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Skate or Die

Moby ID: 48

[ All ] [ Amstrad CPC ] [ Apple IIgs ] [ Commodore 64 ] [ DOS ] [ NES ] [ Wii add ] [ ZX Spectrum ]

ZX Spectrum screenshots

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The game's title screen
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This is the main menu screen. Here the player can either practice or compete
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All actions start at the skate shop. From here the player directs their character down the street appropriate to the sub game / skate board move at which they want top practice
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This time he's off to high jump practice. Similar screens are displayed while the game loads the other moves. Each move has its own load screen complete with pretty picture
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By pressing left / right the player builds up speed. At the height of the jump the player is supposed to hit FIRE to record their score. Just as exciting as the real thing.
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This is 'The Jam' where the player tries to hit or kick a computer opponent while moving down a course with obstacles. The pane on the right does seem to resemble the course
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This is the Race, a down hill slalom. The pane on the right represents the slalom but does not show the players position, the obstacles, or the actual course
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This is the freestyle section. By hitting keys as the character builds up speed the player can perform trick moves and score points
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Alternatively, the character falls over. This can happen a lot
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