC), Kieran Yanner (Aquent LLC), Mark Selander (Aquent LLC), Stephanie Laberis (Aquent LLC), Tyler West (Tyler West Studio)
Lead Environment Artist Robert Watkins
Environment Artist Jon Williams
Lead Technical Artist Wesley H. Grandmont III
Lead UI Artist Alberto Cerriteño
Senior UI Artist Karisma Williams
UI Artists Jamal Qutub (Aquent LLC), Jonathan Sloan (Aquent LLC), Kate Kolesar, Lloyd Bagtas (Aquent LLC)
Lead Visual Effects Craig L. Hoffman
Visual Effects Artist Jamie Kirschenbaum

Good Science: Audio Team

Audio Director Christopher Hegstrom
Audio Lead Adam Smith-Kipnis
Sound Designers Brian Brockett (Aquent LLC), Jason Syltebo (Izze-O-Studio)

Good Science: Test Team

Leads Andrew Franklin, Kevin Bowen
SDETs Alan Castellanos Moreno, Jeffrey R. Stephens, Josh Bell, Mike Yurka, Sze Vin Julius Ang
Test Engineers Ben Echols (Vibrant Marketing Solutions), Brian Hicks (Volt), Chris Phillips (Rose International Inc.), Christian Lamp (Rose International Inc.), David Hoar (Excell Data Corporation), Ernie Li (Aditi), Greg Panter (Aditi), Mallory McCorkle (Volt), Scott Steffy (Volt)

Publishing Team: General

Studio Head Alan Hartman

Publishing Team: Production Team

Lead Producer Brian Mulligan (Moon)
Producers Christian Owens (Squido), Matt Turnbull, Sherman Archibald (Massive Multimedia Inc)

Publishing Team: Art

Art Lead Terrance Newell

Publishing Team: Development

Development Managers Ryan C. Jones, Chad Olsen, Eric Mumau (Collabera), Leon Hui, Ryan Petrie, Thomas Preisner

Publishing Team: Design

Design Lead Jon Knoles

Publishing Team: Audio

Audio Lead Mike Caviezel

Phosphor Games: Art

Art Directors Jarod Pranno, Victor Lopez, Vincent Proce

Phosphor Games: Audio

Audio Matt Grimm

Phosphor Games: Design

Senior Designer Robb Schoenbacher
Designers Adam Coriglione, Chris McFadden

Phosphor Games: Production

Project Lead Chip Sineni
Senior Producer Justin Corcoran

Phosphor Games: Programming

Technical Director Dave Lang (Iron Galaxy)
Lead Engineer Dan Nikolaides
Senior Engineers Dan Coleman (Iron Galaxy), Darryl Wisner (Iron Galaxy)
Engineers Chris Keyser (Iron Galaxy), Peter Bennett, Jeremy Conkin

Smoking Gun Interactive: Art

Art Director Angie Radwan-Pytlewski
Lead Technical Artist Mike Best
Lead Concept Artist Cheol Joo Lee
Lead Character Artist David Tran
Additional Animation Erin Olorenshaw
Senior Artists Tamas Szathmary, Anthony Leonati
Senior Animator John Harrington

Smoking Gun Interactive: Audio

Audio Director John Tennant

Smoking Gun Interactive: Design

Design Director Brent Disbrow
Senior Designer Martin Blackmore
Designer Earl Berkeley

Smoking Gun Interactive: Production/QA

Producer Bryna Dabby
Production Coordinator Janna Herbstreit
Quality Assurance Lead Mike Echino
Quality Assurance David Delisle, Reid Buckmaster

Smoking Gun Interactive: Programming

Technical Director Drew Dunlop
Senior Programmers David Swinerd, Matthew Newport
Programmers Eric Huang, Derek Yau

