Zig Zag Cat: Dachō Club mo Oosawagi da

Moby ID: 47321

SNES screenshots

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Title Screen
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Run, C-List celebrities! Run!
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The (unskippable) intro sequence
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Enjoy these Mode 7 tricks, this is the only time in the entire game they appear.
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Saved by a kindly old wizard. And all he wants in return is for you to save the island from its evil cephalopod overlord. No big.
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The first level doesn't have much in the way of hazards
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But it does introduce the Dachou Club
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The between level Inn
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We've got a long ways to go
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A bonus stage. They can be completed as many times as you like, there's no penalty for failing, and their only reward is more money
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A mid-level store
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Early black octopi aren't easy to knock out...
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...but they get more complicated as the game goes on.
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The Dachou Club make apperances every few levels, but they neither active help or hinder you in any way.
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Level 3 moves into the pastures
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The cows impede you about as well as a cow can be expected to do anything
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Not quite bosses, but these pigs are the first enemies that can fire projectiles which can harm the avatar
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The boss of stage one can attack by flinging tiles
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after each stage you find the house of another old wizard, but it functions the same as an Inn minus the bonus stage.
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Stage 2 starts out with a quick bit of spelunking...
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...followed by a forest
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Stage 2 also introduces a new gimmick. One of these doors leads to the next level, while the other will force you to repeat a level. It's faster to just reload a save if you choose the wrong door.
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Not only do you have to contend with snakes that can soak several blows from the cat, but owls will divebomb the avatar as well
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This tree is as tough as a boss, but stage 2 is only halfway done
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