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Zig Zag Cat: Dachō Club mo Oosawagi da
Moby ID: 47321
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SNES screenshots
Title Screen
Run, C-List celebrities! Run!
The (unskippable) intro sequence
Enjoy these Mode 7 tricks, this is the only time in the entire game they appear.
Saved by a kindly old wizard. And all he wants in return is for you to save the island from its evil cephalopod overlord. No big.
The first level doesn't have much in the way of hazards
But it does introduce the Dachou Club
The between level Inn
We've got a long ways to go
A bonus stage. They can be completed as many times as you like, there's no penalty for failing, and their only reward is more money
A mid-level store
Early black octopi aren't easy to knock out...
...but they get more complicated as the game goes on.
The Dachou Club make apperances every few levels, but they neither active help or hinder you in any way.
Level 3 moves into the pastures
The cows impede you about as well as a cow can be expected to do anything
Not quite bosses, but these pigs are the first enemies that can fire projectiles which can harm the avatar
The boss of stage one can attack by flinging tiles
after each stage you find the house of another old wizard, but it functions the same as an Inn minus the bonus stage.
Stage 2 starts out with a quick bit of spelunking...
...followed by a forest
Stage 2 also introduces a new gimmick. One of these doors leads to the next level, while the other will force you to repeat a level. It's faster to just reload a save if you choose the wrong door.
Not only do you have to contend with snakes that can soak several blows from the cat, but owls will divebomb the avatar as well
This tree is as tough as a boss, but stage 2 is only halfway done
Are we missing some important screenshots?
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