Smoking Gun Interactive: Studio

CEO John Johnson
Creative Director John Johnson
COO Curtis Terry
CFO Steven Lee

Liquid Development

Project Manager Darren Bartlett
Producer Will Heiberg
Art Manager Dan Hecht
Account Manager Heather Dyer
Level Artists Alex Marcinowski, Craig Adams, Josh Edward Harvey, Joe Thiel, Kevin Atkins, Nick Brown, Tony Clark
Prop Artists Adam Diller, Adrian Zamora, Brian Griffith, Cedric Goffov, Den Fox, Gabriel Tse, Hugo C. Beyer, Marshall Short, Max Kogan, Nate Hallinan, Paul Lipnyagov, Renaud Galand, Tomas Wittelsbach
Unreal Integration Anders Fray, Elliott Bynum, Jose Montanez, Alfonso Remi Crespo
Effects and Animation Geoff Rich, Jason C. Baskett, Mark Eaton, Steve Jameson

Soundelux Design Music

Executive Creative Director Scott Martin Gershin
Facility Manager Janet Rankin
Voice Over Business Manager William Beaman (Chip)
Voice Over Supervisor Erica Mehallo
Voice Over Administrative Assistant Jessicca Gonzalez
Voice Over Casting and Directing Kris Zimmerman Salter, James D. Mortellaro
Executive Producer Becky Allen
Sound Supervisor Shannon Potter
Sound Designers Patrick Ginn, Brad Beaumont, Bryan Celano, Masanobu Tomita
Cinematics Sound Supervision and Mixing Peter Zinda
Cinematic Sound Designers Ronald Dutch Hill, Patrick Ginn, Brad Beaumont
Foley Artist Gary Hecker
Foley Engineer Nerses Gezalyan
Voice Over Recording Engineer Justin Langley
Voice Over Editorial Bob Rankin, Justin Langley
Senior Asset Coordinator Charles Gondak
Asset Coordination David Natale, Alexander Leeman Johnson
Production Assistant Alexander Leeman Johnson

Additional Vendor Support

Mocap Giant Studios
Cinematic Production Flaunt Productions
HBDI Training Herrmann International
Art Lakshya International
Concept Art Massive Black, Raichert Media Inc.

Voice Talent: English

Amelia Cara Pifko
Rob Roger Craig Smith

Voice Talent: French

Amelia Marie-Eugénie Maréchal
Rob Emmanuel Rausenberger

Voice Talent: German

Amelia Ines Rudolph-Bräuer
Rob Jens Wendland

Voice Talent: Iberian Spanish

Amelia Celia de Diego
Rob David Robles Diaz

Voice Talent: Italian

Amelia Giuliana Atepi
Rob Diego Baldoin

Voice Talent: Japanese

Amelia Hiroko Ushida
Rob Tokuyoshi Kawashima

Voice Talent: Latin American Spanish

Amelia Liliana Barba
Rob Benjamín Rivera

Original Score

Music Composed and Produced by Daniel Pemberton
Performed by The Daniel Pemberton TV Orchestra
Bass John Noyce
Drums Tim Weller
Guitars John Evans, Daniel Pemberton, Jack Ketch
Percussion Gareth Williams
Keyboards Daniel Pemberton
Trumpet Dan Newell
Trombone Mike Kearsey
Saxophone Phil Todd
Orchestrated by Andrew Skeet
Mixed by Gareth Williams, Daniel Pemberton
Recorded at Intimate Studios - London, Daniel Pemberton Private Studio - London
Engineered by Jonathan McMillan
Music Published by Moncur Street Music
Music Contracted by COOL Music

Microsoft Games Studios: User Research

User Research Adam Greenberg (Excell Data Corporation), Daniel V. Gunn, Eric Schuh, Kevin Keeker, Kris Keeker (Excell Data Corporation), Nick Hillyer, Randy Pagulayan, Thomas Fuller

Microsoft Games Studios: User Research Labs

User Research Labs Ash Kaur (Volt), Carl Anselmi, Craig Steinert (Murphy & Associates), Mary Love (Corestaff)

Microsoft Games Studios: Writing & Editing

Writing & Editing Lead Dana Fos
Writer, Editor Jessica Price
Editor Beth Demetrescu
Writer John Sutherland

Microsoft Games Studios: Central Media

Central Media Design Lead Chris Lassen
Central Media Designer Mat McInelly (Aquent LLC)

Microsoft Games Studios: Localization

International Program Manager Lief Thompson
Lead Localization Program Manager Yasmine Nelson

Microsoft Games Studios: Dublin Localization Team

Test Leads Enda Kelly, Francesco Sansone
Production Greg Ward
Packaging Jamie O'Connell
Audio Lead Jason Shirley
Engineer Jean-Phillippe Chassagne

Microsoft Games Studios: Tokyo Localization Team

Development Atsushi Horiuchi
Production Shinya Muto
Test Leads Go Komatsu, Yuichi Mizutani

Microsoft Games Studios: Business Development

Business Development William Rhys Dekle, Noah P. Musler

Microsoft Games Studios: Business Management

Business Management Kevin Geisner, William Chen

Microsoft Games Studios: Legal

Legal David Figatner, Carla Woo

Microsoft Games Studios: MGS Outsourcing

MGS Outsourcing Jason Mangold, Jonas Norberg, Jay Box

Microsoft Games Studios: Marketing & PR

Global Product Marketing Michael Johnson, Jen Yi, Dan Amdur, Bryan Koski
Marketing Communications Aaron Elliott, Brandy O'Briant, Carolyn Carnes, Cheryl Nebelsieck, Henry Liu, Jennifer Marcou, Judith Young, Justin Kirby, Kim Estrampes, Mary Renouf, Taylor Smith Sr., Tyson Flandreau
Public Relations Management Heather Snavely, Erin Krause Hofto
Xbox LIVE Jenn McCoy, Kristen Miyake, Jason Ing

Microsoft Games Studios: Special Thanks

Special Thanks Alex Kipman, Andrew Fenwick, Angie Sartori (Xtreme Consulting Group Inc), Annie Lohr, Becky Bailey, Benjamin Kilgore, Bonnie Baker, Bryan Thompson, Claude Marais, Dan McCulloch, David Persson, Donald A. Mattrick, Éric Langlois, Greg B. Jones, James Davis (Coroware), Jennifer Roland, Justin Jumani, Lewey Geselowitz, Marc Whitten, Matt Lee, Mike Nichols, Natahri Felton, Nick Burton, Phil Spencer, Randy Pagulayan, Richard Irving, Salvatore Fileccia, Scott Sauerbunn, Sean Phillips, Steve Willett, Theresa Chin, Todd Holmdahl, Tom Arnold

Good Science: Test Infantry Team

Reserves Lead Craig Marshall
Kinect Lead Matt Giddings (Volt)
Reserves Infantry Testers Adrian Pettijohn (Excell Data), Allison Sallen (Excell Data), Brett Hansen (Excell Data), Bryce Pinkston (Volt), Dana Steffens (Excell Data), David Foster (Volt), Devin Smither (Excell Data), Edi Poinescu (Excell Data), Elizabeth Dalton (Excell Data), Ian Jendro (Excell Data), Ian Schmidt (Excell Data), James Lawrence (Aditi), James Lenell (Excell Data), James Morrison (Aditi), Jared Bryant (Volt), Jesse Heidner (Volt), Jordan de Geus (Excell Data), Joseph Allen (Excell Data), Joshua Jones (Aditi), Lael Smith (Volt), Lisa Doyle (Excell Data), Matthew Antonellis (Excell Data), Michael Mullins (Volt), Michelle Washington (Volt), Mike Rhine (Excell Data), Nicholas Abel (Excell Data), Nicholas Amlag (Excell Data), Nicolle Blackwell (Volt), Primo Adriano Pulanco (Excell Data), Raymond Butchko (Volt), Ryan Astle (Volt), Ryan Nakano (Excell Data), Tracy Annin Carrithers (Excell Data), Trevor Christman (Volt), Tyler Tew (Volt), Viet Pham (Volt)

Microsoft Games Studios: Licensed Music

Senior Music Licensing Manager Lily Kohn
Media Licensing Manager Carole Dray
Head of Music Supervision Kyle Hopkins
Music Acquisitions Specialist William Beard
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Collaborations

MobyPro Early Access

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Other Games

MobyPro Early Access

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Credits contributed by Sciere.